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- Dec 29, 2007
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If this system lacks a punch, it'll be because of how specific the bonuses will be. Look at the example: Axe Weaponskill: Attack +6.
Its not a flat bonus. Its only active on one type of ability, limited to one type of weapon. Its not sort of augments you're getting from FoV, I highly doubt there's going to be raw bonuses of the attribute/parameters/hp/mp sort.
The examples they give are really narrowed down and particular, so we might see some Great Katana Weaponskill: Accuracy +5 or maybe something on armor like Amorph Attacks: Damage Taken -3%.
I suspect anyone expecting outright boosting your gear for all purposes is going to be sorely disappointed. Anyone remember when they announced augments the first time and people were all "lolz, I'm going to put Refresh on my turban for more empees!" Don't get your hopes up too high, but maybe we can find a piece or three that'll be a nice bonus.
Its not a flat bonus. Its only active on one type of ability, limited to one type of weapon. Its not sort of augments you're getting from FoV, I highly doubt there's going to be raw bonuses of the attribute/parameters/hp/mp sort.
The examples they give are really narrowed down and particular, so we might see some Great Katana Weaponskill: Accuracy +5 or maybe something on armor like Amorph Attacks: Damage Taken -3%.
I suspect anyone expecting outright boosting your gear for all purposes is going to be sorely disappointed. Anyone remember when they announced augments the first time and people were all "lolz, I'm going to put Refresh on my turban for more empees!" Don't get your hopes up too high, but maybe we can find a piece or three that'll be a nice bonus.