RDM BS

I sit hear and read this exciting content day in and day out and it makes me wonder about the lives of some of us. i find it hard to believe that we have nothing better to do than argue about something so meaningless as an "opinion" about rdm melee. and yes, thats all that is is more than less. i personally could care less if rdm melee's, i personally really dont see any huge dmg to make too much of a difference but it does add the damage, and i havent seen any difference if they dont melee, but hey, thats just me. yeah theorist, you may notice a difference if you melee and keits may not at his lvl. like i said, i personally dont see any huge difference. rdm does less damage than i do as pld and honestly, if i didnt have to do some dmg to keep hate, i would probably be better off keeping my weapon by my side.
 
Kat said:
It's not just you hun, it's anyone and everyone who disagrees with Keits. Point is even in a flame forum, just because you don't agree with someone, that doesn't mean you need to resort to name calling. I've been looking at the posts for the past few hours, and I am very tired, so I may have missed one, but the ONLY person I see in this forum who resorts to calling people stupid or idiots when they disagree with him is Keits.

Um, if he was a 14 year old teenager it'd be more understandable, but he's an adult. Adult's "should" guide and have a good influence on our younger generation, not encourage name calling and cutting others down, especially when someone voices a different opinion other than his own, (ie. you're stupid, or an idiot or whatever).

SO basically he shouldn't flame even in the flame forum.

MMMkay.
 
Tyrion said:
Kat said:
It's not just you hun, it's anyone and everyone who disagrees with Keits. Point is even in a flame forum, just because you don't agree with someone, that doesn't mean you need to resort to name calling. I've been looking at the posts for the past few hours, and I am very tired, so I may have missed one, but the ONLY person I see in this forum who resorts to calling people stupid or idiots when they disagree with him is Keits.

Um, if he was a 14 year old teenager it'd be more understandable, but he's an adult. Adult's "should" guide and have a good influence on our younger generation, not encourage name calling and cutting others down, especially when someone voices a different opinion other than his own, (ie. you're stupid, or an idiot or whatever).

SO basically he shouldn't flame even in the flame forum.

MMMkay.

Thank god im not the only one who sees how idiotic Kat is. Thats like asking me to go to McDonalds and NOT order food.... or go to a theater and NOT see a movie... or go to a shoe store and NOT look at shoes...

Its pretty easy to call yourself the 'adult' in a situation when you lack the mental capacity to have a rapid fire arguement, let alone form your own thoughts to a degree that someone cant quote your posts to rip apart everything you were trying to say.

But, im wasting my time. Kat thinks WAR/SAM is a smart combo.
 
Keits said:
Ok so maybe I was wrong about melee helping the PT out so much

Maybe you were wrong?

I was wrong in respect to highest efficiency. I still say melee has some merit. I am missing out on small amount of efficiency with my spells. If all I can get rewarded for is 5 and I get 5.2 I still have 5. Know what I am saying? Basically, if that 0.2 is not causing the PT to lose out of it's goal, do I really need it?

And the fact that half the chains are lost due to lack of killing speed, If I can contribute to a faster mob death in any way, I will do it. Even if I give the mob 90%TP for a TP attack that can be answered with a single Curaga. Would you not say that most Chain 6s are won by mere seconds? I can shave off seconds by meleeing. I trade damage to our PT for XP. I just have to make a judgement call to see it will benefit or harm us.

What I would like to know then, is draining MP further to get that Chain 6 or try for 7, worth it? Or would it be more beneficial to rest, and start a new chain sooner?
 
Actually WAR/SAM is a great combo and I have partied with many WAR that use it to full advantage. Being a SAM yourself I would think that you would understand the benefits of using your MAIN job as a subjob. SAM can be subbed with many different jobs and used quite effectively. Why you have adopted a narrow view that doesn't allow you to "Think outside the box" is beyond me. But you shouldn't go around knocking other people's choices of job use, especially when it's obvious that you have no clue as to how to use the job that you know so well as a support job. There are many viable job combinations in this game, just because you "think" that SAM is a bad choice of subjob doesn't make it so. Only in your mind. :roll:
 
Laur said:
Actually WAR/SAM is a great combo and I have partied with many WAR that use it to full advantage. Being a SAM yourself I would think that you would understand the benefits of using your MAIN job as a subjob. SAM can be subbed with many different jobs and used quite effectively. Why you have adopted a narrow view that doesn't allow you to "Think outside the box" is beyond me. But you shouldn't go around knocking other people's choices of job use, especially when it's obvious that you have no clue as to how to use the job that you know so well as a support job. There are many viable job combinations in this game, just because you "think" that SAM is a bad choice of subjob doesn't make it so. Only in your mind. :roll:

I've explained this numerous times... In every instance where you THINK SAM is an'effective' subjob, WAR is a better one. For Main job WARs, who obviosly cannot sub WAR, SAM is still a subpar choice. Here is why SAM sub, again, isnt any good (hideously off topic):

A.) SAM Stats are crap. You get very average stat skewering with SAM sub, instead of big spikes. This may not be a huge diffference, but the idea of FFXI is to specialize, not generalize, and SAM sub's stat bonuses work against that idea.

B.) With reguard to the above, subbing SAM before level 20 is just plain stupid. You get no abilities, and no pasive skills, and no stat bonuses that you can use. At level 20, you get store TP 1. If you've ever used, or read about, this skill, it gets you .5 more TP per hit. This means that if you hit 200 times, you will have built an extra 100% TP. This ability is complete garbage when compared to what you could have had instead. So, that makes /SAM pretty worthless from 20-30, too.

C.) At 30, you get Third Eye. Sweet! I get to dodge one attack every minute! With good timing, I can dodge physical TP attacks that have noticable startup. Wonderful! Great! But hey.... isnt there an ability that will let me dodge physical AND magical attacks? Doesnt it absorb 3 of them instead of 1? Cant I use that other skill every 30 seconds, instead of each minute? Dont I get access to that other skill at level 24 instead of 30? The only benifit Third Eye has over Utsusemi is that it lacks casting time... (and you dont have to spend money on Shihei,, but that just makes you cheap). So now, from 30-60, you get no big stats, and two less-than-useful skils.

D.) Hory shit, you are finally level 60 and can use Store TP II and Meditate. Store TP II is giving you 1 extra TP per hit, so now you only have to hit 100 times to earn an extra 100% TP. Then, excitedly, you use Meditate... and you get 60% TP from it. Not 100% like the SAMs get. Not 120% like the AF Helm SAMs get. 60%. Every 3 minutes. You just wasted your subjob slot on 60% TP every 3 minutes. Other subs would give you new abilities to use and abuse. SAM sub lets you do what you already could, but you get 60% extra TP every 3 minutes. Do you have any idea how insignifigant 60% TP in 3 minutes is? You are going to sit here and tell me that this is a better option than Dual Weild II (at level 50) and Utsusemi, or better than Focus and Boost and HP Bonus and a nice VIT spike? Is this 60% free TP better than having both Sneak and Trick Attacks, as well as 2 evasion boosts?

NO NO NO NO NO. Not in any way shape or form. This arguement works against WAR/SAM, but there is more to add against ???/SAM.

You get Meditate at 60 with /SAM. You get Double Attack at 50 with /WAR. I can guarenttee you, every time, that Double Attack will build you more than 60% TP in 3 minutets, and it will DEAL DAMAGE at the same time. I cant say that to a WAR/SAM, because they already have it... but to anyone else thinking of a /SAM sub, /WAR is ALWAYS better. No questions.

/SAM is a lot like DRG. Its not useless, its just not very good. The reason its so important for SAM main job to build TP is for G.katana WSs. G.katana is the most versitile weapon on the chart, and after a certain level, can begin every lv2 chain. Other jobs subbing SAM cannot equip this weapon or perform this function, so they waste their subjob slot on a sub that doesnt really add anything to their focus (be that tanking or DDing).

So, before you and the Bradey Games Guide get all up in arms about /SAM being good, do some reading first. You certainly have no right to call me ignorant with such a lack of knowlage on the topic. When I started FFXI, i wanted to be a DRG/SAM... it doesnt take a rocket scientist to figure out that, even though the official guide says its amazing, that it actually licks.

Good day.
 
and yes, i understand the merits of using that 60% TP every 3 minutes to try and ensure a Full Break at the start of each fight... but its easily trumpted by other subjob choices, thus making it 'not good'.
 
Furthermore; "Think outside the box" is bullshit. I didnt make the box, and I dont live inside it. I just know enough about the game to know what works well, what doesnt work well, and what doesnt work at all.

Being open to 'new things' in this circomstance is basically being open to shit that doesnt work. The game has been around for a while, and its prety well known, or easy to find out, what does and doesnt work. You cant just be inventive with it all the sudden. FFXI isnt built like that. Its a shame, but its true.
 
LMAO! :lol:

Did you consult your "Bradey Game Guide" for all of those wonderful stats? :wink:

Do I win the "Pissed off Keits Award" for the day? I did get three posts in a row. 8)
 
Laur said:
LMAO! :lol:

Did you consult your "Bradey Game Guide" for all of those wonderful stats? :wink:

Do I win the "Pissed off Keits Award" for the day? I did get three posts in a row. 8)

You lost me...

Were you joking about WAR/SAM being good, or did you really make it to lv68 without learning anything about the game?
 
I don't even HAVE the sam job and I can tell you its a shitty sub. ESPECIALLY for war where in many cases you will be asked to tank. Keits is right, the abilities gained are virtually worthless, moreso when compared to subbing either NIN or MNK. With Utsussemi and the other ninjitsu you get subbinmg NIN or the vit, boost, and higher hp that mnk gives you, I cannot imagine even wanting to sub SAM. Why not just sub DRK? Makes about as much sense. You get an attack bonus fairly early. You get blm spells at 1/10th the rate of a BLM. AND fairly early you get Arcane Circle!!! NEVER forget Arcane Circle, which is the MOST useful ability in the game!!!

Hell, I'd rather see a war/whm than a war/sam or a war/drk. At least the war/whgm could cast 2 or three cures that would vaguely help hold hate... sorta.

War/sam...

ha
 
hey guys just checking out the flameboard and came across this. i used to be (still am sometimes) a rdm/whm i used to get party invites like this all the time I i got past always asking if there was a whm in the party, only b/c most of the parties had at the least a blm/whm so i would just kindly ask him to back me up every once in awhile. this actually worked out really well. especially once i got the job past the dunes. and i also was able to do my enfeebs as well. so my suggestion to you like most of the people said before quit rdm if you don't like healing just stick to melee only jobs, or get the equiptment that add to your mp cause otherwise your just going to get the same type of invites.
 
Rdm's should able able to melee because when I do it they ask why and I tell them that I can do both, as long as the Rdm does what they're in the party to do, you should not question them.
 
Two kinds of rdms.One who sub blm/whm and can heal/sub heal depending on his race (taru rdm can main heal pretty good).The other type is the one subbing /war or maybe /nin for dual wield and nin tools.The first type can main heal and sub heal pretty good but the other type can do dmg along with healing enough to enfeeble and cure at the end of fights.
 
Stop with the thread Necromancy, please. :(

Are you trying to piss of the volcano god?!
 
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