Check out this awesome video! Notice the physics engine and enemy AI!
http://www.gametrailers.com/player/29964.html
According to Lucasarts, the next generation versions of the game will utilize Pixelux Entertainment's Digital Molecular Matter (DMM) and NaturalMotion Ltd.'s euphoria technology. Digital Molecular Matter (DMM) is a real-time physical simulation technology that causes materials to act in the game world as they would in the real world: wood splinters, glass shatters, and metal dents. Euphoria (gaming software) is a behavioral-simulation engine that gives all characters a nervous system, meaning that their animations are determined in real-time as reactions to stimuli. For example, characters unbalanced on a bridge will try to balance themselves by flailing their arms or attempt to catch the edge as they fall. Also contains the Havok engine. All 3 will be running at once!
http://www.gametrailers.com/player/29964.html
According to Lucasarts, the next generation versions of the game will utilize Pixelux Entertainment's Digital Molecular Matter (DMM) and NaturalMotion Ltd.'s euphoria technology. Digital Molecular Matter (DMM) is a real-time physical simulation technology that causes materials to act in the game world as they would in the real world: wood splinters, glass shatters, and metal dents. Euphoria (gaming software) is a behavioral-simulation engine that gives all characters a nervous system, meaning that their animations are determined in real-time as reactions to stimuli. For example, characters unbalanced on a bridge will try to balance themselves by flailing their arms or attempt to catch the edge as they fall. Also contains the Havok engine. All 3 will be running at once!
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