RDM Melee - please stop

for 1: mind = magic def/effectiveness that whitemagic hits
int = mag acc/ effectiveness that black magic hites

2nd: the reason you would bind a mob instead of sleep is beacuse of dot spell like dia and or bio <yes it dont last to long but long enough to cast the spells you need or to escape>

3rd : en- spell cost what like 20mp not much at all it dont put damper in my mp.

4th: you people put so much trouble on what people cant do instead of what people can do, meleeing can be use to a advantage if done at the right times<does that mean i melee every time i exp?> NO actually out of every 5 party I might melee once
 
for 1: mind = magic def/effectiveness that whitemagic hits
int = mag acc/ effectiveness that black magic hites

sorry to say, this is wrong.

for 1: mind = magic def/effectivness/accuracy of white magic spells. Including Cure spells, Banish etc.
INT = magic def/effectivness/accuracy of black magic spells. Including nukes, Gravity etc.
 
Uzor said:
for 1: mind = magic def/effectiveness that whitemagic hits
int = mag acc/ effectiveness that black magic hites

sorry to say, this is wrong.

for 1: mind = magic def/effectivness/accuracy of white magic spells. Including Cure spells, Banish etc.
INT = magic def/effectivness/accuracy of black magic spells. Including nukes, Gravity etc.

yes but parilize, slow and silence all white spells so a rdm need both mind and int

and this post will never die because this thread is like the big question which came frist the chicken or the egg
 
Neche said:
http://www.boomspeed.com/kid_with_axe/threaddie.swf

A-fucking-men, my little friend.
 
Neche said:
http://www.boomspeed.com/kid_with_axe/threaddie.swf

LOL XD Love it :P
 
>.> WHy dont they just ADD more stuff to RDM so WE dun havta Melee!!!!!!!!!!!!!!!!!!!!!!!!!!!1orz - .-
 
hellstorm said:
Uzor said:
for 1: mind = magic def/effectiveness that whitemagic hits
int = mag acc/ effectiveness that black magic hites

sorry to say, this is wrong.

for 1: mind = magic def/effectivness/accuracy of white magic spells. Including Cure spells, Banish etc.
INT = magic def/effectivness/accuracy of black magic spells. Including nukes, Gravity etc.

yes but parilize, slow and silence all white spells so a rdm need both mind and int

and this post will never die because this thread is like the big question which came frist the chicken or the egg

this is what I said... MND is most of the time more important than INT though, since some of our most important enfeebles are MND based (in exp parties anyway. Gods, HNM's... that's a whole other story)
 
WHy not just have two armour sets? 1 for INT 1 for MND (which shouldn't be TOO hard considering alot of stuff gives both MND and INT).

Btw that let the thread die thing was great XD
 
Rinoah said:
WHy not just have two armour sets? 1 for INT 1 for MND (which shouldn't be TOO hard considering alot of stuff gives both MND and INT).

Btw that let the thread die thing was great XD

You should. It's called equipment swapping.

Unless you can balance it out (errant's gear as an example)
 
Uzor said:
hellstorm said:
Uzor said:
for 1: mind = magic def/effectiveness that whitemagic hits
int = mag acc/ effectiveness that black magic hites

sorry to say, this is wrong.

for 1: mind = magic def/effectivness/accuracy of white magic spells. Including Cure spells, Banish etc.
INT = magic def/effectivness/accuracy of black magic spells. Including nukes, Gravity etc.

yes but parilize, slow and silence all white spells so a rdm need both mind and int

and this post will never die because this thread is like the big question which came frist the chicken or the egg

this is what I said... MND is most of the time more important than INT though, since some of our most important enfeebles are MND based (in exp parties anyway. Gods, HNM's... that's a whole other story)

I say when in doubt, use Elemental Seal, I've found that even when I have on alot of MND and/or INT equips, and food etc, on I still get resisted, and my magic is capped from lvling WHM and BLM. However the rate of my resistance is pretty low, I saw that Elemental Seal is a good way to overcome resistance.

Additionally, your magic skill relating to the spell type also helps out as well.

I always ask my party first if I'm allowed to melee at any point, the response is always: as long as you do your job we dont care.

I usually melee in a party but on certain mobs I hang back and be a refresh whore XD.

I think RDM melee in any setting should be common sense base.
 
Davion said:
Uzor said:
hellstorm said:
Uzor said:
for 1: mind = magic def/effectiveness that whitemagic hits
int = mag acc/ effectiveness that black magic hites

sorry to say, this is wrong.

for 1: mind = magic def/effectivness/accuracy of white magic spells. Including Cure spells, Banish etc.
INT = magic def/effectivness/accuracy of black magic spells. Including nukes, Gravity etc.

yes but parilize, slow and silence all white spells so a rdm need both mind and int

and this post will never die because this thread is like the big question which came frist the chicken or the egg

this is what I said... MND is most of the time more important than INT though, since some of our most important enfeebles are MND based (in exp parties anyway. Gods, HNM's... that's a whole other story)

I say when in doubt, use Elemental Seal, I've found that even when I have on alot of MND and/or INT equips, and food etc, on I still get resisted, and my magic is capped from lvling WHM and BLM. However the rate of my resistance is pretty low, I saw that Elemental Seal is a good way to overcome resistance.

Additionally, your magic skill relating to the spell type also helps out as well.

I always ask my party first if I'm allowed to melee at any point, the response is always: as long as you do your job we dont care.

I usually melee in a party but on certain mobs I hang back and be a refresh whore XD.

I think RDM melee in any setting should be common sense base.

What do you mean? I thought all enfeebling magic was based on just that, enfeebling... the exception being elemental debuffs from BLM, and Bio, which is based on dark.

And sadly, elemental seal have a recast time, which means you can't use it. And a much better way to know if it's based on INT or MND, is to simply look at the icon. That way you know if it's MND based or INT based.

And you can't have 100% accuracy on buffs. That's impossible. I can promisse you that you'll be, at the most, 99,99999% accurate.
 
I'm not saying INT and MND dont count but what's the point of have INT and MND and barely any Magic skill in the spell's department? That's all I'm saying.

I didnt say my debuffs were 100% accurate. hell I still get resisted on stupid ep crap as my BLM.

Maybe I'm reading this wrong. ><
 
Davion said:
I'm not saying INT and MND dont count but what's the point of have INT and MND and barely any Magic skill in the spell's department? That's all I'm saying.

I didnt say my debuffs were 100% accurate. hell I still get resisted on stupid ep crap as my BLM.

Maybe I'm reading this wrong. ><

I never said that INT and MND -> skill. And I think all RDMes above lvl 40 have their enfeebling mind capped, and if they don't... please quit the game now. I took that for granted
 
Uzor said:
I never said that INT and MND -> skill. And I think all RDMes above lvl 40 have their enfeebling mind capped, and if they don't... please quit the game now. I took that for granted

As did I. You'll cap it within the first 2k-3k of every level you ding. Elemental caps easy from bursts and /BLM debuffs. Enhancing is easy because of Refresh and Haste, and Stoneskin and Phalanx when we're out on our own. Dark and divine are low caps you can easily handle on your own if you're not casting those spells a lot in parties. If you're falling behind on any of these you're doing something wrong.
 
Dont tell someone to quit over something that can be raised easily, only if they refused to debuff and enfeeb should they quit XD
 
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