Sea Gorget VS. Sea Torque: Test Result

uku said:
The attribute(color) of WS you see from menu has nothing to do with sea gorget, sea gorget only works when renkei attribute matches.

Every WS has one base attribute (wind, fire, etc.), and 0~3 renkei attributes (detonation, fusion, etc.), magic WS dosn't have any renkei attributes that's why they don't SC.

Ah, I see what you mean by element now, my apologies. =/
 
Eulore said:
I'm saying that maybe it mades more or less to ranged/melee WS's. I honestly don't know.

And I don't wanna dig up a spike necklace or anything, and the acc is pretty nice I guess.
The damage is minor and for the first hit only, and from my experience the acc boost seems to be first hit only as well. If you're comparing breeze to a spike necklace, then yeah I don't see spike winning out.
 
Stouter said:
The damage is minor and for the first hit only, and from my experience the acc boost seems to be first hit only as well. If you're comparing breeze to a spike necklace, then yeah I don't see spike winning out.

Well what else should I compare it to? R.G. Collar? Chiv. Chain? PCC? The only thing I see even coming close is the Hope Torque, which I don't have.
 
Any of those as well as spectacles would be better than spike necklace. Assuming you're not capped out on accuracy (which you would be on Sea Puks, and in Mire with sushi, but probably not anywhere else) the accuracy really comes into play for those other 3-5 hits on Jin.
 
Stouter said:
Any of those as well as spectacles would be better than spike necklace. Assuming you're not capped out on accuracy (which you would be on Sea Puks, and in Mire with sushi, but probably not anywhere else) the accuracy really comes into play for those other 3-5 hits on Jin.

My average Jin is around 550 in Bhaflau Thickets, can't be that bad, and I really don't want to run tests on that because honestly I don't care.
 
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