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http://ffxi.allakhazam.com/forum.html?forum=10;mid=1131046103173984825;num=1
Official SE thread discussing solutions to MPK.
Official SE thread discussing solutions to MPK.
which would be idiotic, because you could very easily have a theif use flee and the party would stay agro-free for quite a long time. think about what would happen in dynamis, can you say 'easy AF2'? i sure as hell can, that one would not work. the other 2 are much better ideas thoughSkaw said:You guys are forgetting. It takes time to come to these kinds of conclusions. They have to think of every possible way to fix a situation without totally destroying game design, and use the one that hits the system the least, while fixing the problem at hand. It's not as simple as "Man, we've had complaints about monster-player kills for 3 years, time to just make mobs not aggro while on the way back to their home area."
Blaine said:which would be idiotic, because you could very easily have a theif use flee and the party would stay agro-free for quite a long time. think about what would happen in dynamis, can you say 'easy AF2'? i sure as hell can, that one would not work. the other 2 are much better ideas though![]()
Skaw said:Hellstorm. Theres a big difference between aggroing and linking. I'm sure they'd still link, but just not aggro. Look at some Worms, and the crawlers. Passive, yet they still link if you mess with their buddies.
Chemical_Penguin said:#11: Are there going to be any changs that prevent groups from MPKing other groups at HNM spawns?
Answer: "We would like to hear feedback about this very issue in a thread we have set-up on the Stratics forum. Right now we are thinking of possibly having monsters that aggro a player return to their spawn location first before being able to aggro another player. But again, we want feedback from the players on Stratics forum thread."
hellstorm said:there would still be so many exploits which could be used though if they did any the 3. Argo happen at any mmo you go to. so now you just say fuck lets make it so mob dont argo. mpking is a problem but making the mob none argo or linkable will not fix this problem just cause other problems. Gm pressence in the area gm enforcing rules, that will solve problems. GM playing a more visible role instead of sitting in there little mordor or where ever they call it That would bring a soultion. The reson that a gm in the pass could no do anything is that, if a gm dont see it they cant do anything about it. Now this is true because no way proving if 1 person saying something is truth, BUT if the gm played a more visible role Like be in certain areas during spawn time or have a gm menu so you can see where a gms are so you know the gms are doing something. Now I bring up the orginal everquest alot because I still say they had one the better system around when it came to a mmo. Somewhere between there and now most them ideas have been lost and things have been spirling slowly downward. If there is no one to enforce rule why follow them, because billy bob gilseller sure not going to.
Skaw said:hellstorm said:there would still be so many exploits which could be used though if they did any the 3. Argo happen at any mmo you go to. so now you just say fuck lets make it so mob dont argo. mpking is a problem but making the mob none argo or linkable will not fix this problem just cause other problems. Gm pressence in the area gm enforcing rules, that will solve problems. GM playing a more visible role instead of sitting in there little mordor or where ever they call it That would bring a soultion. The reson that a gm in the pass could no do anything is that, if a gm dont see it they cant do anything about it. Now this is true because no way proving if 1 person saying something is truth, BUT if the gm played a more visible role Like be in certain areas during spawn time or have a gm menu so you can see where a gms are so you know the gms are doing something. Now I bring up the orginal everquest alot because I still say they had one the better system around when it came to a mmo. Somewhere between there and now most them ideas have been lost and things have been spirling slowly downward. If there is no one to enforce rule why follow them, because billy bob gilseller sure not going to.
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Mobs will still be aggressive, however if someone trains a mob to the zone line, or ontop of another group, they will not become aggressive until they reach their original location. That doesn't mean they won't link while in the dormant state, hence my worm/crawler example. Thats not the issue at all.
Skaw said:And I already stated theres code in the game for universal hate lists. They can make adjustments to Dynamis to include this. Everything you're posting is useless as they can also make it an area-by-area basis.