M
Mortikhan
Guest
If you rely on Divine Seal to Convert, then you don't know how to Convert properly. If you're blowing a noticeable chunk of the MP you just regained back on cure-bombing yourself, you really don't know what you're doing. Make a decent convert gear setup, and don't just throw on a ton of zenith and call it a day. The best pieces will have +HP and +MP gear and those are the ones you should be using. Even if you do find it necessary to cure yourself back up to full HP right away, you should have the extra MP to do so. If you're a merit level rdm and you still die from Converts then...just wow. Hang up your chapeau, you need to find a new job.
When do rdms ever sub smn? You can make perfect use of Convert and all its possible recasts with any practical sub job.
First off, no one said anything about NEEDING Divine Seal for any reason. Don't need it to Cure pt members or yourself. Divine Seal is an efficient way of getting your hp back in a position to convert again when the time comes. Why do I say this...because if you do it before ever touching anyone else with cure or the monster with any debuffs of any kind then you gain exactly 0% hate. Just being in a party does not qualify you for hate when a fight starts.
Secondly, rest?...when do you get to rest in a good merit party? I know you are aware of Fire Spit, Rushing Drub, Pecking Fury and the host of other nasty little powers mobs have that either bypass defense and strip and/or bypass shadows. Your front liners are still going to need to be healed...and cure bombing them is absolutely the worst thing you can do so Divine Seal really hurts you more if you use it on your pt unless you are saving a group from a Thundaga III that got through which you can very easily slap a Curaga II on them and heal up the person with hate afterward. Either option nets you massive hate. However there is one thing that the hate will help with in a -ga spell scenario and thats bringing hate to you so front liners can get shadows back up. Again I will say either way hate is coming to you so you BETTER have the HP to take a hit. Stoneskin is not gonna save your butt from Fire Spit if you happen to get a heavy one for 700+ which I have seen plenty of times on front liners and Pecking Fury wrecks stoneskin also and a fast attacking bird (no brd pts) is not something you want on you with stoneskin down and low hp.
Lastly, the way I work my equip is not to max out hp or mp but to equalize them. I don't own a single stitch of Zenith gear. With my current gear and a Maron Glace (cheap and good mp bonus as well as a 3 hour timer that I use for non bard parties or mamool ja parties), I have 1032 hp and 967 mp. I equalize them to make my converts more efficient rather than stacking more hp on lopsiding my character and wasting my HP for no reason with a convert. depending on your race its harder to do. Don't get me wrong I agree that if your mp is not close to your hp total then you should not use more than Cure IV more than once and should probably if anything slap a Regen on yourself. However, one Cure 4 is not going to cut it getting back to max by resting or the +1 hp tick you get from subbing whm in a constantly moving party or a party that needs constant healing over the course of 10 minutes (or 8:20 if merited). Casting another cure just wastes more time that I could be resting and 88 mp is a far cry from tap myself for mp...but 2 Cure 4's means I am using 18% of my mp lost on convert recovery. In a solo healer/haster party you are for the most part only going to be able to rest for 1-2 ticks max before your cycle is done so I also stack out with mp recovery gear, getting a +41 on first tick...2 ticks with refresh up puts me at max mp after convert with 850-900 hp in my pocket and no hate whatsoever with Divine Seal. Do I rely on it...no...do I think its more practical in xp parties...absolutely. Outside XP parties doing missions or other group events you will have other purposes for Divine Seal...if you are rdm/whm at all which in most cases I am not.
P.S. I have seen a few people who use /smn for whatever reason I personally agree with you its a poor choice but to each their own...I made the point that Covert would work for them because of the mp bonus they get and the +1 tick for mp they get. They could use that extra mp for another Cure 4 or to slap up stoneskin or whatever they want without hurting their base mp they would get with one of the jobs normally played with rdm as main.