Actually, economics are why the gloves should be cheaper so the arguments above fail.
Random item: Earth Staff
Materials cost: 110k
NQ cost: SHOULD BE 110-150k. Actual value? 30k
HQ Cost: 460k
Now that is an easy(ish) HQ so it's understandable that the NQ sells cheap because of how common the HQ is.
I don't know prices of everything but let's look at Dusk Gloves.
Materials cost: 865k
NQ should cost: 865k-900k Actual value: 800k
HQ: I'm not sure, not enough on AH to judge but I'm pretty sure it's a sweet profit.
It's typical for the NQ to be CHEAPER than the materials because most crafters are lazy and impatient(do not take offense if this does not apply to you, obviously) and want fast cash.
Personally, I think selling under mats cost is STUPID and gives them zero room to bitch about anything.
The problem is, by losing so much money on NQ, they have to jack the HQ to a retarded rate. Paying 5-10x more for an HQ is pretty ridiculous. But, because people screw the crafters(or the crafters screwing themselves) that's how it will be.
So the gloves being that high is pretty shitty HOWEVER, you're using Cursed gear as an example and those will -always- sell regardless if they are jacked up or not because not only of the demand(nothing really better in the slot) and the fact the HQ rate is so abysmally low, NQ is the only way they make it.