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- Nov 29, 2005
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- 196
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- Quetzalcoatl
Getting 100% TP with a 450 delay weapon:
9 hits - 0 Store TP
8 hits - 9 Store TP
7 hits - 25 Store TP
6 hits - 45 Store TP
5 hits - 74 Store TP
Here's an interesting problem.
At level 30, Samurai has 15 native Store TP, and Rajas Ring boosts this to 20. But +20 doesn't do anything towards less hits to 100TP.
At level 50, Samurai has 20 (native) + 5 (Rajas) which reaches the seven hit mark. But at level 50, you also gain access to the Shinimusha JSE, which total to +15 Store TP.
Thus at level 50, Samurai can have 40 Store TP. Which may not be an improvement over 25 Store TP!
The whole "effected by TP" may only work for the threshold values of 100/200/300, and nothing in-between. Or, it may work at every value of 10*n, or it may be that every single TP you have is important. Certainly Slugwinder appears to have more accuracy at 120TP than 100TP. But is there a test of this? And besides, I'm less concerned with that particular WS (though it may provide useful data) as I am with the Damage-TP weaponskills.
I was testing damage on E.Ronfaure Wild Rabbits (some of the few mobs in the game to all pop at exactly the same level) today, but at Samurai level 31 I'm not far enough to completely eliminate damage fluctuations to see if the TP is modifying damage in between the 100*n levels. No other job really has the capability to consistently fire WS at exact TP amounts. I may try to mess around with it on RDM, however, using approximate TP levels (say, just above 200% and 300%) and with enough samples I can just run the numbers.
If the game only cares about 100/200/300TP, then any Store TP which does not affect the hits-to-100% is pointless. In this case, I (and every other low-level Samurai) will be better off keeping a Jujitsu Gi until Jaridah Peti. If it is the case that each TP counts, we should be using some combination of Shinimusha Haidate and Hara-Ate with other gear.
This also affects the choice of TPing in Myochin Haidate or Shinimusha Haidate post level 54.
Does anyone have any data on this, or could they run tests? Using Gekko/Yukikaze/Kasha would be ideal since it's one hit, you should be using SA for the hit damage to ensure 100% hit + critical, and that also ensures capped damage. I was sure something like this would have been tested before now, but all the data I saw on blogs was dealing with 300TP and the sea gorgets, etc.
Thanks.
9 hits - 0 Store TP
8 hits - 9 Store TP
7 hits - 25 Store TP
6 hits - 45 Store TP
5 hits - 74 Store TP
Here's an interesting problem.
At level 30, Samurai has 15 native Store TP, and Rajas Ring boosts this to 20. But +20 doesn't do anything towards less hits to 100TP.
At level 50, Samurai has 20 (native) + 5 (Rajas) which reaches the seven hit mark. But at level 50, you also gain access to the Shinimusha JSE, which total to +15 Store TP.
Thus at level 50, Samurai can have 40 Store TP. Which may not be an improvement over 25 Store TP!
The whole "effected by TP" may only work for the threshold values of 100/200/300, and nothing in-between. Or, it may work at every value of 10*n, or it may be that every single TP you have is important. Certainly Slugwinder appears to have more accuracy at 120TP than 100TP. But is there a test of this? And besides, I'm less concerned with that particular WS (though it may provide useful data) as I am with the Damage-TP weaponskills.
I was testing damage on E.Ronfaure Wild Rabbits (some of the few mobs in the game to all pop at exactly the same level) today, but at Samurai level 31 I'm not far enough to completely eliminate damage fluctuations to see if the TP is modifying damage in between the 100*n levels. No other job really has the capability to consistently fire WS at exact TP amounts. I may try to mess around with it on RDM, however, using approximate TP levels (say, just above 200% and 300%) and with enough samples I can just run the numbers.
If the game only cares about 100/200/300TP, then any Store TP which does not affect the hits-to-100% is pointless. In this case, I (and every other low-level Samurai) will be better off keeping a Jujitsu Gi until Jaridah Peti. If it is the case that each TP counts, we should be using some combination of Shinimusha Haidate and Hara-Ate with other gear.
This also affects the choice of TPing in Myochin Haidate or Shinimusha Haidate post level 54.
Does anyone have any data on this, or could they run tests? Using Gekko/Yukikaze/Kasha would be ideal since it's one hit, you should be using SA for the hit damage to ensure 100% hit + critical, and that also ensures capped damage. I was sure something like this would have been tested before now, but all the data I saw on blogs was dealing with 300TP and the sea gorgets, etc.
Thanks.