The coolest F*ckin' game ever.

If the game has any realism at all, in a sense that you can not make a creature that goes 100 miles an hour, can fly and stay under water for days, can mine without tools, doesn't need air to breathe etc, then there will be limitations as to how much "tweaking" you can do on a single species. Reality has shown that humanoids with opposable thumbs are the way to go. Spiders with claws can't operate machinery, in fact, they can't even manufacture machinery.

Anyway, I watched the whole thing, and I am actually a bit disappointed.
Great you can blow plants up, whoop-dee-doo! I realize this is an early preview, but it sure looks like they missed out on a great opportunity for cooperation instead of domination.

One of the reasons FFXI has such a strong, if small, community is that you absolutely have to play well with others in order to succeed. In Spore that potential would be limitless. You could have things in the universe that can only be done if several species mingle DNA. Like, I don't know, inter-solar power distribution systems that can only be built if all in that region or the universe work together. Some stuff like that.

There are just way too many games out there where one of the primary purposes seems to be to ruin someone elses day.

I am not entirely sure how Spore will work. Clearly there is other player's content in your universe. Whether this will be static content, as in you get it at some point and it evolves on its own on your machine while it may take a different route on the creators computer, or whether it will be some sort of online based game, remains to be seen.

Apparently, short of Toon Town, no one is able to make a multiplayer game that doesn't involve the destruction of the opponent.
 
hehe.. well this game is also not complete, Sculli :P this was just a preview (the first one even) that the guy had. I wonder if he'd take requests XD
 
That was probably the best game I have ever witnessed.

I'm sorry to say, when that game comes out, I will quit FFXI till I have played that game dry.
 
Well, that's the thing though. The destruction isn't required. He explains in the video that while you CAN wage war, you don't have to. In fact, it will probably be preferable to initiate commerce or diplomatic relations with other planets rather than just blow them up.

As far as online, from what I can tell it will indeed be you showing up on someone's planet, the data is downloaded, and then it does stuff on its own (evolving and everything) until you visit the planet again (where it downloads the new data). So while it might not be an ongoing place like most MMO's (the world goes on while you're not there), things still change when you're not around (Stuff happens, and you download the data when you show up, as opposed to stuff being constantly streamed to your computer).

Or at least, that's the way I understand it.

Realism probably isn't the name of the game here, considering everything you can create. While it employs some concepts that occur in the real world, we can't expect it to be so realistic that beings will require opposable thumbs to advance.

In fact, you'll notice that the beings in the video interacted with the environment using their little grabber things on the tail. Not exactly an opposable thumb, it still allows them to grab and interact with things.

Also, I'd like to note that this video is from a conference a year ago (Why it was posted on Fark.com TODAY I have no idea). I'd imagine there's been significant updates to it since then, but no new media has seemed to present itself (to me at least, and I've been looking).
 
the official site for Spores is severally lacking T.T he's holding out until E3 it seems D:
 
Elemmire said:
the official site for Spores is severally lacking T.T he's holding out until E3 it seems D:

He may play a Square Enix and not even reveal much at E3. I almost think (judging by the website) that he'll keep everything under wraps until a few weeks before the release date.
 
hehe.. it'll surely build the hype. Though I wonder if he'd allow e-mails for suggestions cause I'd totally love if he read over Sculli's suggestion. I want more diplomatic kinda things <3 (even though I'll have my fun with army of dragons!!). I still think that he should add planetary defenses cause blowing up a planet seemed to be too easy though he might have.. and fleets of starships might be added too that I wanted to see :P (not just one UFO) but again.. no information at this moment. There were a few lagging points for his computer it seemed so I hope he got that taken care of. Man.. either way... I'll have tons of fun with this game ^^
 
Lecan said:
It's a video demo of the game Spore, created by the same guy who created the Sims, apparantly.
That guy is Will Wright. The Will Wright who is the legend behind the first Sim City and every Sim game following.

This video is at least a year old, I'm surprised it wasn't on google until now. I know he overuses procedurely, but it is a revolutionary concept in game development. Designing on the fly has always been limited to random dungeon generators before now.
 
Rones said:
Designing on the fly has always been limited to random dungeon generators before now.
Depending on what you consider design I guess. Games like Apache vs. Hokum, and the later F16 both feature dynamic campaigns where the action of the AI is actually a real and believable reaction to your action. For example, if you screw up and show up on the enemies rader for a second, but then get your act back together and stay low (Apache vs, Hokum), then the enemy may send out a plane to investigate, or just beef up their air defense readiness (depending on how valuable their assets in the area are).

I am not sure of "proceduraly" would be the proper term, but these things definitely happen in real time and are not pre-scripted per se.
 
I knew his name was Will Wright, but I figured most people aren't going to know his name. However, I did mention that the video is a year or so old :p

Regardless of how old this video is.. this game is gonna be amazing from the looks of it. I don't know about you guys but I was getting tired of games that relied on scripted events. The idea of a world that changes and reacts in the way Spore implies a great change to games. I would imagine that this concept is going to change the way games are played forever, in that they will be so much more interactive than before.
 
I agree.. I can't wait to put my creative brain to the test \('-'\)
 
I wish they would at least release a demo, depending on content I could probably play it for hours without fail ;D
 
Haven't seen the video yet, but this sounds like a great game just from the discussion it brought up, can't wait to see how it turns out ^^

Gonna have to check out the video after work when I have time.
 
So .. november, eh?

This looks awesome from a creative and immersive standpoint. It also looks like it pandors to those of us who like the replay-factor/X-game as i'd say it's difficult to play the same way twice ...

In short i'm sold. That's badass.
 
Freakin awesome!! I am totally gonna have to try this game out as soon as I can. Great find Lecan!
 
O.O must... have.. Spore... must... have...

thanx, now thats all I'm going to be thinking about for the rest of the year. It looks great and I love how creative you can be.

good find. thanx for bringing it to our attention.
 
Answa~ said:
My computer is going to bleed after reading the requirements. And then I'll cry when it'll cost me hundreds of dollars to play it.

THIS INFORMATION MAY NOT BE CORRECT. IT IS JUST A GUESS. DO NOT RELY ON IT.

Windows 98/ME/2000/XP

1.5 - 3.x GHz Processor (working our animations on-the-fly requires a fast computer)

256 or 512 MB RAM

Very small hard disk space (Since creatures, vehicles and building will be only 1KB each).

DirectX Supported Graphics card (Obviously, the better the graphics card, the better the game will play. New games are usually made so that graphics cards in the future will be able to play the game better than graphics card available when the game is released. i.e. when the game is released, the technology still has some catching up to do).



Somewhat taken from planetspore.co.uk. Hopefully the specs aren't too high-end. Nothing like Oblivion at least.
 
Last edited:
Jague said:
THIS INFORMATION MAY NOT BE CORRECT. IT IS JUST A GUESS. DO NOT RELY ON IT.

Windows 98/ME/2000/XP

1.5 - 3.x GHz Processor (working our animations on-the-fly requires a fast computer)

256 or 512 MB RAM

Very small hard disk space (Since creatures, vehicles and building will be only 1KB each).

DirectX Supported Graphics card (Obviously, the better the graphics card, the better the game will play. New games are usually made so that graphics cards in the future will be able to play the game better than graphics card available when the game is released. i.e. when the game is released, the technology still has some catching up to do).



Somewhat taken from planetspore.co.uk. Hopefully the specs aren't too high-end. Nothing like Oblivion at least.

With any luck I won't have to upgrade my computer too much when it comes out. Though by the time it does come out I'll probably already have done it just because I want to upgrade it more anyway.
 
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