- Joined
- Jan 12, 2005
- Messages
- 1,585
- Age
- 39
- Location
- Peg City
- Nation Banner

- Main Job

- Secondary Job

- Server
- Quetzalcoatl
- Linkshell
- ~Retired~
- FFXIV
- Darkdominion
you could skip till the ***** if you want to save yourself some time.
i quit the game about 6 months ago. recently i found myself really bored irl so i decided to log in and see if i could make myself regain interest in the game. Now that i'm back my two job choices of monk and blm seem regrettable. they both kinda seem to well... blow comparatively to similar function classes these days. monks with really pimp gear look like they're falling behind other jobs at a pretty alarming rate. even blackbelt monks are getting put away by other melees with far less painful-to-attain gear outparse. and lets face it, blm has been a joke for a long time now. oh, we're useful in our role on the monsters we can fight. but we can't merit for jack and really, we get out-shone by lots of jobs at lots of things.
I wanted to try and think of improvements to make blm a more competitive class (or at least capable of meriting efficiently) and one idea lodged in my head so approve or debunk so i can stop weighing it over in my head.
Blm is limited by 2 things, Enmity and MP. blm rule, you draw hate, you die. most other jobs either do dps which draws less/more manageable hate than blm's spikes of damage or int he case of smn have no enmity issue. the dps jobs also have better evasion and usually ninja sub to offset hate-related deaths.
MP is a big drawback. considering mp limitations a blm can't usually sustain a chain of more than 20-25 accounting for good conserve mp and aspirs.
************************************************
so my idea... finally,
Why not cut our mp costs? i don't mean some retarded conserve MP boost or something. i mean lower the cost of our spells considerably. we still have to operate under the normal limits of enmity on big fights and with that in mind we really wouldn't be greatly improved for those situations, on the contrary, we'd have to be more careful not to pull hate within one round of mp. what it would help is meriting and soloing. less mp per kill would make comparable chain numbers to a melee party plausible.
input?
anyone else have any good ideas? trying to exp on blm is just plain disheartening.. melee consider the best of blm exp numbers bad exp these days. </3 for SE
i quit the game about 6 months ago. recently i found myself really bored irl so i decided to log in and see if i could make myself regain interest in the game. Now that i'm back my two job choices of monk and blm seem regrettable. they both kinda seem to well... blow comparatively to similar function classes these days. monks with really pimp gear look like they're falling behind other jobs at a pretty alarming rate. even blackbelt monks are getting put away by other melees with far less painful-to-attain gear outparse. and lets face it, blm has been a joke for a long time now. oh, we're useful in our role on the monsters we can fight. but we can't merit for jack and really, we get out-shone by lots of jobs at lots of things.
I wanted to try and think of improvements to make blm a more competitive class (or at least capable of meriting efficiently) and one idea lodged in my head so approve or debunk so i can stop weighing it over in my head.
Blm is limited by 2 things, Enmity and MP. blm rule, you draw hate, you die. most other jobs either do dps which draws less/more manageable hate than blm's spikes of damage or int he case of smn have no enmity issue. the dps jobs also have better evasion and usually ninja sub to offset hate-related deaths.
MP is a big drawback. considering mp limitations a blm can't usually sustain a chain of more than 20-25 accounting for good conserve mp and aspirs.
************************************************
so my idea... finally,
Why not cut our mp costs? i don't mean some retarded conserve MP boost or something. i mean lower the cost of our spells considerably. we still have to operate under the normal limits of enmity on big fights and with that in mind we really wouldn't be greatly improved for those situations, on the contrary, we'd have to be more careful not to pull hate within one round of mp. what it would help is meriting and soloing. less mp per kill would make comparable chain numbers to a melee party plausible.
input?
anyone else have any good ideas? trying to exp on blm is just plain disheartening.. melee consider the best of blm exp numbers bad exp these days. </3 for SE