I know you guys would miss the pun. Even after I spelled it out in the post.
This will be a system seller for me. =D
It's pretty cool. But 120 FPS.. why? Thats a bit overkill. Could've toned it down to 60 and knock a bit off the retail price. It's not like the human eye distinguishes the differences between 60 and 120 FPS that much. I guess if it supports slow motion recording, 120 FPS would be good for that.
It's pretty cool. But 120 FPS.. why? Thats a bit overkill. Could've toned it down to 60 and knock a bit off the retail price. It's not like the human eye distinguishes the differences between 60 and 120 FPS that much. I guess if it supports slow motion recording, 120 FPS would be good for that.
nah you can defiently tell the difference between 30 and 60 fps- past 60 thats where its starts to just all blend together and you cant tell
oh and im not a fan of card games but i could see my self havin some fun with that
We can't see past 30 fps.
The overwhelming solution to a more realistic game play, or computer video has been to push the human eye past the misconception of only being able to perceive 30 FPS. Pushing the Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible, ask the video card manufacturers, an eye doctor, or a Physiologist. We as humans CAN and DO see more than 60 frames a second.
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.