hellstorm said:
this what I mean by work. Now it matter what gear you wear and what food you use. Just like it matter what a war wears. Yes there not the omg king of kirin any more, but no job really is.
I still fail to see how that makes it "more work" for ranger or any other DD (Yes I didn't mean to say making a ranged attack macro was hard, I was just pointing out no DD job is "hard work", just good finger timing and common sense).
Using food takes 3 steps (open inventory, select food, confirm). Selecting the gear you wear is hardly "work". If you mean by that the farming/crafting needed to get the gils for all that, I can assure you pre-nerf a ranger still had to do all those. Not only for food and gear but for ammo and nin tools. I've never seen a GOOD ranger, pre-nerf, using crappy gear and no food simply because "he was teh shit". Even back then, using food and having appropriate gear improved your performance. It's not like a ranger could just stare at a mob and it would have a heart attack on the spot.
My point is, the nerf didn't bring the amount of work for a ranger to where the other DDs are and it never was lower or higher. It just changed the way you played, nothing more (and reduced the damage). Playing ranger is not hard work, just like any other DDs.
As for pacing out, I've seen darks, war, drgs, sams, etc that could take hate in an instant. I've also seen some that couldn't no matter how hard they tried. Ranger is the same. Pre-nerf a bad ranger wouldn't take hate regularly, a good would. Same thing now. A good ranger will not WS asap when he hits 100 tp. He'll wait till he knows the WS will kill the mob or close to it. And not just for piercing mobs. 1300-1400 Slug Shot with Obow on Trolls last time I partied there DID take hate every single time I didn't kill it and I had a darn good nin (unless Trolls are weak to piercing which I am unaware of).
To get back on the invite topic, I repeat, having a good ranger in your party will speed up things, even with the occasional running around. Your ranger will make your party kil the mobs faster, for better chains. They problem doesn't lie in the nerf SE did, it lies in the new areas they put in the game. ToAU made everyone ultra-lazy. No more SCs, no more MBs, no more macros, just mind-numbing mob wacking and if it moves out of range, meaning you have to pick up your controller again, someone's gonna get an earful (ok might have exagerated a bit... not really tho). If a melee loose TP but the mob still dies from Slug Shot, rather then focusing on the next mob and keep chain now you get a "OMG I lost TP my parser's result will be all screwed up asshole".
I'm with Moto, I remember my very first time in the jungle as a 27 WAR, I had a party where we took 5 minutes before exping not only to setup a regular SC but we setup and 2 MBs SC (3 WS). We didn't pull it off every time but when we did, man that was beautiful. And we were 27, no advanced jobs, little game knowledge.
Anyway, sorry for the long post, hope you get invites.