Somemore ideas from me

reddogneo

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reddogneo
Well after reading the new info of what there tryin to do to "balance" the job this sparked up somemore interesting ideas. Im gonna do these in order of what they did in the other thread

WAR
Yes I greatly agree they something need to be done with war to vary the weapons and SJ used.
2 Handed Weapon Mastery Trait- This idea could do sevral different things it can lower delay or increase dmg of 2 handed weapons or even both possible.
Throwing Axes- This sound sweet in order to make this work you would have to up war throwing skill to at least a B.

MNK
Not much needed to be done to monk like alot of ppl say make chakra an AoE heal and thats just abuot all that need to be done with mnk.

WHM
Well I do agree whm need something yo make whms more desirible in pts.
Im porsonaly thinking next tier protctra and shellra spells would be very helpful. I feel no need to give whms any of the curent rdm spells but however a few new spells/abilities
Cure All- This spell would instantly cure all hp yes it would also pull massive hate.
Esuna- This is a spell that rids any negitive stat effect or ailments. Now this can either ne a AoE or AoE with divine seal.
MP, HP Gift- This can be a skill or a spell that simply give a small portion of your mp or hp to another pt member. this will not over power refresh but make a nice alternative to now having a refresher.

BLM
I rather thin not turn in to a blm debate but Ill say I am promoting the elemental/magical resisants. My idea on how todo this is rather have it be magical resistance rather then elemental but I have 2 variations. Magical would work mainly with elemental magic the more spells casted the higher the magical resistance get. Which once is capped the dmg done my elemental magic would be greatly reduced. This will however decay over time just like enmity with tanks so blm/s will have to spread there casting out more. With the elemental resistance I dont think will work in eleminating manburning missions/quest/bcnms but however force mages to use a elemetental wheel like nins

RDM
I really dont have any good ideas for rdm besides tier 2 en spells maybe give them regen 2. My opinon that rdms fastcast and chainspell shouldnt effect nonmagic (songs,ninjitsu) still stand but im not gettin into that now.

THF
Well I had a idea bach then but some new ones as well
Distract- This is a old one works just like TA but rather than do dmg to pull hate it would do something different to shed hate from the pt members
Sneak Trait- This could be a new trait that increses thf dmg from behind the enemy. This can either increase critical hit rate or dmg or accuracy or any combination of the 3. Also make perfect dodge increase dmg from behind also.

PLD
For suppose to be the ideal tank they shouldnt take second seat to non when it comes to tanks. So yes some new changes are in order to make pld return to the ideal tank status.
Flash 2- Duh
Shield Bonus Trait/skill increase- This can simply cause them to block more and increase the amount of tp gained from blocking so plds can WS more offen

DRK
I liked drk for a good while than got completly bored with the job the absorb spells need do be more effective. Also maybe some absorb atk,def,tp abilities/spells would be great

BST
I have one good idea that could greatly help bst with pet managment.
Beast Call- No not the jug pets but a skill that calls beast in the area near you so they dont have to travel so far to get a good pet. This wouldnt be a 100% effective skill but they can maybe make it so that can call certain type of beast.

BRD
Yes brds cast the same songs over and over again atk acc ballad. Give them a few other songs thats helpful to the pt. Such as a tp song that either adds xtra 1-3 tp to your atks or tp regen. Perhaps a song that increases critical hit rate, magic atk increase song, increase def, or substile blow song for mobs.

RNG
I think rng does need a ever so slight increase in dmg output I think there idea to change sharpshot where you can shoot at any range for 100% acc. Also lower the unlimited shot to 2 or 3 min would be great in changing amount of ammo used.

SAM
Samurai need more way to utilize there tp the just weapon skills.
Substile Bash- This could be a WS or skill that uses your tp to lower the mobs tp or even ability to give there tp to other pt memebrs.

NIN
I dont think any changes need to be made to nin

DRG
I dont think any changes need to be made to drg

SMN
Increasing the usfulness of the avatars would be good and increasing duration of there buffs

Well thats it I have a few other ideas for another new status ailment
Frozed- Similar to silence with magic frozen does the same to job abilities the average duration time would be slightly less but if unattended this can be very bad in not cured by erase
 
As has been said before... It really sounds like they're revamping the WS formulas for weapons above 54 damage (which is where you hit dimishing returns like a truck currently), which would make Scythe and Great Axe much more attractive, and also boost DRG and SAM's damage.

Enusa is in the .dat files, so there's a good chance of that being added to WHM.

And I suspect the auto-refresh trait for PLD will be their Merit ability, so that they can only use it at 75. Which might convince Cythe to actually get a buffer, instead of coming out of every fight at level 74. >.>

A Store TP song would be awsome. Gives something new for them to sing, without unbalancing the game. Meditate song = broken. And they really do have a defense song, Minne, but you never see it because their only songs are actually Ballad and Minuet, Madrigal if you have a really rich BRD. XD

As for SMNs... If it was possible to get avatar perpetuation costs down to 0 without spending oodles for HQ staves and other HQ gear, it'd be a lot easier for them to leave them out. And the thought of Summoning Magic actually doing something = win.
 
Reddogneo said:
RNG
I think rng does need a ever so slight increase in dmg output I think there idea to change sharpshot where you can shoot at any range for 100% acc. Also lower the unlimited shot to 2 or 3 min would be great in changing amount of ammo used.

This is the only part of your post that I read to be honest. Its obvious that you don't use unlimited shot very much, because it already has a 3 minute recast..
 
DRK will never get Absorb-TP. Square doesn't want to infringe on what makes SAM what it is.
 
O well excuse me i haved lvled rng in a long time i been lvlin other jobs but I just notcied that Cuz im NM hunting now
 
Skaw said:
DRK will never get Absorb-TP. Square doesn't want to infringe on what makes SAM what it is.

If DRKs get anything, they'll get additional effects on their Absorbs. Like Absorb-STR would reduce the enemy's attack far more than just the STR drain, Absorb-INT would be magic attack down, etc. And shorter cast times.
 
reddogneo said:
Well after reading the new info of what there tryin to do to "balance" the job this sparked up somemore interesting ideas. Im gonna do these in order of what they did in the other thread

WAR
Yes I greatly agree they something need to be done with war to vary the weapons and SJ used.
2 Handed Weapon Mastery Trait- This idea could do sevral different things it can lower delay or increase dmg of 2 handed weapons or even both possible.
Throwing Axes- This sound sweet in order to make this work you would have to up war throwing skill to at least a B.


PLD
For suppose to be the ideal tank they shouldnt take second seat to non when it comes to tanks. So yes some new changes are in order to make pld return to the ideal tank status.
Flash 2- Duh
Shield Bonus Trait/skill increase- This can simply cause them to block more and increase the amount of tp gained from blocking so plds can WS more offen

If PLD had flash 2 then they will remove alll nins as they are getting auto ref soon and flash 1 +2 means you take 1~2 hits a fightt and those hits be so low as PLDs togher with ubber gear can get -64% damage taken

on war be koo to have a 2hr that lets you use a2 hand weapon in 1 hand that would own ^.^
 
blazn said:
If PLD had flash 2 then they will remove alll nins as they are getting auto ref soon and flash 1 +2 means you take 1~2 hits a fightt and those hits be so low as PLDs togher with ubber gear can get -64% damage taken

There is no such thing as getting -64% damage, and if there was, it would cap out at 50% like other enhancement stats IE. Haste & Speed.

Considering Flash only lasts 5seconds, Flash 2 wouldn't be a great improvement, so unless you're fights last 20 seconds, Paladin will still need support.

Please stop posting about things you don't know anything about.
 
Earth staff 20%
defender ring 20%
Adaman Breastplate 10%
Darksteel cap+1 2%
heavey guantlets 3%
Dark steel sug +1 3%
Darksteel legings+1 2%
60% togher sry i was 4% out but heck its more then 50% lol
 
The ring is 10% not 20%
 
thought was 10% last time saw it was like 1am but heck ok but still thats alot of -%
 
blazn said:
Earth staff 20%
defender ring 20%
Adaman Breastplate 10%
Darksteel cap+1 2%
heavey guantlets 3%
Dark steel sug +1 3%
Darksteel legings+1 2%
60% togher sry i was 4% out but heck its more then 50% lol

Defending Ring is only 10%, and it wouldn't matter if it gets up 60, it gets CAPPED, as in DOESN'T EXCEED AT ALL, at 50%, not to mention there's other pieces of equipment that you can benefit much more from than that -% physical damage armor in particular.
 
Actually, Neo, some creative Bards put on something like 75% physical reduction gear and found that it does stack beyond 50%, but not quite the way the numbers should add up - % on gear is actually slightly less than the number printed on the item's stats, and once you start adding up huge amounts of -% damage taken it becomes pretty obvious (I believe the maximum a Bard can wear is something like -93%, but in reality it works like -85% or so).


Edit: Oh, and Blazn, the Adaman Breastplate with the damage taken -% doesn't exist yet.

Wait.. were those readable posts by Blazn!?
 
Tagrineth said:
Actually, Neo, some creative Bards put on something like 75% physical reduction gear and found that it does stack beyond 50%, but not quite the way the numbers should add up - % on gear is actually slightly less than the number printed on the item's stats, and once you start adding up huge amounts of -% damage taken it becomes pretty obvious (I believe the maximum a Bard can wear is something like -93%, but in reality it works like -85% or so).


Edit: Oh, and Blazn, the Adaman Breastplate with the damage taken -% doesn't exist yet.

Wait.. were those readable posts by Blazn!?

yet lol no but you can get it on the .dat files

also why the jps owned the NA in that royal thing a brd tank and whm tank lol
 
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Well Flash 2 wouldnt kill nin invites flash not only last like 3-5 seconds and has a 37-45 second recast on it with or without haste. Flash 2 would cost more mp like 45 mp for example and last like 5-8 second with a minute reast on 60-70 sec recast. It wouldnt be that great of differance because plds use less mp to cure hiself and more mp for flash. For exaample if there in a party without a refresher most probably still wouldnt use flash 2 maintly to save mp but in the right setup flash 2 can be a very powerful tool to to hold hate much more effectivly and take less dmg. Flash 2 paired with the new shield effectivness trait/skill (whatever it be) would put plds back in the first seat as far as tanks in most set ups and help hold hate for god, hnm, dynamis
 
reddogneo said:
BST
I have one good idea that could greatly help bst with pet managment.
Beast Call- No not the jug pets but a skill that calls beast in the area near you so they dont have to travel so far to get a good pet. This wouldnt be a 100% effective skill but they can maybe make it so that can call certain type of beast.

Very well thought out Red… really, that’s a creative thought. It would wreak too much havoc on FF11 but I really miss a pet zoo. I wouldn’t mind having the ability to re-establish a charmable mob’s area radius for as long as I’m there.

But evil can be had with this… so it can’t be done.
 
The most -% Physical a pld should have is -35%. Earth staff, defending ring (lol good luck getting that...) and Jelly ring.

The 2-3% on the dark steel pieces isn't worth losing the VIT and HP you get from other pieces of gear.

I hope auto-refresh is meritable to up to 3mp/tick. That'd be so hot. They should also give us provoke or a similar ability. pld/mnk with provoke, boost, and flash for hate, huge vit, and huge hp.

I need to go change pants.
 
Eulore said:
The most -% Physical a pld should have is -35%. Earth staff, defending ring (lol good luck getting that...) and Jelly ring.

The 2-3% on the dark steel pieces isn't worth losing the VIT and HP you get from other pieces of gear.

I hope auto-refresh is meritable to up to 3mp/tick. That'd be so hot. They should also give us provoke or a similar ability. pld/mnk with provoke, boost, and flash for hate, huge vit, and huge hp.

I need to go change pants.

I'd be more excited about counter than boost.
 
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