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Well after reading the new info of what there tryin to do to "balance" the job this sparked up somemore interesting ideas. Im gonna do these in order of what they did in the other thread
WAR
Yes I greatly agree they something need to be done with war to vary the weapons and SJ used.
2 Handed Weapon Mastery Trait- This idea could do sevral different things it can lower delay or increase dmg of 2 handed weapons or even both possible.
Throwing Axes- This sound sweet in order to make this work you would have to up war throwing skill to at least a B.
MNK
Not much needed to be done to monk like alot of ppl say make chakra an AoE heal and thats just abuot all that need to be done with mnk.
WHM
Well I do agree whm need something yo make whms more desirible in pts.
Im porsonaly thinking next tier protctra and shellra spells would be very helpful. I feel no need to give whms any of the curent rdm spells but however a few new spells/abilities
Cure All- This spell would instantly cure all hp yes it would also pull massive hate.
Esuna- This is a spell that rids any negitive stat effect or ailments. Now this can either ne a AoE or AoE with divine seal.
MP, HP Gift- This can be a skill or a spell that simply give a small portion of your mp or hp to another pt member. this will not over power refresh but make a nice alternative to now having a refresher.
BLM
I rather thin not turn in to a blm debate but Ill say I am promoting the elemental/magical resisants. My idea on how todo this is rather have it be magical resistance rather then elemental but I have 2 variations. Magical would work mainly with elemental magic the more spells casted the higher the magical resistance get. Which once is capped the dmg done my elemental magic would be greatly reduced. This will however decay over time just like enmity with tanks so blm/s will have to spread there casting out more. With the elemental resistance I dont think will work in eleminating manburning missions/quest/bcnms but however force mages to use a elemetental wheel like nins
RDM
I really dont have any good ideas for rdm besides tier 2 en spells maybe give them regen 2. My opinon that rdms fastcast and chainspell shouldnt effect nonmagic (songs,ninjitsu) still stand but im not gettin into that now.
THF
Well I had a idea bach then but some new ones as well
Distract- This is a old one works just like TA but rather than do dmg to pull hate it would do something different to shed hate from the pt members
Sneak Trait- This could be a new trait that increses thf dmg from behind the enemy. This can either increase critical hit rate or dmg or accuracy or any combination of the 3. Also make perfect dodge increase dmg from behind also.
PLD
For suppose to be the ideal tank they shouldnt take second seat to non when it comes to tanks. So yes some new changes are in order to make pld return to the ideal tank status.
Flash 2- Duh
Shield Bonus Trait/skill increase- This can simply cause them to block more and increase the amount of tp gained from blocking so plds can WS more offen
DRK
I liked drk for a good while than got completly bored with the job the absorb spells need do be more effective. Also maybe some absorb atk,def,tp abilities/spells would be great
BST
I have one good idea that could greatly help bst with pet managment.
Beast Call- No not the jug pets but a skill that calls beast in the area near you so they dont have to travel so far to get a good pet. This wouldnt be a 100% effective skill but they can maybe make it so that can call certain type of beast.
BRD
Yes brds cast the same songs over and over again atk acc ballad. Give them a few other songs thats helpful to the pt. Such as a tp song that either adds xtra 1-3 tp to your atks or tp regen. Perhaps a song that increases critical hit rate, magic atk increase song, increase def, or substile blow song for mobs.
RNG
I think rng does need a ever so slight increase in dmg output I think there idea to change sharpshot where you can shoot at any range for 100% acc. Also lower the unlimited shot to 2 or 3 min would be great in changing amount of ammo used.
SAM
Samurai need more way to utilize there tp the just weapon skills.
Substile Bash- This could be a WS or skill that uses your tp to lower the mobs tp or even ability to give there tp to other pt memebrs.
NIN
I dont think any changes need to be made to nin
DRG
I dont think any changes need to be made to drg
SMN
Increasing the usfulness of the avatars would be good and increasing duration of there buffs
Well thats it I have a few other ideas for another new status ailment
Frozed- Similar to silence with magic frozen does the same to job abilities the average duration time would be slightly less but if unattended this can be very bad in not cured by erase
WAR
Yes I greatly agree they something need to be done with war to vary the weapons and SJ used.
2 Handed Weapon Mastery Trait- This idea could do sevral different things it can lower delay or increase dmg of 2 handed weapons or even both possible.
Throwing Axes- This sound sweet in order to make this work you would have to up war throwing skill to at least a B.
MNK
Not much needed to be done to monk like alot of ppl say make chakra an AoE heal and thats just abuot all that need to be done with mnk.
WHM
Well I do agree whm need something yo make whms more desirible in pts.
Im porsonaly thinking next tier protctra and shellra spells would be very helpful. I feel no need to give whms any of the curent rdm spells but however a few new spells/abilities
Cure All- This spell would instantly cure all hp yes it would also pull massive hate.
Esuna- This is a spell that rids any negitive stat effect or ailments. Now this can either ne a AoE or AoE with divine seal.
MP, HP Gift- This can be a skill or a spell that simply give a small portion of your mp or hp to another pt member. this will not over power refresh but make a nice alternative to now having a refresher.
BLM
I rather thin not turn in to a blm debate but Ill say I am promoting the elemental/magical resisants. My idea on how todo this is rather have it be magical resistance rather then elemental but I have 2 variations. Magical would work mainly with elemental magic the more spells casted the higher the magical resistance get. Which once is capped the dmg done my elemental magic would be greatly reduced. This will however decay over time just like enmity with tanks so blm/s will have to spread there casting out more. With the elemental resistance I dont think will work in eleminating manburning missions/quest/bcnms but however force mages to use a elemetental wheel like nins
RDM
I really dont have any good ideas for rdm besides tier 2 en spells maybe give them regen 2. My opinon that rdms fastcast and chainspell shouldnt effect nonmagic (songs,ninjitsu) still stand but im not gettin into that now.
THF
Well I had a idea bach then but some new ones as well
Distract- This is a old one works just like TA but rather than do dmg to pull hate it would do something different to shed hate from the pt members
Sneak Trait- This could be a new trait that increses thf dmg from behind the enemy. This can either increase critical hit rate or dmg or accuracy or any combination of the 3. Also make perfect dodge increase dmg from behind also.
PLD
For suppose to be the ideal tank they shouldnt take second seat to non when it comes to tanks. So yes some new changes are in order to make pld return to the ideal tank status.
Flash 2- Duh
Shield Bonus Trait/skill increase- This can simply cause them to block more and increase the amount of tp gained from blocking so plds can WS more offen
DRK
I liked drk for a good while than got completly bored with the job the absorb spells need do be more effective. Also maybe some absorb atk,def,tp abilities/spells would be great
BST
I have one good idea that could greatly help bst with pet managment.
Beast Call- No not the jug pets but a skill that calls beast in the area near you so they dont have to travel so far to get a good pet. This wouldnt be a 100% effective skill but they can maybe make it so that can call certain type of beast.
BRD
Yes brds cast the same songs over and over again atk acc ballad. Give them a few other songs thats helpful to the pt. Such as a tp song that either adds xtra 1-3 tp to your atks or tp regen. Perhaps a song that increases critical hit rate, magic atk increase song, increase def, or substile blow song for mobs.
RNG
I think rng does need a ever so slight increase in dmg output I think there idea to change sharpshot where you can shoot at any range for 100% acc. Also lower the unlimited shot to 2 or 3 min would be great in changing amount of ammo used.
SAM
Samurai need more way to utilize there tp the just weapon skills.
Substile Bash- This could be a WS or skill that uses your tp to lower the mobs tp or even ability to give there tp to other pt memebrs.
NIN
I dont think any changes need to be made to nin
DRG
I dont think any changes need to be made to drg
SMN
Increasing the usfulness of the avatars would be good and increasing duration of there buffs
Well thats it I have a few other ideas for another new status ailment
Frozed- Similar to silence with magic frozen does the same to job abilities the average duration time would be slightly less but if unattended this can be very bad in not cured by erase