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Thought I'd post something to help people out if they wanted to know the stat differences of each race. You distribute your own stat points when you level so this is only in the very beginning and I don't think it should decide your choice entirely:
Midlander Hyur:
The Midlander clan comprises over half of the total population of Eorzea's Hyur. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage.
Trained in letters from infancy, the Midlanders are generally more educated than many of the other races and clans. Despite the fact that males tend to be slightly taller than females, there are no significant differences between the genders.
Highlander Hyur:
The Highlanders were the first of the Hyur to reach Eorzea. Their name derives from their long tradition of building strongholds in the mountains. Compared to their Midland brethren, the Highlanders are noticeably larger in build. They adhere to the doctrine of the Twelve, and are devout followers of Rhalgr, the Destroyer.
Ancient Highlander practices of tattooing and tooth filing are still very much alive today. Of late, Highlanders have become an increasingly rare sight in Eorzea, their number represented almost exclusively by those who fled Ala Mhigo after its fall, and now work in the other city-states as mercenaries and sellswords.
Wildwood Elezen:
For hundreds of years the Wildwood Elezen have lived in the safety of Eorzea's lush forests. They possess an incredibly keen sense of sight - a contributing factor in their unparalleled expertise as archers. With the formation of the realm's governments, many Wildwood ventured forth from the forests, drawn either to the exhilarating cosmopolitanism of the urban centers or the simple nomadism of the plains.
Duskwight Elezen:
The Duskwight Elezen have spent centuries in the peace and seclusion of Eorzea's caves and caverns. They have developed an acute sense of hearing, capable of detecting the faintest of sounds. This natural gift, and the uncanny awareness it grants, has proven advantageous in the field of hand-to-hand combat. Many of the reclusive Duskwight resort to robbery and pillaging to survive, earning them the scorn of their woodland relatives.
Plainsfolk Lalafell:
The flat landscapes of the Plainsfolk's home islands are dotted with the clan's traditional thatched huts, beneath which lie intricate networks of underground passageways. Their distinct hair coloration—a myriad of earthy and grassy tones—helps them to blend in well with their environment, acting as an effective camouflage against would-be attackers. The long, pointy ears of the Plainsfolk are extremely sensitive, said to be able to detect the faintest scampering of the prairie's various fauna.
They are a clever and opportunistic people, and crafty with their words. These traits have helped the Plainsfolk excel in the arena of business. The generally accepted view of Plainsfolk males is that they are a cheerful lot, with a weakness for festivals and celebrations.
The generally accepted view of Plainsfolk females is that they are a vibrant lot, with a penchant for excessive conversation.
Dunesfolk Lalafell:
Perhaps the most unique characteristic of the Dunesfolk is their native dwellings—structures affixed to the backs of large beasts of burden. It is in this way that they are able to traverse the vast desert expanses of the islands which they call home. The luminous eyes of the Dunesfolk are a result of a glossy, protective layer which covers the pupil, an evolutionary response to the region's glaring sunlight.
Many individuals wear a small, traditional gemstone on their forehead, a symbol of their zodiacal sign. They are adamant about scholasticism, placing the advancement of knowledge before all else. Other races tend to perceive male Dunesfolk as introverts who care more for books than the goings-on of the realm.
Other races tend to perceive female Dunesfolk as gentle souls with a love for fortune-telling and divination.
Midlander Hyur:
The Midlander clan comprises over half of the total population of Eorzea's Hyur. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage.
Trained in letters from infancy, the Midlanders are generally more educated than many of the other races and clans. Despite the fact that males tend to be slightly taller than females, there are no significant differences between the genders.
Spoiler:
Highlander Hyur:
The Highlanders were the first of the Hyur to reach Eorzea. Their name derives from their long tradition of building strongholds in the mountains. Compared to their Midland brethren, the Highlanders are noticeably larger in build. They adhere to the doctrine of the Twelve, and are devout followers of Rhalgr, the Destroyer.
Ancient Highlander practices of tattooing and tooth filing are still very much alive today. Of late, Highlanders have become an increasingly rare sight in Eorzea, their number represented almost exclusively by those who fled Ala Mhigo after its fall, and now work in the other city-states as mercenaries and sellswords.
Spoiler:
Wildwood Elezen:
For hundreds of years the Wildwood Elezen have lived in the safety of Eorzea's lush forests. They possess an incredibly keen sense of sight - a contributing factor in their unparalleled expertise as archers. With the formation of the realm's governments, many Wildwood ventured forth from the forests, drawn either to the exhilarating cosmopolitanism of the urban centers or the simple nomadism of the plains.
Spoiler:
Duskwight Elezen:
The Duskwight Elezen have spent centuries in the peace and seclusion of Eorzea's caves and caverns. They have developed an acute sense of hearing, capable of detecting the faintest of sounds. This natural gift, and the uncanny awareness it grants, has proven advantageous in the field of hand-to-hand combat. Many of the reclusive Duskwight resort to robbery and pillaging to survive, earning them the scorn of their woodland relatives.
Spoiler:
Plainsfolk Lalafell:
The flat landscapes of the Plainsfolk's home islands are dotted with the clan's traditional thatched huts, beneath which lie intricate networks of underground passageways. Their distinct hair coloration—a myriad of earthy and grassy tones—helps them to blend in well with their environment, acting as an effective camouflage against would-be attackers. The long, pointy ears of the Plainsfolk are extremely sensitive, said to be able to detect the faintest scampering of the prairie's various fauna.
They are a clever and opportunistic people, and crafty with their words. These traits have helped the Plainsfolk excel in the arena of business. The generally accepted view of Plainsfolk males is that they are a cheerful lot, with a weakness for festivals and celebrations.
The generally accepted view of Plainsfolk females is that they are a vibrant lot, with a penchant for excessive conversation.
Spoiler:
Dunesfolk Lalafell:
Perhaps the most unique characteristic of the Dunesfolk is their native dwellings—structures affixed to the backs of large beasts of burden. It is in this way that they are able to traverse the vast desert expanses of the islands which they call home. The luminous eyes of the Dunesfolk are a result of a glossy, protective layer which covers the pupil, an evolutionary response to the region's glaring sunlight.
Many individuals wear a small, traditional gemstone on their forehead, a symbol of their zodiacal sign. They are adamant about scholasticism, placing the advancement of knowledge before all else. Other races tend to perceive male Dunesfolk as introverts who care more for books than the goings-on of the realm.
Other races tend to perceive female Dunesfolk as gentle souls with a love for fortune-telling and divination.
Spoiler:
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