Let’s start off with the basics of WHM.
Level 75:
Healing: 276
Divine: 269
Enhancing: 230
Enfeebling: 225
with /SCH and under the effect of “Light Arts” will bring those 4 skills under 256 up to 256. So.. enhancing and enfeebling will be bumped to 256.
This means a nice bonus to slow, paralyze, and biggest part is that it adds about 4-5 to barspells. (Tiamat wut)
Also, under “Light Arts” it reduces all White Magic spells by 10% but Black Magic increases by 20%
Reduces casting time for White Magic by 10%(why i cure faster then most u gimp! <3), and increases casting time for Black Magic by 20%.
Reduces recast time for White Magic by 10%, and increases recast time for Black Magic by 20%.
With /SCH there are also benefits of “Sublimation” which drains 2 HP then stores 2 MP every 3 seconds up to 25% of the user’s MAX HP. Useful when WHM/SCH is only in a party with a BRD and no RDM because Sublimation doesn’t stack with Refresh. I know what ppl are thinking oh just /smn and get more refresh you will benefit from /sch more then ANY other subjob. /SMN is a 1tic refresh not that big of a deal.
Another benefit is the 2 charges that come with subbing SCH. Penury(-50% MP cost) and Celerity(-50% cast time/recast time). Each charge will recharge every 2 minutes but can store up to 2 charges. So a good example would be saving about 50-100 mp every 2 minutes.
Last benefit is under “Dark Arts”, dark magic will be bumped to 256 and Aspir(126 is my record!) can easily get up to 100MP per aspir also Dispel helps alot u dont get dispel with /blm or /smn!. Sleep is also available but no sleepga.
With /BLM, you get Sleep, Sleepga, Aspir(but low dark magic), Drain, Elemental seal, warp, escape and Tractor. Some would argue sleepga, elemental seal, escape and tractor is what make WHM/BLM but those should be dependent on BLMs or RDM/BLMs that are at the LS event.
Last is that both /BLM and /SCH get conserve MP.. so why /smn for 1 tic conserve mp go! So all in all start /sch! its way more usefull gratned it all has there "perks" but /sch is the BEST forwhm hands down... w/ all the mp u can save/ the faster u can cure. so if ur a whm u should sub it or ur a noob <3 bounce
p.s: U pay for ur own game.. Im not trying to tell u how to play ur jobs but when it comes to the ls/ls events we all play together and /sch can maximize your WHM potential! Hope the whms that dont /sch will /sch after u read this!
Level 75:
Healing: 276
Divine: 269
Enhancing: 230
Enfeebling: 225
with /SCH and under the effect of “Light Arts” will bring those 4 skills under 256 up to 256. So.. enhancing and enfeebling will be bumped to 256.
This means a nice bonus to slow, paralyze, and biggest part is that it adds about 4-5 to barspells. (Tiamat wut)
Also, under “Light Arts” it reduces all White Magic spells by 10% but Black Magic increases by 20%
Reduces casting time for White Magic by 10%(why i cure faster then most u gimp! <3), and increases casting time for Black Magic by 20%.
Reduces recast time for White Magic by 10%, and increases recast time for Black Magic by 20%.
With /SCH there are also benefits of “Sublimation” which drains 2 HP then stores 2 MP every 3 seconds up to 25% of the user’s MAX HP. Useful when WHM/SCH is only in a party with a BRD and no RDM because Sublimation doesn’t stack with Refresh. I know what ppl are thinking oh just /smn and get more refresh you will benefit from /sch more then ANY other subjob. /SMN is a 1tic refresh not that big of a deal.
Another benefit is the 2 charges that come with subbing SCH. Penury(-50% MP cost) and Celerity(-50% cast time/recast time). Each charge will recharge every 2 minutes but can store up to 2 charges. So a good example would be saving about 50-100 mp every 2 minutes.
Last benefit is under “Dark Arts”, dark magic will be bumped to 256 and Aspir(126 is my record!) can easily get up to 100MP per aspir also Dispel helps alot u dont get dispel with /blm or /smn!. Sleep is also available but no sleepga.
With /BLM, you get Sleep, Sleepga, Aspir(but low dark magic), Drain, Elemental seal, warp, escape and Tractor. Some would argue sleepga, elemental seal, escape and tractor is what make WHM/BLM but those should be dependent on BLMs or RDM/BLMs that are at the LS event.
Last is that both /BLM and /SCH get conserve MP.. so why /smn for 1 tic conserve mp go! So all in all start /sch! its way more usefull gratned it all has there "perks" but /sch is the BEST forwhm hands down... w/ all the mp u can save/ the faster u can cure. so if ur a whm u should sub it or ur a noob <3 bounce
p.s: U pay for ur own game.. Im not trying to tell u how to play ur jobs but when it comes to the ls/ls events we all play together and /sch can maximize your WHM potential! Hope the whms that dont /sch will /sch after u read this!