Summoner duties

Prothall said:
And as for Zer's last post- summoners do NOT lack as main healer- I think they are actually better main healers than whm. But only when you have a NIN tank.

Never partied with many Ninja's, my first job was PLD so having a WHM as my healer was definitely preferred, especially when I could ask for that nice Cure V to get full MP and knock in a 300% TP Spirit's Within. Guess it is different with a NIN tank though.

Negorissimo said:
You can ask yourself the same question about:

BLM, RDM, BRD, or any other job /subbing WHM at the PT.
Yes, this is normal. Because that's the "new way" SE intended the SMN job to be played after the initial nerf. Your SMN wasn't main healer so try to understand his feelings at the time.
After being "chained" on the undeserved healer rol for god knows how long, he found freedom in this new PT set-up.

So don't hate the player, hate the game.
The role of who was to be the "main" healer in my party actually had been decided before hand, and was given to the SMN. The problem was that he wasn't really curing much (good thing our PLD was a Tarutaru with all that MP and that I kept the refresh up for her) While he "could" because he had more than enough MP at the end of every battle, is what I didn't understand and needed clarification on, because I thought "maybe" there was a logical reason.

Judging from all the posts from the SMN's, there is no reason other than choice, which just concludes that this SMN was what you would call "lazy". He wasn't taking advantage of what he could bring to the party, and there's no reason why he "shouldn't" or "couldn't" for my situation. It seems at later levels depending on your party setup, the MP factor could be an issue as Sandria was saying that it starts to get costly to cast BP's.

Also, I didn't say that I hated the player, but I was really annoyed that he wasn't helping as much as he could. I felt that between me and the PLD, we could of controlled the curing just fine and he could of been replaced by another DD to actually make the battles go by quicker. (though I was having a little bit of trouble as I was trying to figure out the refresh cycle, and also wanting to make sure I could control my own MP... which as an elvaan is not so much)
 
Sharpe said:
If I ever saw a SMN/NIN wanting to melee he'd be out of the party faster than you could blink.

Ichi blink or ni? ni idk its preety fast XD
 
Prothall said:
And as for Zer's last post- summoners do NOT lack as main healer- I think they are actually better main healers than whm. But only when you have a NIN tank. Heres why: They can use BPs like earthen ward that help out NIN tank way more than a whm sitting there using regen III and having nothing else to do while NINs shadows are up. Granted this is only if you have a good ninja and a good smn.

im sorry, but as a nin, and i look at the party list to see a smn as my main healer....tears start to fall down my eyes......

HASTE is the SINGLE most important spell that a NIN needs.... basically without HASTE, your gimping your nin....REGEN III and other regen spells rock.. if your a whm and you dont use regen... you deserve to die!.. jp.. lol

and dont tell me that Haste-ga as a smn is anywhere near as effective as the spell... because a 30 sec haste or whatever it lasts.. for the whole party is freaking useless.. i have yet to see a smn keep me hasted for an entire party... let alone fight with that spell...
 
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Kyr said:
Ever hear of partying with a SMN & RDM? RDM have haste too...

sure have, have even had rdms forget to haste... and i have had parties where it was just a smn onry...thinking that nin tank, everyone sub nin.. will make up for that....

and if i had a rdm in my smn party, i would make the rdm main heal and the smn back up... isnt that common sense?
 
eiteen said:
sure have, have even had rdms forget to haste... and i have had parties where it was just a smn onry...thinking that nin tank, everyone sub nin.. will make up for that....

and if i had a rdm in my smn party, i would make the rdm main heal and the smn back up... isnt that common sense?

It really depends. SMN MP pool is much larger. SMN can heal while RDM enfeebles, buffs and nukes/melees while being a backup healer.

SMN could be a backup healer with blood pacts. But it would be much more versatile for the SMN to be the main with the RDM doing more.
 
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eiteen said:
sure have, have even had rdms forget to haste... and i have had parties where it was just a smn onry...thinking that nin tank, everyone sub nin.. will make up for that....

and if i had a rdm in my smn party, i would make the rdm main heal and the smn back up... isnt that common sense?

Rdm has much less mp as rufus said and a bit of chores to do. smn tend to have plenty of mp to do stuff so unless i had to i prefer the smn do it because of their A+ rating in mp compared to rdms C-
 
Khidir said:
Rdm has much less mp as rufus said and a bit of chores to do. smn tend to have plenty of mp to do stuff so unless i had to i prefer the smn do it because of their A+ rating in mp compared to rdms C-

Actually, with convert RDM get a lot more usable MP than SMN...
 
Courtney said:
Actually, with convert RDM get a lot more usable MP than SMN...


If a SMN doesn't know how to kneel by the time they even unlock the job, they needto be shot.

Regarding the NIN needing Haste, which makes SMN so poor due to lack of, blah blah blah - PLD/WHM/RDM fundamentally do better together, whereas NIN/SMN/BRD do better together. While the RDM vs BRD thing is much harder to see why, the WHM vs SMN thing should be glaringly obvious...
 
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Sorry for rather late and horribly lengthy post but I try toavoid these.. however reading it as a Whm I had to point out a few problems.

Moriki said:
RDM melee outside of soloing (pt situations) at pretty much any level, is nothing but free TP for the target.

I melee'd in dunes (of course, most do) then put sword away aside solo for good. However one boring PT I decided to pull out my melee DD gear since the pt was mostly goofing off, maybe 3k an hour at 60... but good friends.. I landed every debuff, then tossed on melee gear.
PLD hits mob for 36 damage.
Windaria hits mob for 32 damage.
Additional effect: The mob takes 15 points of damage.
I understand SOME mobs get TP and its very bad, but most no one cares.. and not free, as rdm can out DD Pld aside for WS's (though if both stick to Spirits Within it would be sorta close)

Khidir said:
=/ to me I see it as a transition phase, not a constant but at those lvs i mentioned its really best if you do, you have a lot more responsiblity.

I would like to see a rdm that can haste refresh x3-5ppl debuff(still sticking), and mbing and sub/main healing.

If they can do that well in one single measly fight then they put a bit too much effort to the pt and will eventually over exert themselves

I agree with this, it's exhausting WITHOUT melee, I can't imagine doing it all and meleeing however, think of conditions.
Ninja tank = no Blind, Para, or Slow.. Whm can Dia II, leaving you with Gravity, Refresh, and MAYBE Haste. I say "Maybe" because with a Ninja, if the WHM is not hasting at least the tank and two melee, you have a problem. Therefor Rdm has VERY little to worry about, and until 60+ AoE moves are pitiful with Stoneskin/Phalanx.

Sandria said:
Truth be told-- lower levels pre-refresh a summoner has more main healer potential than a white mage. Larger MP pool, auto-refresh, and the same gear choices as a white mage. Top that in the fact that your options for healing are approximately the same-- as I stand firm in the fact that a white mage should not use their highest cure in most cases unless end of battle.
(A lot was well said but its huge and this is the part I disagree with)
Smn is -never- a better whm than a whm unless you have a very skilled Ninja with very pricey gear.
Cure II Whm = 11 Cure II Smn = 22 .. try main healing Goblins or Pugs with Cure I
Regen Whm = 21 Smn = lol42. Regen is the gift of life from aboev. I live by it and see this is where Smn and Rdm truly fall behind. Regen saves LOADS of mp.
Cure III is another spell Smn's do without for a LONG time.
Erase Whm = 32 Smn = 64. Behemoth's Dominion, Crawlers Nest, and East Altepa are just some examples before Refresh. Atk Down will slow pt to a crawl. Slow will destroy a Ninja. Eva Down will hurt a Ninja pretty bad. Erase isi a life saver.
Most importantly to Ninja's, which people say Smn can do very well... Haste, Whm get haste at 40, that makes a whole new game.

Prothall said:
And as for Zer's last post- summoners do NOT lack as main healer- I think they are actually better main healers than whm. But only when you have a NIN tank. Heres why: They can use BPs like earthen ward that help out NIN tank way more than a whm sitting there using regen III and having nothing else to do while NINs shadows are up. Granted this is only if you have a good ninja and a good smn.

Read above, and consider Flash between shadows as far superior to some miniscule half-hit Stoneskin.

Kyr said:
Try partying with a SMN & RDM. RDM have haste too...
That's neat, too bad it's at 48 and Whm get it at 40... But hey at that effect lots of Blm(subbing Rdm) get Dispel too so hey you dont need a Rdm or Brd for that.


Note: I am not knocking Smn main heal, I do it myself because the massive MP pool tells me one thing. "I can cure a lot.." with 60sec on BP's (if viable at all) what else is there to do? Juices + Cookies = long time healing fun with ease.. as long as the mob doesnt do more than 30/round XD
 
Windy said:
I melee'd in dunes (of course, most do) then put sword away aside solo for good. However one boring PT I decided to pull out my melee DD gear since the pt was mostly goofing off, maybe 3k an hour at 60... but good friends.. I landed every debuff, then tossed on melee gear.
PLD hits mob for 36 damage.
Windaria hits mob for 32 damage.
Additional effect: The mob takes 15 points of damage.
I understand SOME mobs get TP and its very bad, but most no one cares.. and not free, as rdm can out DD Pld aside for WS's (though if both stick to Spirits Within it would be sorta close)


Key points underlined. You're wearring MELEE GEAR. The Paladin is wearring DEFENSE GEAR as well as keeping Defender up nigh permanently. Big difference, ofcourse his damage is going to tank because of it. It has nothing to do with RDM being good at melee. It has everything to do with Paladin not being able to do thier job to the fullest while being a DD. I can guarantee you if he was wearring STR+, Attack+, and Accuracy+ equipment, as well as chowing down on meat or sushi, your pathetic red mage damage would've been blown out of the water.

Also, half-hit stoneskin? Ok Crackhead, Earthen Ward absorbs enough damage to take two full hits from VT Trolls in Mount Zhayolm, with my monkly 272 Defense and 96 VIT.
 
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eiteen said:
sure have, have even had rdms forget to haste... and i have had parties where it was just a smn onry...thinking that nin tank, everyone sub nin.. will make up for that....

and if i had a rdm in my smn party, i would make the rdm main heal and the smn back up... isnt that common sense?

smn should definitely be main healing, because the SMN has nothing else useful to do with their MP. RDM can use their MP to do more damage by nuking, or by hasting the DDs or also by helping the chain with enfeeb magics. As RDM I can always think of something more and more useful to do with my MP. As SMN someone said it perfectly earlier: You can do one these three-
1)Cure
2)Melee with avatar
3)Do nothing.

Also, I think the smn makes up for some of the loss in the healing department with buffs like Fenrirs acc+ and eva+ or stat boost. Also Diabolos has that cool magic atk bonus that is awesome. If the summoner and the ninja are good, the smn should be able to keep the nin alive no matter what, plus use buffs that increase the dmg of the party.

If the whm is absolutely perfect, the only thing they can add extra to the party is Banish with their extra MP. (Raise 3 if you keep dying too).

There is not really anything better you can do than keep the entire party alive. There is only adding extra damage/reducing downtime that you can also add to the party.
 
Earthen Ward is decent depending on how hard the mob hits, but it's more something you can get as a bonus if yoiu have extra MP and aren't fighting for a minute. I'd say the greatest thing SMN can do is Ecliptic Howl, giving the Ninja a huge evasion boost while giving the ninja and all other melees an accuracy boost. The evasion boost is gigantic, like 20-30 depending on the moon phase. For a good ninja it pretty much means that IT+ mob that was hard to keep shadows up for is like a T mob that's easy to keep shadows up for. It also allows Ninja to equip more attack gear and less evasion, which in turns allows them to keep more hate while doing more damage, killing the mob faster, letting all the DDs hit harder safely, increasing exp/hour.

In my main healing guide here I explain how I played SMN til 70 at least:

http://www.qcdn.org/showthread.php?t=16814
 
Mishaela said:
If a SMN doesn't know how to kneel by the time they even unlock the job, they needto be shot.

RDM can kneel too ^^
 
Skaw said:
Key points underlined. You're wearring MELEE GEAR. The Paladin is wearring DEFENSE GEAR as well as keeping Defender up nigh permanently. Big difference, ofcourse his damage is going to tank because of it. It has nothing to do with RDM being good at melee. It has everything to do with Paladin not being able to do thier job to the fullest while being a DD. I can guarantee you if he was wearring STR+, Attack+, and Accuracy+ equipment, as well as chowing down on meat or sushi, your pathetic red mage damage would've been blown out of the water.

Also, half-hit stoneskin? Ok Crackhead, Earthen Ward absorbs enough damage to take two full hits from VT Trolls in Mount Zhayolm, with my monkly 272 Defense and 96 VIT.

Yeah there is a difference but a similarity as well. Pld can do this, but its best if they don't like rdm could but its best if they don't.

Rdm using a mage sub does hold us back a "little" Like pld's def gear holds their dd back a "little".

Not trying to bash you skaw but what do you mean by your monkly def of 272? could be much higher but its best you don't since your focused on DD.

With my half assed melee gear i can do about 239 at 58 if i wanted to gimp myself further i could sub blu and make it 349approx.

but yes skaw yay for our expected roles from keeping us from doing our jobs. lol no I'm not being sarcastic;)
 
Skaw said:
Key points underlined. You're wearring MELEE GEAR. The Paladin is wearring DEFENSE GEAR as well as keeping Defender up nigh permanently. Big difference, ofcourse his damage is going to tank because of it. It has nothing to do with RDM being good at melee. It has everything to do with Paladin not being able to do thier job to the fullest while being a DD. I can guarantee you if he was wearring STR+, Attack+, and Accuracy+ equipment, as well as chowing down on meat or sushi, your pathetic red mage damage would've been blown out of the water.

Also, half-hit stoneskin? Ok Crackhead, Earthen Ward absorbs enough damage to take two full hits from VT Trolls in Mount Zhayolm, with my monkly 272 Defense and 96 VIT.

Okay, you're obviously too behind in knowledge to carry a discussion as you instantly resort to pitiful insults and terrible examples.

No shit he has to wear the tank gear. His job is to *GASP* get this.. tank! He has no option so who gives a shit how he'd do if he melee'd? And actually a Rdm in full melee + food vs a Pld in full melee + food with /war on both would be rather close. Pld get shit all for Damage dealing. If you want to push full on that, go ahead but in DD gear my Rdm with /war(boredom ftw) can take hate from a Pld WAR and require a Cover. And that wasa Pld 3 levels higher in good gear. So no, bad example. Rdm carry gear to swap by situation and never worry about which gear to wear when. I don't need Defender, no shit the pld does. Think before you speak please.

And OHMY A VT to a MONK vs an IT to a NINJA because everyone knows a Ninja takes less dmg from things than mnk:crazy:

Main healing: Whm > Smn -always- 1-75
Meleeing Rdm's are not okay, but not for that stupid TP gain shit, simply for MP and attention purposes.
 
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