Off topic imo.. lol, but the damage types are fine as is imo.
I read your entire post, and all of the related ones man. If the game is no longer fun, I'd say first give it a break, then if you come back and still don't find the game or changes to your liking, leave. I know everyone's said the same, but it's simple advice and I believe its good advice.
I have to say.. I can undestand how you feel, I loved smn, and I was one of the first NA smn. I got to know liefe a bit and areia pretty well, and I consider them some of the best smn's I've had the pleasure of knowing. (setting aside your personal view of them, I'm reffering to their smn).
PLEASE realize I have leveled smn and loved it the entire way, although eventually I quit it because the healing got to me. I still like smn, although I think they either need improvment or we need a mind set change. I would love improvment for them, and I will explain my reasons for thinking they need to be improved.
I have argued the same point you are also making many many times on these same boards long ag. The simple fact is, smn has it rougher then many many classes and people do not understand, and all this work goes into honestly nothing. The actual job quest is annoying and difficult for a level 30, as well most are anyways. But getting the ruby can be extremely annoying, and waiting for the elements is something you really can't be helped with and is just as annoying.
Finally, you become a smn. As you mentioned, you were surprised to find you had only carby. Turns out you had to do a lot more work. I fought all of the avatars, which required getting pretty damn close to max fame everywhere and god damn norg. Then obtain a level 60 party, for a damn level 1 class, to obtain some of my pacts. Finally they died (thank goodness for sam) and I brushed fenrir off. (I don't remember, but I don't believe he was ingame yet. Not til a bit after my smn career I believe, if I'm wrong sorry.)
I thought I had what I needed. Already, I spent a lot more work on a level 1 class then most people would. Granted, you really won't need any of the avatars for quite some time besides carby.
So finally I set to work leveling smn, it was pretty fun, I enjoy pet classes. Using carby to tank I was kind of hoping this was how it would be forever.
50 levels later, starting my AF, some of the hardest AF I've done btw, utter bullshit I realized something. I had to be the worst smn on the server. I carefully looked at my current smn career. Rarely any invites. People just asking me to heal and me refusing and getting kicked. It crushed me. I started to think I just sucked. Hey, it had to be something,right? Then I sat down to think a bit about the class, how I can make myself more effective as I worked on the EQUALLY as retarded carby mitts quest. (seeing a trend here? All of these smn "needables", although not really needed, are pretty hard to get, no? Hmm....)
I realized it finally. It came to me, and I have believed it strongly ever since. Weither intentional or not, smn are healers. It is an argument many have, but from my experience of being on both sides of the argument, I find I would have to call myself and idiot for not realizing them as healers. At the VERY least the argument is moot until 70 . Even with all these powerful avatars, their melee damage makes me cry. Their blood pacts waste more mp then listed because of the mp used while they are out, and can only be used once a minute. Most of these wear off long before then. Then sitting down and looking through all the blood pacts, I realized most of them are worthless anyways.
Stoneskin and blink are only good in situation cases, the don't really help the tank. Its gone in an instant and imo not worth wasting a party slot just to have, even if all those lazy mages and unskilled melee say it may save their lives when they get hate. Ah well, don't get hate. And if you're melee and need stoneskin to survive getting hate... quit. Now. Hastega is nice, but once again not worth wasting a party slot for as both whm and rdm can do it, and I promise you most of them will be willing to heal. Not to mention rdm can haste on need, dispel, as well as weaken the monster. Whats left? Well I can go through on all the blood pacts, but as a smn you must of realized the rest pretty much suck anyways. Levi's spring water and carby's second teir healing are amazing though, still not worth wasting a party slot for however. Whats left? Fenrir's two buffs and eclipse bite..yes. From time to time the bite does decent damage. Fenrir's two buffs are good, I'll admit that, and they are usually both cast. Its too bad as your timer is up one of the buffs will come down once you finished casting both. Basically meaning if you want to keep them up thats all you will be casting, those two buffs. Oh well, while good, not worth wasting a party spot for. Brd are hands down better. And regardless any other class would likely help you more.
So we basically have the fact that avatars are completly useless in an xp setting for the most part -by themselves-. Now, with the addition of allowing them to SC and WS, its improved a little bit. However, by themselves these abilities are worthless. Blm will outdamage smn without trying. And while SCing is nice, 9/10 times it will be used as a "make it work" effort, as I can almost guarnatee you will not be chosen over a warrior to SC. On top of all this, adding your pathetic damage (which may be good if you have no competition, i.e. no blm in pt ect, or no -decent- blm in pt anyways.) you are also wasting your blood pact, keeping you from keeping buffs up.
Verdict: Not worth wasting a party slot alone or in combination with just buff blood pact/avatar melee damage.
I won't bring up the elementals. Super mp consumption, no control over them, and their willingness to cast crappy spells makes them next to useless. I use them as "oh shit" defense since they are fast cast, when I get agroed with no avatar out.
So what DOES smn have left? Nothing. Even at 70 when smn pee their pants about finally being DD, it is my opinion that the extra damage is not worth it unless you are rich or have like a brd and a rdm refreshing. From my experience it burns mp fast and wastes my blood pact, meaning I can't buff or heal as I have to rest. Most blm at that level can outdo a smn DD by constantly nuking, and then MBing. I havn't parsed it, so it's just an opinion, but it seems very resonable. These DD BP DO have uses however, its high damage for virtually no hate, so its used, just not very effective in xp pt.
So what does this mean..? Well, that smn itself sucks as much as pld does. That is to say,they do much better when depending on a sub. And in this case, it is whm. All I have explained above will suddenly become much more effective if smn would just main heal! You will also get many many more invites. After realizing what a loser I was, I began to only main heal. My career as smn went much better. But did I just heal? No. I worked with the group, this is what the game is about. I summoned at the begging of fights with a buff, before anyone really needed healing. I'd set it up with the bard or rdm to take over healing for a few sec as I cast the second buff or recast a buff that wore. (usually I just cycled fenrir's buffs). It worked wonderfully. I main healed and bestowed upon them my avatar buffs. Much like a whm would bestow haste and protecta, or teleports. Its a class "perk", and class perks I consider nice things that don't make a class. Whm despite banish, dia, teleports, protects, shells, is still a healer. And this healing is what makes them ...well.. them.
I strongly think it's the same for smn. You can MB, SC, and buff all while main healing and become a much more effective and loved smn, you'll def. get more invites. Still, to tell you the truth I hated it. I still did it, it was my job. I needed the power of gaining levels, and I did it because I knew that outside the party I could go back to being what I was, a summoner. I'd go and farm by summoning and tanking with my avatars, I'd help lower levels by doing the same.
Thats why everytime I see a smn/blm, or a smn who refuses to heal, I get pissed and feel sorry for them at the same time. Every smn I see, I know they will likely have a rough future ahead of them. Some of them will quit smn. Some of them will quit the game. Some of them will realize what the unpleasant truth is, and will deal with it and adapt. Others will simply wait, and hope S-E changes the class.
Weither you want to see it or not, Smn make amazing healers. Its stupid to argue against it. No high level protect or raise may be cons, but its not cons of being a healer, its cons of not being a whm.
I have healed all the way to to DD BP and continued to heal, while doing my smn thing. To all of you who say it's not possible, you're wrong. I have had no problems with mp or hate healing even around the 70's with only cure 3. Since when have you seen a whm spaming cure 4 to heal. Its retarded. And you know it. Any emergency that would require a cure 4 can be dealt with the blm\brd helping toss in a cure 3 or the rdm cure 4ing. Or divine seal can be used. As for status effects, while not fast, Spring Water usually does the trick. I healed petrify without a problem in Den of Rancor liz camp, it took a few sec longer and screwed up my buff casting, but I main healed, the tank was stoned for less then 5 secs and held hate throughout, and my mp was fine. I'm aware I'm limited to one stone cure a minute, but thats better then nothing. We made fantastic xp/hour, about 5k an hour, and I main healed without a glitch. That is proof smn are excellant healers. Now I just wish smn would realize that.
What I believe S-E should of done, was give us three additional job abilities with 15 min recast. One would bump our BP timer to 5 min a use, and increase the mp cost for BP slightly, yet our cost over time in mp for having an avatar out would drastically decrease. Our avatar's melee damage and defense would sky rocket. This mode would be good for SCing and melee combat.
Another ability would be the reverse, our BP's timer goes down to like 40 sec, mp cost to keep out goes up, avatar attack and defense virtually no existent, and BP cost goes down slightly. This mode will allow smn to act more like buffers, keeping several buffs up yet keeping their class balanced and not overpowered. This mode would be good for MBing and buffing.
And the third mode would turn smn back to what they are now, a decent mixture of both.
Thats my opinion on a remedy.
Anyways, if you read all of these, pat yourself on the back and feel free to slap me ingame for making you read it all. Thank you very very much. This smn argument is something I feel strongly about. Forgive the spelling errors, I'm too lazy to spell check.