decidence said:
You don't need to pace your shots to avoid death... the one thing hurting RNG is their DPS because they don't get TP fast enough to WS once per fight like they used to be able too.
Any decent tank can hold hate off any RNG until they use Sidewinder usually and by then it should be dead... so shoot as fast as you want, that's what SE is trying to fix for RNG's, their TP build.
This is absolutely correct. SE is making the other jobs alot stronger in comparison to the severe nerf we rngs took last year.
It's getting to the point that were actually Too Gimp by comparison now.
After the update I was disgusted to find that the DRK in my Merit pt with a Scythe was TPing faster than I was, and WS once a mob, to my every other.
Somthing Rng have never had the benifit of Ever is haste, it took them long enough to introduce it, its just kinda pathetic that its a 6% max instead of 10%
Marajade said:
I havent done it myself, but since everything else that lowers delay also lowers TP, i assume it works for Snapshot also.
Snapshot does not lower TP gain. It functions as haste spell not dual wield. Maybe this is a bug, I really hope not.
This imho is the best of the merits.
Flashy is too little too late.
Snap combined with max Rapid merits goes a little way to helping us TP better.
Obow: 624 delay -> 587 delay with 6% snapshot
Ebow : 580 Delay -> 546 delay with 6% snapshot
this takes a fullymerited Obow to 7 points shy of a non-merited Ebow delay. Thats pretty hot. add in no sacrifice to TP per hit, and Booya.
my only complaint is that this does nothing to fix our overall broken/random Accy.
great, im firing more. woot. great im missing more, yay.
-Syn