The Next Expansion

I for one will not beleave anything till an offical announcments. I'v hear of blue mages as posible new job addition since before I started playing this game like 2 years ago.

But add Ut:san, and anything that don't take down multiple shadows will make a ninja in heaven

All I want is a another storyline, and more end game content, like dynamis. ^^
 
decidence said:
I think SAN is coming... SE has been steadily changing how many shadows get consumed by attacks and SAN will become more of a negotiable idea.

Just yesterday I fought goblins and found out that Goblin Rush takes 3 Shadows now... wtf is that... Easy Prey goblins can take down both my timers now if I dont have a WHM hasting me. I dunno how long ago this was added because I dont fight goblins ever but this is a change that definitely reflects the addition of SAN sometime down the road imo.

Obviously, it's a nerf on the NIN job.

Why?
Overpowered and broken.

San series coming into play? Not until normal attacks can go past shadows without touching them, like the Blink and Aerial Armor abilities. Those you can still be hit with them up and not lose the shadow until it's hit. Real nasty feature when you've caught hate or are trying to solo as a mage non-NIN
 
Skaw said:
I'd say if Geomancer was ever a possibility, it should have a bind spell/ability worth a damn.
LOL Owned. That's what happens when I let anger get to my head.

If I remember my time correctly, there was some kind of patch that nerfed SAM somehow. It was Very early in the RoZ days. That's what I was talking about.
 
xKronox said:
Skaw said:
I'd say if Geomancer was ever a possibility, it should have a bind spell/ability worth a damn.
LOL Owned. That's what happens when I let anger get to my head.

If I remember my time correctly, there was some kind of patch that nerfed SAM somehow. It was Very early in the RoZ days. That's what I was talking about.
:roll: That should explain it............
 
Eulore said:
Everyone knows dragoons were tanks, jeez.


nono u got it all wrong, BLMs were tanks, and plds were massivly DD mages with them holy spells and such ;)
 
Miruyasha said:
one of my friends heard a rumor that this next expansion is supposed to make samurai a more tankable job. idk how exactly SE plans on accomplishing this, since sam has become a DD, but it might be cool to see how they're doing this. once again, this is just a rumor i heard.

Really? Since when?
 
vang said:
Miruyasha said:
one of my friends heard a rumor that this next expansion is supposed to make samurai a more tankable job. idk how exactly SE plans on accomplishing this, since sam has become a DD, but it might be cool to see how they're doing this. once again, this is just a rumor i heard.

Really? Since when?

Since they could make light at 65, duh....oh wait...they can't :P .
 
Blue Mage would be the single most powerful job IN THE GAME if added.
Blue Mage abilities have always been some of the most powerful, abusable abilities in the FF games, and honestly, unless they got only shitty abilities the job would be way too strong.

IE, spawn Byakko and 12x blue mages use 1000 needles at once to instantly defeat him.

IMO I would be happier if they balanced the jobs currently in game first rather than add new ones that are supremely powerful.
 
Liefe said:
Blue Mage would be the single most powerful job IN THE GAME if added.
Blue Mage abilities have always been some of the most powerful, abusable abilities in the FF games, and honestly, unless they got only shitty abilities the job would be way too strong.

IE, spawn Byakko and 12x blue mages use 1000 needles at once to instantly defeat him.

IMO I would be happier if they balanced the jobs currently in game first rather than add new ones that are supremely powerful.


Byakko only has 12k hp? :roll:

I'm sure there would be major limitations on that kind of stuff. Anyways its pointless to even get into what kind of overpowered stuff they will have until we actually know how the job will work, or if it will even be added. :P
 
If the Blue mages fight Cactrot, 10,000needles would be nice. Don't forget about Meteor or Spike flail. :roll:
 
Neche said:
If the Blue mages fight Cactrot, 10,000needles would be nice. Don't forget about Meteor or Spike flail. :roll:

Fighting Dynamis Lord for AoE Death or whatever! :shock:
 
SE would obviously make MAJOR limits on BLU, anything like 1,000 needles would either also hit your party, perhaps all the other monsters in the area, or would be like a 300 TP ability. yes, thats right, TP ABILITY. the way i see it, some abilitys would be require MP, some stronger ones would be TP, and, of course, really strong ones would even be HP. IF they let them use spike flail, not only would it destroy the monster, but it would also destroy the BLU. simple as that :wink:
 
I don't see Blue Mage having access to any heavy abilities. Mostly things like Roar, Healing Breeze, Foot Kick, etc. No 1k Needles, but probably Needle Shot. BST would be a Blue Mages best friend, to learn those Dhalmel heal/agi buff moves :p
 
Spike Flail doesn't even make sense. Too hard to add an animation for it. Most likely only abilities that have animations external to the monster.
 
Pretty sure Slizze was kidding about Spike Flail. Like Skaw said I doubt they would have 1,000 needles or any special NM/HNM moves
 
I have'nt played any other FF games so never really seen Bluemage, but from what I read here, maybe the ability to "absorb" a monster's ability or special attack would work like Charm. Sometime it works, sometime it fails (especially on IT mobs) and cannot be done on NM.

How would these be used in BCNM, HNM or God fights if that's the case? No idea.
 
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