Ok. So hear me out. I'm sure these have all be kicked around many times, but Im new to this whole melee thing. I enjoy screwing around, so these are merely suggestion, albeit viable ones. Now, I do not do any endgame outside of Dynamis, which I will probably be going BLM to 90% of the time. These ideas are mainly for experimenting/having fun and events/missions. Be prepared for me to state the obvious!
I'm currently lvling MNK. I enjoy the job so far(lvl 16, so early on) and after many jobs being tossed around, Ive decided to take it to 75. I'm a career BLM though, so it's going to take some getting used to the melee thing.
I understand /WAR is the generally accepted sub in exp, and that /NIN is the way to go for merit parties. However, looking through the options there are some very nice ones that I never see.
/DRG:
I believe this combo would really shine once you hit 40. At lvl 40, with Fuma, Brown Belt, Wyvern Earring, one can have a 16% Haste build. At lvl 40! Without sacrificing any vital gear either. Plus I would imagine Boost + Jump would be a good way to shed hate/deal dmg. And of course High Jump after lvl 70.
Also, you get the Att Bonus(recieved after 20), and the Acc Bonus(recieved after 60).
My idea is that this would be amazing for 40-50(before Warrior sub has DA) and after that would still be a very strong contender.
/SAM:
This idea would be more for simply going nuts. It seems /SAM on WAR is pretty amazing, and a quick way to die. Obviously, it would be about the same deal on MNK. Third Eye(after 30) and Seigan(after 70) would allow a little help, but not enough Id imagine.
/SAM is, obviously, all about pumping out WS, hence why you would be dead asap. Store TP(after lvl 20) and Store TPII(after lvl 60), Zanshin(after 40) and Meditate(after 60) would all lead to some amazing dmg output. Add in Hasso(after 50) and you're rolling. The Haste, Acc and minor STR bonus would push MNK over the edge. With a good build MNK would be hitting 35% Haste before spells.
Like I said though, this is purely for fun. It is not very viable in exp or merit situations, simply because hate would be too hard to manage. The MNK would put a lot out, but would become an MP sponge.
VS
/WAR:
Ok. So this is what everyone uses. Obviously everyone knows the benfits.
Berserk and Warcry(at 30 and 70, respectively), as well as Double Attack(after 50) and Att Bonus I(after 60). I'm going to assume that the DA it what really puts this above the other jobs, as well as the /WAR ability to have a balance of dmg that will not make the MNK into a bullseye.
Also looked at /DRK, but thought it was exteremly inefficient. And /WHM for soloing and Chi Blast(which isn't used anymore? I don't know).
So.... while I've stated the obvious here. I just put this out to show what little research I've done, and I'm curious what the general communities views of these subjob combinations are. I seriously think post 40(with addition of Fuma and BB), that /DRG would be a very viable sub in exp. Are there any major benefits to certain subs that I've missed? Any suggestions to focus on while I lvl MNK?
I'm currently lvling MNK. I enjoy the job so far(lvl 16, so early on) and after many jobs being tossed around, Ive decided to take it to 75. I'm a career BLM though, so it's going to take some getting used to the melee thing.
I understand /WAR is the generally accepted sub in exp, and that /NIN is the way to go for merit parties. However, looking through the options there are some very nice ones that I never see.
/DRG:
I believe this combo would really shine once you hit 40. At lvl 40, with Fuma, Brown Belt, Wyvern Earring, one can have a 16% Haste build. At lvl 40! Without sacrificing any vital gear either. Plus I would imagine Boost + Jump would be a good way to shed hate/deal dmg. And of course High Jump after lvl 70.
Also, you get the Att Bonus(recieved after 20), and the Acc Bonus(recieved after 60).
My idea is that this would be amazing for 40-50(before Warrior sub has DA) and after that would still be a very strong contender.
/SAM:
This idea would be more for simply going nuts. It seems /SAM on WAR is pretty amazing, and a quick way to die. Obviously, it would be about the same deal on MNK. Third Eye(after 30) and Seigan(after 70) would allow a little help, but not enough Id imagine.
/SAM is, obviously, all about pumping out WS, hence why you would be dead asap. Store TP(after lvl 20) and Store TPII(after lvl 60), Zanshin(after 40) and Meditate(after 60) would all lead to some amazing dmg output. Add in Hasso(after 50) and you're rolling. The Haste, Acc and minor STR bonus would push MNK over the edge. With a good build MNK would be hitting 35% Haste before spells.
Like I said though, this is purely for fun. It is not very viable in exp or merit situations, simply because hate would be too hard to manage. The MNK would put a lot out, but would become an MP sponge.
VS
/WAR:
Ok. So this is what everyone uses. Obviously everyone knows the benfits.
Berserk and Warcry(at 30 and 70, respectively), as well as Double Attack(after 50) and Att Bonus I(after 60). I'm going to assume that the DA it what really puts this above the other jobs, as well as the /WAR ability to have a balance of dmg that will not make the MNK into a bullseye.
Also looked at /DRK, but thought it was exteremly inefficient. And /WHM for soloing and Chi Blast(which isn't used anymore? I don't know).
So.... while I've stated the obvious here. I just put this out to show what little research I've done, and I'm curious what the general communities views of these subjob combinations are. I seriously think post 40(with addition of Fuma and BB), that /DRG would be a very viable sub in exp. Are there any major benefits to certain subs that I've missed? Any suggestions to focus on while I lvl MNK?