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An improved remake of my favorite game of all time, Tactics Ogre: Let Us Cling Together, has been announced recently. For those unfamiliar with the game, it's gameplay and style is like Final Fantasy Tactics. They are bringing back the original team who made the game to work on it and there will be a whole slew of additions to this version which will make it much more than just a remake.
From silconera.com:
"The PSP version of Tactics Ogre: Let Us Cling Together has a re-arranged soundtrack with 15 new compositions, redrawn 3D maps that emphasize height, larger battles, a battle skill ability, new classes, and new characters like Raveness."
In addition, here are more announced features:
- Even though it may look like the game's visuals haven't changed much, they have been improved over the original. They're trying to keep the Super Famicom-like look of the game.
- They'd actually be proud if people would say that it's the same as the original.
- You can change the angle to view the action from above.
- The height-based play and other basic elements of the original remain in tact.
- They're adding a number of new elements for the game parts and battle parts. The battles will be greatly changed.
- The game will have a variety of new skill-based gameplay features.
- There will be new classes. (apparently opening some or all female/male restricted classes to opposite genders).
- The battle maps character count has increased from the 10 vs 10 of the original to 12 on your side vs 18 on the enemy side, for a total of 30 characters on screen.
- This is not a "Tactics Ogre Perfect Version," but a "rebuilding" of Tactics Ogre. It doesn't fit within the framework of a "remake."
- You won't be able to use your strategies from the original for the sequel.
A picture of combat:
I'm really excited for this. No North American release date information as of yet.
From silconera.com:
"The PSP version of Tactics Ogre: Let Us Cling Together has a re-arranged soundtrack with 15 new compositions, redrawn 3D maps that emphasize height, larger battles, a battle skill ability, new classes, and new characters like Raveness."
In addition, here are more announced features:
- Even though it may look like the game's visuals haven't changed much, they have been improved over the original. They're trying to keep the Super Famicom-like look of the game.
- They'd actually be proud if people would say that it's the same as the original.
- You can change the angle to view the action from above.
- The height-based play and other basic elements of the original remain in tact.
- They're adding a number of new elements for the game parts and battle parts. The battles will be greatly changed.
- The game will have a variety of new skill-based gameplay features.
- There will be new classes. (apparently opening some or all female/male restricted classes to opposite genders).
- The battle maps character count has increased from the 10 vs 10 of the original to 12 on your side vs 18 on the enemy side, for a total of 30 characters on screen.
- This is not a "Tactics Ogre Perfect Version," but a "rebuilding" of Tactics Ogre. It doesn't fit within the framework of a "remake."
- You won't be able to use your strategies from the original for the sequel.
A picture of combat:
I'm really excited for this. No North American release date information as of yet.