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- Elemmire
I think the point Elemmire is trying to make is that he doesn't want Square Enix to make any money.
Making a relic did have a theoretical cap -- if every single Dynamis run went back-to-back to back nonstop, and you bought every coin from every group that ran, you'd still be capped by the number of currency that dropped to all those groups that week. Granted, that's a big number, but it's also something that'd never happen; you're not the only one making a relic, after all. It's a lot easier now that any butthole surfer can go on a fresh 99 BST or THF and farm up some coin, but it wasn't always that way.
Honestly, Mythology Tomestones are the only things that you're limited to earning weekly? Maybe Binding Coil progress, I haven't really read up on it? That sounds like a fair tradeoff when virtually anything else you want to do is unlimited. I'd kill for some more areas to farm tomestones from, but it sounds like they are adding at least four new dungeons in 2.1 (two hard mode dungeons, a brand new one, and Crystal Tower).
Of course, whining about the cap is only valid assuming you even hit the cap week after week. I don't know about anyone else, but I can only tolerate so many Garuda/Titan/AK runs each week before I get bored and go level another class. I've only come close to the cap once, and that was just last week when I was making a specific push to get a Hero's jewelry piece.
wrt the new XI UI, I haven't really read up on people's opinion on it from the test server stuff, and I'm wondering how much people like it. I don't think I could ever go back to not using Spellcast for macro execution, but XI's old UI is so booty I don't see how anyone who plays on PC these days could tolerate it. I'd welcome the change on the official servers, even with the butt ugly UI they have on the test server.
Don't put words in my mouth >.> my point is I want all MMOs to try and make games that don't force you to deal with mechanics PURELY for the point of drawing out the game time like artificial caps on the gain of a resource (why do people bitch about it with facebook games more so than MMOs?) and more for things that at least are fun and make sense for that game and its world. There can be a weekly cap as long as there's a reason. At least put some effort into it and not so blindingly "hey, we're just doing it cause we wanna milk you of money" I don't mind them making money, but they shouldn't be so blatantly predatory about it. And even then, try and not do that in the first place. I'd say there's enough content and options in the game as well as the total costs for maxing out your AF2 + relic+1 that a cap isn't even necessary. The very few who will do that are those who have absolutely no job/anything else in life and grind like no tomorrow.
Also, I dunno why you'd find it hard to cap. I help many of my FC with the AK runs and I still love doing Ifrit, Garuda, and Titan. They are fun fights.
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