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- Jul 18, 2006
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- KnightoftheRound
Oh, and if your a melee RDM, you do NOT fight locked on.
Rufus_Shinra said:Its really not that hard. Your already targeted onto the mob for debuffs and MBs, so that isnt a problem. The only thing you have to learn is to whip out your spells and target your party members using the F1-F6 keys.
Granted, you will probably hit the wrong F key sometimes. (Your party will not be happy when you Haste the WHM....) But everyone makes mistakes.
Khidir said:actually there are times when i haste myself to decrease the cooldown timers.
I use <bt> so i don't have to target the mob for debuffs or mbs.
Actually i would like to start meleeing again my dagger is 99 and my sword is 138 and at 57 that is no where near cap =/
DarkMagnus said:two tumbs down to a smn/nin in exp pts.
Rufus_Shinra said:Ill tell you what I tell every new starting SMN.
Cap dagger skill but dont use them until level 20ish.
Be a healer through the dunes, then screw /WHM.
Once you can use em, buy a Silence Dagger +1 and a Poison Dagger +1. Then sub ninja for dual wield and melee.
This is how I dodged having to heal up until roughly level 55. Then I switched over to PLD.
Sandria said:Ah, well that narrows it down a bit Zy. I'd say the role changes with each level you achieve and each ability you gain. In that level range I would most likely ONLY invite a summoner for the sake of having them as a main healer. It would not be a question of them being a back up healer to you (the rdm), as you would be there back up. Later levels I would say the RDM has the better healer potential than the summoner. (Opinionated statement, of course.) You as the RDM would step up to cover the tank while the summoner is casting their BP. At that level you mention I believe it is a standered 1 minute per BP where as later levels you have many gears come available to lower that timer by a fairly decent amount. You find a RDM and a SMN who can work together and you will have very nice EXP.
Rufus_Shinra said:Ill tell you what I tell every new starting SMN.
Cap dagger skill but dont use them until level 20ish.
Be a healer through the dunes, then screw /WHM.
Once you can use em, buy a Silence Dagger +1 and a Poison Dagger +1. Then sub ninja for dual wield and melee.
This is how I dodged having to heal up until roughly level 55. Then I switched over to PLD.
Zerayla said:I find that the SMN don't toss any cures to help the main healer at all, they sit there with a good 70% MP every single fight, only doing the 1-2 BP's per battle. Is this normal?
Negorissimo said:So don't hate the player, hate the game.