- So i used the export .MQO in Model viewer.
- Brought the file to 3D converter, and converted the .MQO into Wavefront .OBJ format.
- Opened Maya 3D and imported the .OBJ file.
- Smoothen the Polygon mesh for the model.
On a side note i had to fix the hair a little so i made a .dds and made an alpha channel to crop out the unwanted pieces, then make it into transparent Targa file for head texture, for the hair edges.
These aren't rigged yet. Here I'm just using a pose from one of the stock animations presented from the viewer.
.
.
.
Here's the Money shot. I call it, Return of Anttaru the Great, Master of Multi tasks
- Brought the file to 3D converter, and converted the .MQO into Wavefront .OBJ format.
- Opened Maya 3D and imported the .OBJ file.
- Smoothen the Polygon mesh for the model.
On a side note i had to fix the hair a little so i made a .dds and made an alpha channel to crop out the unwanted pieces, then make it into transparent Targa file for head texture, for the hair edges.
These aren't rigged yet. Here I'm just using a pose from one of the stock animations presented from the viewer.
.
.
.
Here's the Money shot. I call it, Return of Anttaru the Great, Master of Multi tasks