Non-leader thief person 1:
- Enemy HP = 100%, steal
- Enemy leader's targeting, attack
- Enemy any, attack
Non-leader other person 2:
- Enemy HP = 100%, attack
- Enemy leader's targeting, attack
- Enemy any, attack
Leader person 3:
- Enemy in critical HP, attack
- Enemy leader's targeting, attack
- Enemy any, attack
Summary:
- When you approach some enemies, person 1 will start systematically stealing from them and person 2 will start systematically attacking them (which makes person 1 stop stealing).
- In the meantime, person 3 (who you're controlling) is picking out targets (and has started beating something up).
- When person 1 and person 2 are done making everything nearby have less than 100% HP, they join in and beat up on whatever person 3 is fighting.
- If person 3 is for some reason (such as emergency curing, which should of course be higher on the gambit list than the above attacks) not attacking something, person 1 and person 2 have gambits to attack any nearby enemies, just so they don't stand around going "durrr, leader's not attacking anything, I'm pretty".
- Note that person 1 will be getting fewer hits in (and thus fewer kills), so try to make them cast spells a bit less since they won't be getting MP back so fast as the others.
- Suggest turning off the two HP = 100% gambit lines for boss fights, and steal manually.