The Latest Evolution in Equipment—Announcing the Evolith System! (11/04/2009)

Davion

.::[free yourself]::.
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We're pleased to announce a new system that promises to offer adventurers unprecedented customization options for their equipment! Named the "Evolith" system for the curious stones whose powers must be harnessed to reap the benefits, it will be introduced in a version update coming as early as late November.

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Introducing Evolith

Little more than nondescript rocks at first glance, the substance known as evolith has long escaped the notice of the inhabitants of Vana'diel. Closer investigation, however, has revealed that these ancient stones harbor elemental power to rival that of crystals. With advances in the emerging discipline of synergy*, the time has come that their latent potential may at long last be tapped...

*Synergy is a new form of synthesis conducted using a "synergy furnace."
This system will be introduced in detail in a future Topics article.

With each piece of evolith possessing unique properties (*see example screenshots), adventurers may mix and match them in various combinations to bolster compatible equipment with the exact combination of attributes they desire.

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*Development screenshot—subject to change.

Evolith 101

Adventurers may enhance their equipment with evolith through the following procedure:

1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from "Hunt Registries" that will be introduced to certain areas alongside the Evolith system.
- Note that each piece of evolith is defined by a unique shape, size and elemental affinity.

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2. Choose the base equipment you wish to enhance
- A vast assortment of equipment will support evolith, from several hundred existing items spanning a wide range of levels to new equipment slated to be introduced alongside the Evolith system.
- You may check whether or not a particular piece of equipment supports evolith by trading it to one of the "Synergy Engineer" NPCs that will be dispatched to certain cities.

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3. Prepare your equipment
- A maximum of three evolith-holding "slots" may be etched into a given piece of equipment via synergy.
Note that each slot will have its own shape, size, and elemental affinity, to correspond with the evolith itself.
- The etching process will require the use of dedicated items.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.

4. Confirm compatibility
- Ensure that the slot is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you wish to attach.

5. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with as many pieces of evolith as slots it contains.

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*Development screenshot—subject to change.

The Finished Product

Should your synergy be successful, congratulations! The help window for your newly evolith-enhanced equipment will appear like this:

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*Development screenshot—subject to change.

- Evolith Replacement and Slot Removal
Should you wish to replace an attached piece of evolith with one offering different benefits, this may be done at time via synergy. It is also possible to remove evolith slots entirely—thereby returning the equipment to its original state—through synergy using a dedicated item. Note that in both cases, the previously attached piece of evolith will be lost.

With countless varieties of evolith in existence, the possibilities are endless. Seek out the combination that best suits your playing style, and the equipment of your dreams can be yours!
 
Was waiting for someone to post this, looks kinda cool.
 
I proposed this like two years ago to my LS, thinking it would be an awesome idea.

At that time I also proposed a new end-game system as well where, instead of new equipment, they drop stones which can be added to equipment to enhance them. Something like "Legs: Auto Refresh" or "Body: Regain" that could drop from the end-boss.

Wonder if that's how they plan on doing it :3
 
When I read this I was like: materia in FFXI?....oh boy.....
 
Sounds like those Soulstones or whatever they're called that are in Aion.

Neat idea.

Can I be the first to say, with my avatar fully intact, that it is now everyone's opportunity to PROMOTE SYNERGY (LIKE A BOSS).
 
Sockets from Diablo 2! Only extremely specific. Light-based-healing only, enmity-1? I'll be surprised if there's a single raw accuracy bonus in the whole bunch.

Still, it'll be nice to have a choice in what gets added. No more Str/Dex/Vit-1 Haguns!
 
Mighty Strikes Ability delay -1 o.O
If it ends up removing 1 sec from Mighty Strikes recast time I'll laugh, lmao.

Even if it reduces weapon delay by 1 during Mighty Strikes, that's pretty damn useless >.>
 
If it ends up removing 1 sec from Mighty Strikes recast time I'll laugh, lmao.

Even if it reduces weapon delay by 1 during Mighty Strikes, that's pretty damn useless >.>

I'm hoping that the asterisk that says "All of this is under development" applies to that, too. Warrior doesn't benefit from Ability Delay -1 considering all of our abilities are 5 minutes* or greater, not to mention they're buffs. Its not like Summoner BP where -1 means you get to attack again sooner. Berserk at 4:59 doesn't do a god damned thing XD

*Defender doesn't count. Defender never counts.
 
This seems interesting. Augument by choice.
 
I expect it'll have a more limited range of equipment than the augment system though.

But I imagine those hideous candy-cane weapons will be the Fay Weapon equivalent. Or maybe that's what the regular weapons will look like when the evolith process is completed, I dunno.
 
This all sounds like the way the augmenting system should have been from the start, but knowing SE, they'll find a way to turn this great idea into garbage.
 
I <3 materia augment system!
 
So, the in-game explanation is that these were being dropped all the time, but they appeared as worthless stones so we just threw them away?
Awesome.
 
You know all that Rock salt you tossed? Well guess what!
 
When I read this I was like: materia in FFXI?....oh boy.....

I totally thought this too....

Master Magic, W-Magic, MP Absorb=Master Summon, MP Turbo=Knights of the Round, Master Command, Enemy Skill, W-Summon, Slash-All, Mega-All, HP Plus, Final Attack=Phoenix

Or my personal favorite:

HP Plus, Cover, Counter Attack (mastered) x12



Please please please PLEASE give me a counter+ Evolith I can put on Joytoy...
 
Or my personal favorite:

HP Plus, Cover, Counter Attack (mastered) x12

We call that the "Oh no you didn't" materia set.

Realistically though, I expect roughly the same restrictions as are on the Augment system as far as what gear can be used, and probably a few more restrictions besides.
 
Spellblade Dual Wield Rapid Fire

Although that's more FFV than anything.
 
This all sounds like the way the augmenting system should have been from the start, but knowing SE, they'll find a way to turn this great idea into garbage.

You beat me to it ><



What came to mind when I read it was the whole thing in MMM where you need to fit runes onto a voucher, since they're talking about the evolith needing to "fit" the slots you're putting it in. Hopefully this evolith system will be good enough to replace the augment system, at least for the items we're permitted to use it on.

I'm also willing to bet that the screenshots we saw in that recent datamining thread show the new armors that will be coming with this system.
 
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