Quetzalcoatl, my 2 cents!

Zoolander said:
lol unify and do what? If people really wanted to camp kings, then they would. Most people, at least NAs on quetz, just don't want to commit to camping kings like they have to be. What exactly are these problems that we speak of? That NAs dont have enough ridills and E. Bodies? Since when is the game only about spending three hours everyday in a little zone with a waterfall and some flies, or some snowy area with a bunch of weak elementals and nothing to do but watch as the Bots win another claim?

You say we're behind in accomplishments, speak for yourself. I'm very proud of what I've managed to do and always strive to be the best.

This isn't about one person its about the whole server, this thread denotes to to the server's ls not the indivudual.

With 2 jobs at 75 you have accomplished much but what the point is if we work together we can bring more for everyone rather than a lucky person getting the drop and quitting the ls or the game because its "too hard"

We need to make this server worth something to stand out in or at least be proud of what we can do together, this game revolves around working together not rdm/nins soloing hnms or nins clearing limbus floors
 
CubsWoo said:
I'd blame the person who's scheduling 18 Hakutaku fights for one day when it's completely unreasonable to expect people to spend close to 10 hours in Den of Rancor.

That's endgame in a nutshell, It's not the ally leader that thought it up, it's squaresoft. And don't think you're going to get 15 people just to help like in a hakutaku fight... people don't join an endgame shell just to help. If you're not willing to spend the amount of time needed to get you and all your people the items you had planned on getting, don't waste everyone's time. I don't think the 18th in line in the optical hat alliance thinks it's unreasonable for you to stay. If you weren't serious about staying the whole time, then let someone else join who was willing to go through it to get their hat.

That's the only logical conclusion of the game as it was designed. If Kirin dropped an Osode for everyone, then there'd be no reason to do it over and over. As is Sky, Sea, Dynamis, HNM only dropped something for 1 guy at a time therefore when you work to get people gear you have to trust they aren't going to jet with it.
 
Still increasing the drop rates to like 3-4 would help ease the economy and it wouldn't be a one for all lotting fest
 
Khidir said:
Still increasing the drop rates to like 3-4 would help ease the economy and it wouldn't be a one for all lotting fest
There need to be rareity, but uping the drop rate a smigit would be nice (sarcastic wishful thanking). Also put uli to a 2-4 hour timer instead of the 6-8 timer would be really nice.

*edit- spelled it out for zoolander:cool:
 
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Firestreak said:
I don't think the 18th in line in the optical hat alliance thinks it's unreasonable for you to stay.

I think it's unreasonable to ask 18 people to spend more time than the average person spends at work or school in a given day camping/popping a single mob. It's even more unreasonable for someone to be slapped with a 'disloyal' label because they find that to be an unacceptable amount of time. And on the matter of helping - 'helping' for 2 hours in DoR for 2-3 pops is much easier than 'helping' an endgame shell for 3-6 months to 'earn' your gear.


If someone hasn't 'earned' an item, don't give it to them. If a LS is going to hand over an Osode or Noble's or other non-r/e good, you have to expect that some people are going to feel that the item is now theirs. Loyalty to players playing an online game is a funny concept, especially when the loot from 'common goal' activities liky sky/sea/NM pops usually only benefit one player. Mages have next to nothing to gain from Sky, melees next to nothing to gain from Wyrms, quite a few jobs only have one or two worthwhile Relic pieces. A series of dangling carrots for those that can't completely commit their in-game experiences to a single shell.

Leaders need to be realistic. Don't tell a new recruit you're going to get (item X) soon, because that either pisses off older shell members or encourages that new member to shelljump once they have what they want. Alternately, don't lead members along and say you're 'gearing up' to do X or Y or that they'll get their items eventually - nobody wants to devote time and energy to causes that are ultimately futile.

There is no easy answer. Go too casual, and nothing gets done. Turn it into Serious Business and you attract the wrong people. There is a balance to strike, but there are many that have no idea how to find it and even more that don't know it exists.
 
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People don't just do endgame for items, I find the fights to be quite fun, Jailer of Faith was fun as hell the other day and I dont want jack shit from him.

This threa dis pretty off topic atm, theres veteran end gamers talking with people that really have no clue what they are talking about. Up the sky drop rates? Gimme a fuckin break, try farming sea and come talk to me.
 
i think what fire was refrencing to is that o hat run is endgame, the hats are the items everyone wants. One guy comes gets his item and instead of spending time helping everyone else out he moves on and leaves. Its not like a ls is actually taking 18people out to get 18hats. that 10hrs is 6+months of being in a shell helping those 18members attaine what you all wanted at the start, not getting your item and ditching the shell (or in this case the o hat group). You see the relation?
the nm is endgame, everyone is there putting in the effort for everyone. one guy leaves after getting his hat making it harder on everyone else because he didn't wana stay for everyone else. its a selfish attitude.
 
Why not up drop rates slightly?
 
Here I am getting close to starting these activities, and I was really excited, but reading this and hearing other stuff, Meh.

I really don't even care about gear or anything, I just wanna do some of this stuff. Never been to Dynamis, Sky, Limbus, anything. But the closer I get to it, the more bad things I hear about it.

So I get less excited about it the closer I get to it. :(
 
hellstorm said:
There need to be some rareity, but uping the drop rate a smigit would be nice. Also put uli to a 2-4 hour timer instead of the 6-8 timer would be really nice

Ulli is way more than 8 hours a lot of the time :-(
 
Zoolander said:
People don't just do endgame for items, I find the fights to be quite fun, Jailer of Faith was fun as hell the other day and I dont want jack shit from him.

This threa dis pretty off topic atm, theres veteran end gamers talking with people that really have no clue what they are talking about. Up the sky drop rates? Gimme a fuckin break, try farming sea and come talk to me.

well the amount of people to sea/sky is a large amount diffents. and more people are after items in sky then that of sea. The drops are fine the way they are but uli really need to go to a 2-4 hour drop. 8 hour camping a statue is just dumb. Yes the pop item in sea are more rare but sea was setup to be challanging. Sky not so challanging. Agian so hostile go chill in qufim for awhile cool down. When sky was first introduce uli was needed to be 8 hours to control the amount of kirins people dished out, but with so many sky shell now that system is now pretty redundent.
 
Aaleel said:
Here I am getting close to starting these activities, and I was really excited, but reading this and hearing other stuff, Meh.

I really don't even care about gear or anything, I just wanna do some of this stuff. Never been to Dynamis, Sky, Limbus, anything. But the closer I get to it, the more bad things I hear about it.

So I get less excited about it the closer I get to it. :(
it not really as bad as it sounds, dynamis is umber fun but expect death if you one them people that cringe when you die, dynamis is not for you. Sky is also fun but somewhat repeative, recommend you join shell with friends because you going to spend alot of time with them. Limbus I hear a blast though have not got there yet so cant really say about that.
 
Man I can't wait til endgame stuff... sky/sea/wrym... for me, its all about the challenge. I dont care if my ls beat Kirin and get 12 osode's to drop, if the fight was easy I'm more than likely going to be turned off by it. However if my ls goes out and kills JoL and then pops AV and continues to beat it and nothing drops, I'll be happy. Same thing with land gods... the game for me isn't pimping out my taru with the best gear availble. It's about doing something not many other people can do. The gear to me is just proof you can do it/gear to help you do more incredible stuff. That's all it is. I dont mind helping others get their ohats in the metaphor, but as long as I'm getting that ohat and we're getting items other people don't have and doing stuff other's can't do, that's all that matters
 
Psylentcuda said:
Man I can't wait til endgame stuff... sky/sea/wrym... for me, its all about the challenge. I dont care if my ls beat Kirin and get 12 osode's to drop, if the fight was easy I'm more than likely going to be turned off by it. However if my ls goes out and kills JoL and then pops AV and continues to beat it and nothing drops, I'll be happy. Same thing with land gods... the game for me isn't pimping out my taru with the best gear availble. It's about doing something not many other people can do. The gear to me is just proof you can do it/gear to help you do more incredible stuff. That's all it is. I dont mind helping others get their ohats in the metaphor, but as long as I'm getting that ohat and we're getting items other people don't have and doing stuff other's can't do, that's all that matters

The problem with this is, Kirin isn't really that hard if you understand whats going on. Sea is hard atm but once more people get it and more is understood about it, it wont be anything but another week of jailers and AV (only with a horible fucking drop rate lol) Then again maybe they might up the drop rate? lol right like that will happen.
 
Passions said:
The problem with this is, Kirin isn't really that hard if you understand whats going on. Sea is hard atm but once more people get it and more is understood about it, it wont be anything but another week of jailers and AV (only with a horible fucking drop rate lol) Then again maybe they might up the drop rate? lol right like that will happen.

yeah but ToAU will have some kind of mega monsters to beat eventually... because I hope to God what SE put in isn't all of it...
 
Psylentcuda said:
yeah but ToAU will have some kind of mega monsters to beat eventually... because I hope to God what SE put in isn't all of it...
'

you kidding me? all of it? Do you know what the expansion did? It opened up a WHOLE BUNCH of new areas to go xping! It has severly cut down on "overcrowding" now instead of everyone going to kuftal tunnel to lvl there npcs there are 50 billion places right outside the gates to do that dumb shit. faster easier more convient places to lvl up weapons as well.

As far as i can tell the expansion has already done more then serve its purpose, we got enough shit thats not being killed or being killed by the same people NOW let alone the expansion adding in more.
 
Passions said:
'

you kidding me? all of it? Do you know what the expansion did? It opened up a WHOLE BUNCH of new areas to go xping! It has severly cut down on "overcrowding" now instead of everyone going to kuftal tunnel to lvl there npcs there are 50 billion places right outside the gates to do that dumb shit. faster easier more convient places to lvl up weapons as well.

As far as i can tell the expansion has already done more then serve its purpose, we got enough shit thats not being killed or being killed by the same people NOW let alone the expansion adding in more.
I thought you couldn't call your NPC in the expansion areas since it required a quest/mission to acess.
 
Passions said:
'

you kidding me? all of it? Do you know what the expansion did? It opened up a WHOLE BUNCH of new areas to go xping! It has severly cut down on "overcrowding" now instead of everyone going to kuftal tunnel to lvl there npcs there are 50 billion places right outside the gates to do that dumb shit. faster easier more convient places to lvl up weapons as well.

As far as i can tell the expansion has already done more then serve its purpose, we got enough shit thats not being killed or being killed by the same people NOW let alone the expansion adding in more.
didnt know you could summon npc fellow in toau.:nono: Im sure there will be some type of god challange soon just look how many area still need to be open and knowing SE it be about a year 1/2 before the pull out the last update. plus the arena/assult/chocobo breeding and racing/ besiged there be plenty to do. Noice there is still a open stand for anouther assult arena. Only time will tell though
 
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CubsWoo said:
I think it's unreasonable to ask 18 people to spend more time than the average person spends at work or school in a given day camping/popping a single mob. It's even more unreasonable for someone to be slapped with a 'disloyal' label because they find that to be an unacceptable amount of time. And on the matter of helping - 'helping' for 2 hours in DoR for 2-3 pops is much easier than 'helping' an endgame shell for 3-6 months to 'earn' your gear.


If someone hasn't 'earned' an item, don't give it to them. If a LS is going to hand over an Osode or Noble's or other non-r/e good, you have to expect that some people are going to feel that the item is now theirs. Loyalty to players playing an online game is a funny concept, especially when the loot from 'common goal' activities liky sky/sea/NM pops usually only benefit one player. Mages have next to nothing to gain from Sky, melees next to nothing to gain from Wyrms, quite a few jobs only have one or two worthwhile Relic pieces. A series of dangling carrots for those that can't completely commit their in-game experiences to a single shell.

Leaders need to be realistic. Don't tell a new recruit you're going to get (item X) soon, because that either pisses off older shell members or encourages that new member to shelljump once they have what they want. Alternately, don't lead members along and say you're 'gearing up' to do X or Y or that they'll get their items eventually - nobody wants to devote time and energy to causes that are ultimately futile.

There is no easy answer. Go too casual, and nothing gets done. Turn it into Serious Business and you attract the wrong people. There is a balance to strike, but there are many that have no idea how to find it and even more that don't know it exists.

There is a balance. It's what you agree to when you join the linkshell.

When I say I expect you to come for 18 hakutaku runs if you want to join my run, you come for 18 hakutaku runs. If this is unacceptable, then...

...DO NOT JOIN.

This is not a difficult concept. You are unwilling to spend 10 hours at this event? DO NOT JOIN.

By me telling you, this event will take 10 hours, we are going to get everyone a hat, don't sign up if you can't stay til the end... by signing up, you are agreeing to that.

Now I'm not talking about people who do endgame for fun. There are those people out there. And there are events out there just done for fun. Mostly these are events done just once for the purposes of doing them.

However to get all your sky gear requires basically a week of farming for an entire linkshell. If you aren't willing to farm for people who are farming for you...

DO NOT JOIN.

"If someone hasn't 'earned' an item, don't give it to them. If a LS is going to hand over an Osode or Noble's or other non-r/e good, you have to expect that some people are going to feel that the item is now theirs."

Let me focus on this for a minute.

First off most endgame gear is ex/rare.

Secondly, just because an item is in fact now theirs, does not excuse a person from obligation. By joining a sky shell, by accepting gear, you are agreeing that you are there for the people who were there for you. That's the point of a freaking linkshell! They help you, you help them. If a person gets what they want and doesn't furfil their end of the bargain, all they are is a thief. They stole everyone's time.

I'm not saying you're a slave forever. I'm saying... around 30 people were needed to get your gear? Your obligation is around 30 people get their sky gear that you helped farm for. I'm not saying you're a slave til the end of time... I'm saying what you get out and put in should be equal.

If the general community felt what you think is acceptable should be the standard, all our linkshells would need to operate very differently. Abjurations would have to be thrown out as opposed to given to people in order to keep them in the shell until they already paid all their dues. Osodes would have to be stored on mules until people worked off all the linkshell demands of the recipiant. Perhaps all Osodes would be sold at Batallia and people would have to make enough gil to buy their own osode there.(not a bad idea)
 
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