Refresh Question

chpal

Port Hueneme ^^
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I have been wondering for a while now if anything makes refresh more enhanced. I know it will only be 3MP/tick but I was wondering what atributes go to refresh lenght? is it MND? Everytime I cast refresh on a PT member it seems to wear off at different times. I was wondering if there is anything to do to enhance its lenght. Im not sure, but I think its MND.
 
I don't think you can make refresh last any longer or shorter. In my experience with regen, regen 1 does 3hp/tick and only gets 150 hp. Nothing I have done makes it last longer. If its the same which I would suspect it is, it probably is unaffected by anything.
 
I have limited experience with casting refresh but I know the length of most enhancing magic is affected by your enhancing magic skill. Like for instance barfira. If anything I'd guess refresh mightl ast longer with capped enhancing. But to that note, do you notice it lasting longer for you now than it did at 41?
 
as far as i know it restores about 120 mp. minus the 40 it takes to cast (or less if subbing blm) thats 80 on the rdm him/herself.
 
I've never noticed a substancial difference. I can't really remember to much back when I was lv.41. I do know its a 15 second recast for me, thats all I really care to know lol.
 
Zaltana said:
as far as i know it restores about 120 mp. minus the 40 it takes to cast (or less if subbing blm) thats 80 on the rdm him/herself.

i thought it was 150 mp?
-40 to cast it the rdm gets 110 on self
 
That's odd, my refreshes always last the same amount of time. Always have. In fact, after 20 levels of Refresh, I've gotten the timing down so that someone's Refresh will sometimes wear as I'm mid-cast on the next.

I've noticed the duration of other buffs, such as Haste, can vary widely, and the variance in that seems tied into the target's level vs. my own. For example, a Haste on someone I'm PLing will only last about 1/3 of the time it would on someone in an xp party. (And yes, I'm a judicious PLer, only close friends who need to get to 12-ish in a new job :P) But spells like regen and refresh, should have a flat amount of MP/HP they give back, and therefore a flat amount of time they last.
 
Haste (2min), barelement(2min), regens (depends on which), refresh(2min=120mp), and buff songs (2min) all have set durations. However some do vary when cast on someone much higher or lower than your own lvl (haste, protect, shell come to mind). So to answer you question there are so stats to change it. However, I think I remember hearing about some top high lvl rdm gear with enhance refresh on it, but nothing solid. There is the nice +regen body armor for whms that increase the amount per tick by +1,2,3 respectively for each regen lvl.

Checked recently on regens: regen I was 1 min 15 sec. Regen 2 was 1 min 30 sec. Regen 3 was 1 min. This results in 125 hp, 360 hp, and 400 hp gained respectively.

If these leaves you wondering what enhancing skill is even for, it affects all your barspells, but not much else.
 
actually, Rones. Haste, En-spell, Refresh, xxxspikes all last 2.5 min :P
 
Clarification

Refresh is set MP regen 3/Tick 120 MP total .. never changes
Bar-Spells and Haste are 2 minutes. En-spells also.

Enhancing skill applies to Phalanx, Stoneskin, En-, and Bar- spells, and modifies their effectiveness accordingly. Try casting Barfire on yourself after WHM uses Barfira, if you're skill's capped you'll see an increase in elemental Def.

Utility Spells do NOT increase in effectiveness .. they're always same duration/effect.

As you level higher .. mages should be using better MP management, between Dark Staff and Clear Mind III, they heal about 30+/tick resting .. so they should not be needed CONSTANT refresh, if they know how to cast properly. You still should be 'touching up' though and keeping chains rolling. PLD should always get refresh however .. need to be kept high always.
 
My Haste last longer than 2.5 minutes now. I will cast refresh > Haste > Debuff > Refresh > etc > etc > REfresh. Then it wears out My Refresh > Other persons refresh > Haste > etc.

In other words haste is affected by your enhancing skill (mine is capped at 249 now i believe).

And En-spells, Haste, and Phalanx are all enhancing skill and run out in the same time.

Brig, in my book, if they have mp and use it, refresh is needed...even after clear mind III, it helps out chains so much.

In summary:

Refresh = 2.5 Mins ALWAYS, no matter enhancing
En-, Haste, Bar-, Phalanx = 2.5 at start, slowly increasing in time.
Refresh = Always needed on party members who use mp.
 
Refresh is constant duration, constant effect. Enhancing skill, Light staffs, MND, and Moon Phase have no effect....

...and I'm pretty sure it's 3MP/tic for 150sec for 150MP total as well...
 
My mistake on refresh. Forgot how old my source was. It had the duration for when it was first released. Guess it was extended sometime since then. :oops: I also goofed on haste slightly. It looks to be a set duration of 3 min rather than 2. It was always exactly 3 mins whether I had 226 enhancing or 236 enhancing during the testing I just did a couple mins ago. Also went and timed my bar spells. They were 2 min 30 seconds as 74whm and also as 37blm/whm, so that duration is set.

Went and checked some long video fights of a rdm soloing m2-3 and m5-1. Enspells were 3 mins exactly in both despite 25 lvls difference. Phalanx and haste were also exactly 3 mins. No buff spell's duration ever changes except when cast on someone of a different lvl.
 
allakhazam said:
Target regains 3 mana points every 3 second. Lasts 150 Seconds.

I had always believed it was 150MP and at a 3/3 ratio, it would be.
I was also under the impression it was 2.5minute durration, which 150 seconds would be.

I had to actually go look it up. I was just going to post, but then I decided I wanted something to back up what I recalled from my memory. :oops:
 
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