http://ffxi.allakhazam.com/db/jobs.html?fjob=6;mid=1148933234240624985;num=73;page=1
By: Durandana
Sage
55 posts
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I'd like to add my two cents in :
First of all, Double Attack is a 20% proc WAR main or Sub, this has been proven by WARs on their forum. TRIPLE ATTACK is 10% for THFs, I think that's where the confusion is. It all depends on luck, and some parties I've gotten...extremely lucky. Or unlucky. Ah well.
Secondly -- Haste for Scythes. Seriously. Okay let's look at this -- MNKs hit fast. NINs hit fast. THFs hit fast. They hit fast, they need haste to rack up DoT. DRKs have gigantic weapons that have the highest per-hit damage in the game, they have the highest delay BUT generate the highest TP per hit. Dual Wield traits actually low delay enough that it shows in TP [beyond DWII] gain, hence why the TP update totally messed with jobs that use HASTE gear to drop their delay -- they fell below the TP floor.
DRKs don't need haste beyond the spell and songs. DRKs do not need Zanshin, either. DRKs do not need...really, ANYTHING mentioned above -- they need one thing, and one thing only.
They, as well as every two-handed weapon job, need the DAMAGE FORMULA FIXED! It's broken. A WAR with a single-handed axe will do 75-80% of our per-hit damage. That's broken, we have double their base damage. Compare your 95 [Tredecim] or 97 [Death/O] base damage Scythe against the 84/85 base damage GSD. It should be comparable.
If they fix the damage formula...look out world. We'd be talking a massive increase in per-hit damage. A massive increase in weapon skill damage. We'd actually turn down Haste and March because swinging that fast would give us too much hate.
Granted, most of our JAs would never be used again due to the monsterous gain in hate...but...oh well. Fix the formula!
Screw the haste!
Screw the Zanshin!
Screw HP Drain!
Gimme 250 base per-hit damage. Gimme 450+ criticals. Give me 1.5k Guillys, Cross Reapers, and 3-4k Spiral Hells.
Can I get an amen?!
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By: drkone
1736 posts
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Quote:
Secondly -- Haste for Scythes. Seriously. Okay let's look at this -- MNKs hit fast. NINs hit fast. THFs hit fast. They hit fast, they need haste to rack up DoT. DRKs have gigantic weapons that have the highest per-hit damage in the game, they have the highest delay BUT generate the highest TP per hit. Dual Wield traits actually low delay enough that it shows in TP [beyond DWII] gain, hence why the TP update totally messed with jobs that use HASTE gear to drop their delay -- they fell below the TP floor.
DRKs don't need haste beyond the spell and songs. DRKs do not need Zanshin, either. DRKs do not need...really, ANYTHING mentioned above -- they need one thing, and one thing only.
They, as well as every two-handed weapon job, need the DAMAGE FORMULA FIXED! It's broken. A WAR with a single-handed axe will do 75-80% of our per-hit damage. That's broken, we have double their base damage. Compare your 95 [Tredecim] or 97 [Death/O] base damage Scythe against the 84/85 base damage GSD. It should be comparable.
If they fix the damage formula...look out world. We'd be talking a massive increase in per-hit damage. A massive increase in weapon skill damage. We'd actually turn down Haste and March because swinging that fast would give us too much hate
/clap
we have a winner. granted this would not just be for scythes, but the 2handed weapon problem is a huge issue, and fixing it would make me happy enough. they are right, we do not need the haste or blah blah blah, there is plenty of haste gear if you want that. but to have someone with a base dmg weapon that is less then half of mine doing almost the same per hit, and getting to hit for 3-4 times for my 1 on top of that just doesnt make sense.
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By: TheHolyDragoonSeraphus
Scholar
1000 posts
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That would actually get WARs to use their A+ weapons and a different sub(as SE wants), and
would also help out DRGs as well.
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Just a couple of other good idea's I saw on Alla the other day that i thought I'd post, and the Drg part is just for you Hellstorm. If any of this helps at all please let me know ^^