Nope, no scrolls:
acquistion - only new spells if blue mage is main job
- to obtain new spell have to defeat monster that using that spell
- only able to learn spell only if within a certain level from the monster
- only learn spells from monsters that give xp
- no learning spell if dead
- can't learn every ability from monsters, but will have an inital amount with updates opening up more abilities
I foresee a problem with those that are going to lvl Blue mage right off the bat.. if I'm reading this right.. once you say hit lvl 40.. and want to learn "baleful gaze".. you're outside of the target mob's exp range.
It might be that to learn an ability you have to fight a "particular mob" say the Mist lizards in konschtat, as opposed to the ivory lizards ouside kazham. So those that lvl their Blue mages before much is known may miss out on getting some key spells they might want before they "level past that mob". I'll unlock all the adv. jobs, but don't plan on leveling it til after I'm done with my current goals. Those that know me, know how much I love blm. I've been on hold waiting for my LS static to catch up to me, and haven't leveled my black mage for over 2 mos. Now, with the news of job balancing, I'm going to jump back on it and try to get as far as I can before it becomes more difficult to get a pt. I personally don't think blm needs to be nerfed at all.. Low def, high mana cost, even though the output can be tremendous, a good blm knows that he/she can't unleash living hell without paying the price. This goes without mentioning the manaburn pt's/cannon that all the non-blm's gripe about... I hope their balancing of blm only occurs in a pt with multiple blm's... I'd hate to see them change my favorite job.
my next point:
let's list what we have thus far:
tank:
pld, ninja, war (only because it was the original tank, and in my opinion could be again)
healer:
whm, smn, rdm (in a pinch, rdm can be a main heal. though not recommended)
damage dealer:
war, mnk, thf, drg, sam, rng, drk, blm, bst
support:
rdm, brd, smn
so... looking at that, we don't need more dd's... We need, tanks and healers as far as I care... and another job to give refresh would be great.
Let us all remember that refresh.. against popular belief, is NOT a necessity.. does not create life or death situations in general playing situations. It only serves to speed things up, reduce rest time, etc.. any argument you may generate against this, think first how that can be combated with just stopping to drop a knee and regain mp the old fashioned way.
They've already said they're going to help whm become the main healer again..
They've already labeled both blue mage, and corsair, as support jobs.
so... my question is.. do we think corsair might fill the role like rdm, and add a different melee element to the fray, as they intended rdm to be ?
maybe corsair will be a luck driven, melee'ing refresher, enfeebler, enhancer?
and blue mage.. I don't think it will be like blm. I imagine it will create a class on it's own. I think SE has created a job that the players can't and won't alter from what SE intended. I think Blue Mage will be a melee'ing mage.
as for puppetmaster... I sincerely hope that it becomes the next "Tank".
I've seen far too many poor tanks rise in lvls only because they are such a necessity, and uncommon seeker.. like so many dd's are. It would be interesting to see the puppetmaster be an "all in one" job.. change pets in the Mog house, and make it a tank, dd, or even a support or healer toy..
who knows, maybe that's what the NPC's were.. an introduction to that frame of thinking.. we have what, 6 jobs on npc's ?
maybe a parallel concept.. all any of us can do is sit and wait.. won't be too long now.
hope you enjoyed my long thread, have a nice day.