- Joined
- Mar 2, 2005
- Messages
- 3,544
- Location
- VA Beach
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- AG / TWSS /SnB
I honestly hope that the new expansion offers an area that makes the "standard" party a good thing again. Nothing against the TP burns - I think it's awesome that jobs who formerly were homeless (WAR or MNK in a skillchain?) found not only a place to level, but a place to level and make more exp than ever precedented in this game.
However, in a burn party, there is no hate control other than making sure the DD/NINs equally share hate so that no one has to drop to using ichi. There is no strategy other than gearing up to spam as many Asuran Fists/Rampages as possible in a given amoutn of time and keeping the right songs on. Don't get me wrong, you can't top 30k or whatever you guys can make/hour, but it's nothing like the team-based exp I remember from when I was "growing up" in this game.
Quite a few things wrong with these statements.
A. TP-Burns existed long before ToAU. ToAU only enabled sub-par equipped people to grind out exp faster, and popularized it. Many people were doing burns long before this, MNK burns in KRT, as well as NIN/WAR/MNK burns in sky on deco's/aura weaps/aura statues.
B. There is so hate control in burn parties. The use of /nin is vital so that anyone CAN pull hate, but the reason for a haste order ensure the person with the hate the most has their shadows readily available.
Claiming no one uses ichi is ignorant beyond belief...I personally use it more often then Ni.
C. Claiming a cannon party isn't team-oriented is completely bullshit. Again, perhaps a subpar cannon isn't team oriented and just wack wack wack, but it takes people who exercise their roles perfectly to make a cannon run smoothly. If you've EVER read into cannon parties, you realize its not a spam of asuran/rampage, but timing of weaponskills to further the chain, saving tp, ensuring the right songs are on at the right times, etc, etc, etc. Also not killing some mobs as fast, holding off on weaponskills to ensure the pop-rate is even. I don't know how many times I've said to myself, we're killing too fast.
Just because the strategy isn't the same as a skillchain party doesn't mean it is non-existant. Keeping up the pace of a kill while keeping select members away from danger and able to rest at opportune times doesn't come easy, nor does putting your own numbers aside for the betterment of a group. I've done both, and performing to your potential in a cannon gunning for 25k per hour is not only much more exciting, but much more challenging then holding hate on two members skillchaining.