Tanking sub for War ( Mnk Or Pld)?

wolfskymoon

Genkai Conqueror
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Well i have the two SJs i needed be one of the best DDs in game.Now i wanna do some tanking.I know ninja is a good SJ and with evasion it works out pretty well but i'm looking for SJ for war that increases defense of War by a good number,when subbed.I hear Mnks have nice HP boost and vit but not sure if they have more defense than a pld.So plz if u have both jobs lvled or something, try subbing mnk and pld on war and then post the differene between the defense of the two.
 
Paladin's "Defense Bonus" traits don't stack with your Warrior's traits, so you won't get a boost to defense until 60 (PLDs get Defense Bonus II at 30, WARs only get Defense Bonus I unless I'm mistaken). The only benefit PLD sub gives WAR is a little bit of MP to cast spells with, but the cures will be weak and you'll have next to no MP to cast them with.

MNK sub will be a lot better than PLD for tanking, since you can have Boost (ok, sue me, it's not a tanking ability), Dodge, Focus (again, not a tanking ability, but it does help you keep hate by hitting...), Counter (very, very fun when you've got a big great axe), Subtle Blow (less mob TP = less moves that make you go "Owie"), and higher HP and VIT.

NIN sub also works, though. You won't be able to use Utsu:Ni, so you'll be taking more hits than a NIN, but you also don't go "splat" quite as fast as a NIN tank when the shadows are gone.
 
Go galka, stay with /mnk

no reasoning behind it other than i can switch from DD to tank mid-fight at just about any point.

Gaxe ftw
 
i dont know how or what.. but someone a little while ago talked about a war/mnk tanking fafnir... so hey, why not give it a shot ;)
 
galix said:
i dont know how or what.. but someone a little while ago talked about a war/mnk tanking fafnir... so hey, why not give it a shot ;)

I did. Go to killing ifrit and dig up the vids of this beast. He also tanked tons more highly notable mobs including some gods without any assitant tanks. /mnk FTW.
 
Boost (ok, sue me, it's not a tanking ability), Dodge, Focus (again, not a tanking ability, but it does help you keep hate by hitting...)

Boost = Direct hate increase, indirect hate increase through increased dmg
Focus = Direct hate increase, indirect hate increase through increased accuracy

How are they not "tanking" abilities?
 
Erinael said:
Boost (ok, sue me, it's not a tanking ability), Dodge, Focus (again, not a tanking ability, but it does help you keep hate by hitting...)

Boost = Direct hate increase, indirect hate increase through increased dmg
Focus = Direct hate increase, indirect hate increase through increased accuracy

How are they not "tanking" abilities?

To elaborate a bit i had a conversation in the jungle the other day that floored me cos i thought enmity would only increase with dmg provided by boost, however i was wrong.

Boost is apperantly the equivalent of 1/4-1/3 voke.. aside from extra dmg

that's how it was explained to me by monks higher lvld and quite more knowledgeable than myself. As far as the other abilities go i'd say that case could be made. Otherwise, i know i pull a ton of hate with a well times chakra.
 
wolfskymoon said:
Well i have the two SJs i needed be one of the best DDs in game.Now i wanna do some tanking.I know ninja is a good SJ and with evasion it works out pretty well but i'm looking for SJ for war that increases defense of War by a good number,when subbed.I hear Mnks have nice HP boost and vit but not sure if they have more defense than a pld.So plz if u have both jobs lvled or something, try subbing mnk and pld on war and then post the differene between the defense of the two.

You basically answered your own question~
 
I guess i should level monk .But i'm still not sure which one has more "Defense", mp and hate are np with my AF pieces and those mp rings/belts.Cover and sentinal are nice abilities for a tank also.I wish there was a tool on the net where i could use different subs and check defense with several abilities and subs on :(
 
wolfskymoon said:
I guess i should level monk .But i'm still not sure which one has more "Defense", mp and hate are np with my AF pieces and those mp rings/belts.Cover and sentinal are nice abilities for a tank also.I wish there was a tool on the net where i could use different subs and check defense with several abilities and subs on :(

Outside of abilities, you'll have the same base DEF with /mnk sub as you will with /pld, since both jobs have the same VIT. MNK will give you counter attack, Boost, Dodge(Worthless ability though, even with MNK mainjob and AF to enhance it), focus and Chakra. You'll only be able to cure Blindness and Poison, but you'll also get the basic heal rate of VITx2. MNK also gains more HP than PLD, since they gain lower HP while gaining some MP. And you'll also get 2 Max HP Bonuses, which is an additional 60 HP.
 
Erinael said:
Boost (ok, sue me, it's not a tanking ability), Dodge, Focus (again, not a tanking ability, but it does help you keep hate by hitting...)

Boost = Direct hate increase, indirect hate increase through increased dmg
Focus = Direct hate increase, indirect hate increase through increased accuracy

How are they not "tanking" abilities?

D'oh... I'm stupid, completely forgot about Boost's small hate boost.

Ok, if you sub MNK and tank, spam boost, just like spamming 'voke. Use it every 15 seconds. Not only does this help you hold hate better, it also works on every mob, so if you have a link, you can build up your hate for it while killing the current target. Just be sure to 'voke it (use either a macro with <st> or just hit ctrl+J and target the link) so you have some hate - I don't think you gain a mob's hate from using a self-only ability if that mob has no hate for you in the first place.
 
Everyone's leaving out guard too. Monk ability that randomly kicks in and greatly reduces the damage of an attack. Some of you may remember fighting an onion in the jungles and having hits occasionally drop dramatically down.

But yeah, boost rocks, spam that and you should never lose hate. War/nin is good to tank with before 74 if you have two of them, otherwise it's junk.
 
Strid said:
_Neosquall_ said:
Doesn't guard only activate when you're using Hand-to-Hand?

No sir.
Ha! I knew it! Damn galka in my static told me that only works with h2h.

So what if I'm war/mnk, capped GA. I switch to axe & shield. Will Guard still proc, on top of parry, evasion, and shield?
 
I was fairly confident that guard was part of hth, it's version of shield and or parry if you will.
 
Guard is H2H only.
Counter is any weapon, so it comes in along with parry/eva/shield.
 
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