Tear it up.

Once again, it's all a question of what you're fighting.

MNK or dual yielding WAR would have a much harder time on IT+ than a DRK, DRG, RNG with fair accuracy. On low IT/VT, MNK or WAR outdamage DRK DRG RNG by a rather big amount (parsed, not on WS where DRK shines for instance).
 
Big numbers might make a difference at exp parties maybe but not at long fights atleast.I mean a war/nin with good gear (Note : like 3 mil hardly) hits freakin 90 + a slash on the IT stuff there ( 2 hits 3 hits and sometimes 4 hits.If u have tungi then that happens alot).And a range has a rather huge delay.... now everyone is gonna clap at the dark's 1400 spinning slash but they don't notice how long it took him to get that TP and how slow / less dmg the scythe hits per hit.War/nin and mnks are pretty deadly DDs in end game but ppl don't realize since they don't see the big numbers coming at the ws's
 
Who says darks and dragoons have more accuracy than monks and wars? Wars have accuracy ability and they can wear just about any accuracy gear in game =).I used to beat darks to tp with ten times gear better than me and they were eating sushi i was eating da kabobs.
 
Kalendor said:
Once again, it's all a question of what you're fighting.

MNK or dual yielding WAR would have a much harder time on IT+ than a DRK, DRG, RNG with fair accuracy. On low IT/VT, MNK or WAR outdamage DRK DRG RNG by a rather big amount (parsed, not on WS where DRK shines for instance).
Actually, I never see an IT+ in exp parties and I check almost every mob. They're always IT low evasion; if I see high defense, I turn on berserk and then they're neutral defense or low defense.
 
Darks are boasting best DOT right now though because the only hit for like 60-70 for each GS swing but the WS takes away a quarter of the mobs HP so they end up at like 30% and Light SC is like 10-15% if they are ending lol. So for the blm rng and any other melee that leaves us with the left over 50%. Split 3-4 other ways thats not gonna be much,
 
Every PT I'm in I usually hover the 30-35% Range in damage dealt.

Spinning Slash may do 1400. But I do that much(ITs) or higher(T/VT) getting to 100% TP.
 
alanon said:
meeze said:
as a puller you never really should lose any shadows on the way back to camp, if you have to pull a link, shadow bind one mob and fight the other since it will be chasing you.

My Drk is 60 now. I have been pulling for my static since we were level10. The only time I have ever missed shadows is when pulling raptors, those things are just so damn quick. Other than that, I rarely get hit on a pull.

As far as links go, I haven't pulled a bad link since way back in GC, when I made the mistake that bats could FLY over a gap instead of cutting through a room and bringing his friends.... :roll:

wait till you get to tigers, manacores
 
Skaw said:
Bajaratt said:
What was the monk's subjob? My dragon kicks have been around 300 since I don't like to sub thf for SATA.

Go go Mithra Strength and Vitality.

Probably one reason, Dragon Kick has pretty hefty STR and VIT bonuses.

we shine at dex and agi not str and vit
 
hellstorm said:
Skaw said:
Bajaratt said:
What was the monk's subjob? My dragon kicks have been around 300 since I don't like to sub thf for SATA.

Go go Mithra Strength and Vitality.

Probably one reason, Dragon Kick has pretty hefty STR and VIT bonuses.

we shine at dex and agi not str and vit

Here's a hit on detecting Internet Sarcasm:

If it contains "Go Go," it's sarcasm.
 
Ugotjacked said:
Darks are boasting best DOT right now though because the only hit for like 60-70 for each GS swing but the WS takes away a quarter of the mobs HP so they end up at like 30% and Light SC is like 10-15% if they are ending lol. So for the blm rng and any other melee that leaves us with the left over 50%. Split 3-4 other ways thats not gonna be much,
They hit for 60-70, while I hit for 30-40 per fist and I hit a lot faster. My weaponskills might not take off a huge chunk every time, but I more than make up for that in melee damage. Also, their ws isn't a factor in DoT(damage over time) since it's a 1 hit for a huge chunk, that's called Spike Damage.
 
I forgot to mention that my damage was without berserk, so add maybe 10-15 damage per fist when I have that on.
 
lol i have to work on that.
 
actally I knew he was Sarcasm on that one but though he actually ment the str and vit part being the reason at bar hit for what he does
 
..........I STABZ THE BAD GUYZ WIF ME LANCE <_>


Sorry. All the monk conversation was confusing me ._.


(I also wanted to dispaly the intelligence factor of most who play my job. Woe is me >.>)
 
The Druw said:
..........I STABZ THE BAD GUYZ WIF ME LANCE <_>


Sorry. All the monk conversation was confusing me ._.


(I also wanted to dispaly the intelligence factor of most who play my job. Woe is me >.>)

The sad thing is that you were mimicing the talented ones...most can't even figure out that much.
 
Light SC with drk ender does like 35% of the mobs health. plus the drk is doing like 15% with GS. So if that 50% is taken all thats left for the other jobs is 50% to split. So in fact its almost inpossible to outdamage him unless you get almost 40% of that 50%. cuz if you subtract SC dmg the drk has done like 35-40%. So i find it hard to believe that anyone can keep up with that but thats just at my level im sure things will change.
 
Ugotjacked said:
Light SC with drk ender does like 35% of the mobs health. plus the drk is doing like 15% with GS.

Ugotjacked said:
cuz if you subtract SC dmg the drk has done like 35-40%.

........k........
 
Ugotjacked said:
Light SC with drk ender does like 35% of the mobs health. plus the drk is doing like 15% with GS. So if that 50% is taken all thats left for the other jobs is 50% to split. So in fact its almost inpossible to outdamage him unless you get almost 40% of that 50%. cuz if you subtract SC dmg the drk has done like 35-40%. So i find it hard to believe that anyone can keep up with that but thats just at my level im sure things will change.
You're fighting some really weak mobs then, or you're just estimating, which is what I'm betting on.
 
prenerf, i had never been outdamaged by any monk in an EXP party, or warrior on my ranger, busting out 1.8k+ sidewinders and barrages just eclipsed their DOT and 800-1200 asuran fists (with bard), and when i pulled hate, i took zero damage

and the sad thing is, it doesn't take much gear to make a MNK do great damage, and a few weeks before the nerf i partied with Rams on his WAR (who has basically the best gear a WAR could ever want), and I still outparsed him on my RNG (this was prenerf) using a mixture of accuracy & str gear, he squeaked past the MNK in the party (Zoon) in this parser:

% shown in the screenshot was accuracy percentage (BRD was Jojo, used double minuet), numbers next to our names was total damage dealt

img00818rq.jpg


RNG/WAR post-nerf can outdamage MNK & WAR easily in EXP @ Celestial Nexus/Ulli camp, just because 50% of those mobs are IT, and there isn't a single melee job in this game that will outdamage a Ranger on IT exp mobs, not even MNK or WAR.
 
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