SE changed Thieve's Knife...

I agree it should be at least A LITTLE more difficult to obtain, however, I don't think it should be any more difficult than Moldavite Earring. The earring that defines blm. This knife, in a way, defines thief.

SE should have made it rare/ex and put the mob on an EXACT two hour respawn and just turned it into a free-for-all much like mysticmaker. Every thf worth his weight would be in there camping it until he/she got one. It absolutely should not have been something people camped for 2 years.

My 2-cents at least.
cant make it rare/ex then people would be able to hold 2, cant have it spawnable or sellers will camp. If it had a bad drop rate seller would camp it. You either have the sellers or you have make it easly obtainable so it not desirable by sellers to get. Which it not really that easy people spending entire day killing pursers and not getting a drop is not what I would call easy. So pretty much it is moldavite earring. Except the persuer are the nm. there is no happy medium "can't have your cake, and eat it to".
 
cant make it rare/ex then people would be able to hold 2, cant have it spawnable or sellers will camp. If it had a bad drop rate seller would camp it. You either have the sellers or you have make it easly obtainable so it not desirable by sellers to get. Which it not really that easy people spending entire day killing pursers and not getting a drop is not what I would call easy. So pretty much it is moldavite earring. Except the persuer are the nm. there is no happy medium "can't have your cake, and eat it to".
You cannot hold 2 of the same rare/ex item.>.>

You cannot buy rare/ex. You cannot sell rare/ex. Rare/ex would ensure that the only people who have the knife are those who put their back into getting one.

Just like moldavite.
 
You cannot hold 2 of the same rare/ex item.>.>

You cannot buy rare/ex. You cannot sell rare/ex. Rare/ex would ensure that the only people who have the knife are those who put their back into getting one.

Just like moldavite.

I think it is a bit late to make it r/e. They haven't made anything in this game go to r/e from buyable, and I don't see them doing so now.
 
Well yeah, lol. There's probably 400 new thief's knives in circulation by now.

It would have been a good idea though, in my opinion. I don't see what SE has against Rare/Ex.
 
Well yeah, lol. There's probably 400 new thief's knives in circulation by now.

It would have been a good idea though, in my opinion. I don't see what SE has against Rare/Ex.

it'd screw over any groups that had a shared knife before though. Before patch the LS a knife for HNM use, if they suddenly made it R/EX, then it'd be stuck with the last person who was holding it.
 
When SE introduced the rare/ex versions of emp.hairpin and leaping boots, they didn't suddenly change the pre-existing ones to rare/ex. In fact, the pre-existing ones are still relatively high priced because for some people it's more convenient to spend the money than it is to camp the NM.

Thief's knife should have been no different. They could have put the non-rare/ex one in a bcnm (if they decided to allow for more non-rare/ex ones to be introduced at all) and then have the new rare/ex ones drop from the nm.

But even if they put a non-rare/ex one in a bcnm, it still shouldn't have nearly as horrid of a drop rate as k.club and pcc.

I'm just tossing out ideas. In the end, it's just more woulda-shoulda-coulda. But it still seems like a few good ideas to me.
 
When SE introduced the rare/ex versions of emp.hairpin and leaping boots, they didn't suddenly change the pre-existing ones to rare/ex. In fact, the pre-existing ones are still relatively high priced because for some people it's more convenient to spend the money than it is to camp the NM.

Thief's knife should have been no different. They could have put the non-rare/ex one in a bcnm (if they decided to allow for more non-rare/ex ones to be introduced at all) and then have the new rare/ex ones drop from the nm.

But even if they put a non-rare/ex one in a bcnm, it still shouldn't have nearly as horrid of a drop rate as k.club and pcc.

I'm just tossing out ideas. In the end, it's just more woulda-shoulda-coulda. But it still seems like a few good ideas to me.

I feel a little queezy saying it, but in this situatin Hellstorm is right. You would be able to dual wield an old, non-rare/ex knife with the new rare/ex knife. Like how I can have both an emp pin and a empress pin. It is a whole difference ball game with 1 handed weapons than anything else. It doesn't replace it, it adds to it.
 
The problem with adding a rare/ex version of the knife is that the two knives would become a PAIR and be dual wieldable.
 
coats.jpg
 
I feel a little queezy saying it, but in this situatin Hellstorm is right. You would be able to dual wield an old, non-rare/ex knife with the new rare/ex knife. Like how I can have both an emp pin and a empress pin. It is a whole difference ball game with 1 handed weapons than anything else. It doesn't replace it, it adds to it.
Ohhhhhh sorry, I wasn't latching onto that idea. Yeah, he's right in that case.

Sorry, I made my post late into the work day for me. No excuse, but still.
 
They could make the Rare/EX version have a Latent Effect: "Treasure Hunter" +1 and set the condition to when not paired with the original Thief's Knife.
 
Considering this is TH we're talking about, and SE never reveals latent effect triggers to us, if they did that... nobody would ever figure out the latent trigger, and I doubt anyone would assume it was "not wearing a Thief's Knife in your other hand"... nor would it be quantifiable. lol
 
Considering this is TH we're talking about, and SE never reveals latent effect triggers to us, if they did that... nobody would ever figure out the latent trigger, and I doubt anyone would assume it was "not wearing a Thief's Knife in your other hand"... nor would it be quantifiable. lol
you are correct, plus there the whole share knife with ls bit. This patch help everyone im really not seeing why everyone is mad at this. Now things will drop better because all thfs will have the knife not just the one that gave up there first born or buys gil with there daddy credited card, and gil sellers cant profit from it.
 
Considering this is TH we're talking about, and SE never reveals latent effect triggers to us, if they did that... nobody would ever figure out the latent trigger, and I doubt anyone would assume it was "not wearing a Thief's Knife in your other hand"... nor would it be quantifiable. lol

To be fair, people were assuming that to get the LoO club to work it had to not be paired with kraken.

Not too far of a stretch.
 
Just thought i would add - FU Rogberry

0/too many on old Sozu Rogberry

0/0 on New Rogberry
Thank you Tonberry Pursuers 0/35 and non-THF campers for then win!
 
I ran to uggalepih after the ver.up because it piqued my interest about the new supposed 100% drop rate

I spent about 8-9 hours camping the lantern before finally getting one (though when I was helping Chemira get his lantern, we got it in two kills @_@)

Just sayin prepare to spend a lot of time there before you get your lantern
 
Back
Top