UNNERF BST petition

Should SE fix BST

  • What are you talking about BST is fine!

    Votes: 9 12.0%
  • BST just got "adjusted" like ranger it's still a viable job!

    Votes: 22 29.3%
  • BST needs fixed SE fucked them over!

    Votes: 39 52.0%
  • I have no idea what your talking about but I'll sign your pattition

    Votes: 5 6.7%

  • Total voters
    75
Hey Fonzy, all I'm mostly asking is people do what you do and try to learn to cope with it and help give advice instead of complain about it first.

And trust me, I know all the work it takes to get a high level BST. ; ;
 
your sig says "Miros, the only bst that didn't ditch!"
but didn't you quit FFXI?
 
Yoshindor said:
you still get partys you still do great dammage it just takes actual skill to do it! OMG SKILL! OH NOEZ!
You can still solo on bst it just takes skill, you just can't train around a zoo and throw them one by one at a mob! OMG SKILL! OH NOEZ!

Yoshindor said:
Honestly could you with a straight face tell me BST was "TOO POWERFULL" This is simply just a grosse display of lazyness!
I can say it using the same ignorance that you use to say rng was too powerful before their nerf. Even after your nerf you can still solo faster 1-75 than half the other jobs can get there partying. You just need to adjust, you're still a powerful solo'er, etc...

Yoshindor said:
And yes your right they woln't give a shit about what people say, till their bottom line is being hurt!
Bingo, and enough people aren't gonna quit the game over this to make a difference.
 
Stouter said:
I can say it using the same ignorance that you use to say rng was too powerful before their nerf. Even after your nerf you can still solo faster 1-75 than half the other jobs can get there partying. You just need to adjust, you're still a powerful solo'er, etc...

Pleas show me where I said RNG was "TOO POWERFULL" without qoutation indication I was quoting someone and useing sarchasm!

Second the statment of solo only works because of preconcieved notions twoards the "ideal party" and what mele jobs are good and are not if people actually knew what jobs potentials were i.e. DRG MNK DRK ect, your statement wouldnt hold up.

Third we have addapted the job just is not what it should be, quit telling other to addapt and go "adjust" a broom up your ass.

And fourth get over being nerfed this is not about you this is a BST thread not a poor me i'm a whiney RNG thread.
 
ok, i'll say this strait up, before bst could solo effectively for 5-8k an hour, now one of the nins in my linkshell solo's more effectively than the bsts can. the ONLY viable solution for bsts is exp pt and they mostly picked bst so they wouldn't have to.
 
Blackchaoshero said:
ok, i'll say this strait up, before bst could solo effectively for 5-8k an hour, now one of the nins in my linkshell solo's more effectively than the bsts can. the ONLY viable solution for bsts is exp pt and they mostly picked bst so they wouldn't have to.

Exactly!

There is something wrong when a class designed to solo can be out soloed by a class that is ment to party! (see the problem!)
 
Yoshindor said:
Second the statment of solo only works because of preconcieved notions twoards the "ideal party" and what mele jobs are good and are not if people actually knew what jobs potentials were i.e. DRG MNK DRK ect, your statement wouldnt hold up.
Drg Mnk Drk War Thf Sam Rng Bst Nin Pld do not have the capacity to mail heal. This "ideal party" aside, you need a healer to get any real exp. Drg Mnk Drk War Thf Sam Rng Bst can't tank anything that gives good exp without at least two healers, and forget about whm blm smn tanking.

When there is one job to fill a specific role for a level range, and 15 people seeking in that level range, 9 people aint gonna get a party. You can form a party of Mnk Thf Sam Thf Rng Drk, but you aren't gonna get any better exp than you would subbing whm and solo'ing EP.

Yoshindor said:
Third we have addapted the job just is not what it should be, quit telling other to addapt and go "adjust" a broom up your ass.
Hello, it's a nerf. That means you can't do what you did before nearly as well. My comment to adjust, use skill, etc... that was sarcasm. Maybe you've heard of it.

Yoshindor said:
And fourth get over being nerfed this is not about you this is a poor me I'm a whiny ass BST thread
Fixed.
 
Yoshindor said:
Exactly!

There is something wrong when a class designed to solo can be out soloed by a class that is ment to party! (see the problem!)
First off, when was bst designed to solo? "Masters of the natural world, beastmasters are capable of communicating with various types of monsters and controlling themat will"

Bst wasn't designed to solo, but beastmasters found out that they can solo very effectively, so many did. SE acknowledged this, and geared them towards solo for a while. Then bam, frying pan on the head.

Second, ninja solo'ing for exp is very limited. There are very few mobs that a ninja can kill fast enough, without taking damage, do get more than 1k exp/hr. And cost? Level 60 vs an EM crab, for 100 exp, costs about 1,600 gil. Also, ninja won't kill fast enough to see anything over chain 2.
 
Stouter said:
First off, when was bst designed to solo? "Masters of the natural world, beastmasters are capable of communicating with various types of monsters and controlling themat will"

Bst wasn't designed to solo, but beastmasters found out that they can solo very effectively, so many did. SE acknowledged this, and geared them towards solo for a while. Then bam, frying pan on the head.

Second, ninja solo'ing for exp is very limited. There are very few mobs that a ninja can kill fast enough, without taking damage, do get more than 1k exp/hr. And cost? Level 60 vs an EM crab, for 100 exp, costs about 1,600 gil. Also, ninja won't kill fast enough to see anything over chain 2.

Bibiki bay dhamels, mistra probably gets 4-5k an hour chain 4 over and over again.

Ninja was never meant to tank but they found they could SE saw that and acknowledged that and gave them some gear that helped. so when they nerf nin tanks you gonna call it just and fair and all good? you'll probably be alone on that one.
 
Blackchaoshero said:
Bibiki bay dhamels, mistra probably gets 4-5k an hour chain 4 over and over again.

Ninja was never meant to tank but they found they could SE saw that and acknowledged that and gave them some gear that helped. so when they nerf nin tanks you gonna call it just and fair and all good? you'll probably be alone on that one.
I never called bst nerf fair. But there really isn't much of a way to take tanking away from ninjas. They've done about as much as they possibly can, about all that would be left would be giving mobs TP for hitting shadows. Taking away ninja tanking would be making the job into something completely worthless 1-39, making them a decent nuker 40-59, then a gimped DD that slowly levels out with other melee 60-75. I wouldn't put it past SE to do it though.
 
Stouter said:
I never called bst nerf fair. But there really isn't much of a way to take tanking away from ninjas. They've done about as much as they possibly can, about all that would be left would be giving mobs TP for hitting shadows. Taking away ninja tanking would be making the job into something completely worthless 1-39, making them a decent nuker 40-59, then a gimped DD that slowly levels out with other melee 60-75. I wouldn't put it past SE to do it though.

it'd be so easy, job trait enm -
every 20 level give them more enm-

they'd be a good ranged DD with shuriken the way they were meant to... dps of shuriken is freakin amazing
 
Blackchaoshero said:
it'd be so easy, job trait enm -
every 20 level give them more enm-

they'd be a good ranged DD with shuriken the way they were meant to... dps of shuriken is freakin amazing
All ranged attacks suffered the ranger nerf. Using sushi with capped throwing I can't hit mobs that check "low evasion" without sushi more than 1/3 of the time as ninja. I used to use shuriken as a hate tool for ninja, now it's pointless.

Taking tanking from ninja would aslo make lfg time that much longer for several jobs. Unless they create another tanking job, or make it easier for existing jobs to effectively tank, this would lead to twice as many people sitting around with their flag up spamming "/sea all pld x-x" hoping to get a party this week.
 
Stouter said:
All ranged attacks suffered the ranger nerf. Using sushi with capped throwing I can't hit mobs that check "low evasion" without sushi more than 1/3 of the time as ninja. I used to use shuriken as a hate tool for ninja, now it's pointless.

Taking tanking from ninja would aslo make lfg time that much longer for several jobs. Unless they create another tanking job, or make it easier for existing jobs to effectively tank, this would lead to twice as many people sitting around with their flag up spamming "/sea all pld x-x" hoping to get a party this week.

You think they gave a damn about what happened to bst when they nerfed them along with mpk? no, they wanted make it easier for themselves cause every 10 minutes they get mpk calls and the GM's are lazy and ineffective at it.
 
Blackchaoshero said:
You think they gave a damn about what happened to bst when they nerfed them along with mpk? no, they wanted make it easier for themselves cause every 10 minutes they get mpk calls and the GM's are lazy and ineffective at it.
Oct. 11 said:
New pets have become available for the beastmaster ability “Call Beast.”
Dec. 13 said:
Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.

The beastmaster ability “Reward” will now include a “Regen” effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used.

The chance of obtaining the beastmaster broth ingredients skull locusts, king locusts, and snapping moles through harvesting or mining has been changed in the following areas:
Giddeus/West Sarutabaruta/Zeruhn Mines
Yes, they gave a damn. They felt a backlash when they nerfed dragoon, when they nerfed ranger, and they knew this was going to be every bit as bad. They tried to soften the blow, but couldn't come up with anything practical to give to bst to make up for taking leave.
 
Stouter said:
They tried to soften the blow, but couldn't come up with anything practical to give to bst to make up for taking leave.

How about give Jug pets Subtle blow, maybe more accuracy. Make Pet food cure a set % of HP depending on the type. Make jug pets easier to attain (lower crafting levels required, make ingredients more readily available), perhaps selling them at NPC's as well.

Hmm.. what else..Give BST a trait worthwhile in exp parties (similar to attack/accuracy up), give BST some abilities worthwhile in a party (besides link control).

I could think of quite a few things that SE could have given BST to lessen the blow, from day one it seemed to me they slapped something together and hoped it wouldn't be so bad. They were wrong.
 
Lecan said:
How about give Jug pets Subtle blow, maybe more accuracy. Make Pet food cure a set % of HP depending on the type. Make jug pets easier to attain (lower crafting levels required, make ingredients more readily available), perhaps selling them at NPC's as well.

Hmm.. what else..Give BST a trait worthwhile in exp parties (similar to attack/accuracy up), give BST some abilities worthwhile in a party (besides link control).

I could think of quite a few things that SE could have given BST to lessen the blow, from day one it seemed to me they slapped something together and hoped it wouldn't be so bad. They were wrong.
Yeah dragoon nerf could have been handled a lot differently. The huge imbalance was how relic knuckles damage were figured. All other relic weapons have "dmg: 1" while relic knuckles have "dmg: +1" Mnk base damage at 75 is about 30, so this gives them a weapon that can hit for more than 10 damage on exp mobs, unlike every other weapon. Penta thrust spam with a relic lance could give you enough TP to use another, but the damage would be a joke. All they had to do was make the knuckles "dmg: 1" or "dmg: -28" or something to that effect.

Ranger nerf was due to ranged attacks being calculated differently than melee attacks on end game HNM. All they had to do to fix it was change them so they were calculated the same way.

Bst nerf was to keep trained mobs from aggroing, all they had to do was to extend the amount of time it takes a mob to aggro after hate loss.

There were simple solutions to the problems SE went to take care of, but they decided to go overboard. They couldn't see the easy fix that only affects the one aspect that they are changing, why would they be able to figure out something useful to give to bst?
 
Lecan said:
How about give Jug pets Subtle blow, maybe more accuracy. Make Pet food cure a set % of HP depending on the type. Make jug pets easier to attain (lower crafting levels required, make ingredients more readily available), perhaps selling them at NPC's as well.

Hmm.. what else..Give BST a trait worthwhile in exp parties (similar to attack/accuracy up), give BST some abilities worthwhile in a party (besides link control).

I could think of quite a few things that SE could have given BST to lessen the blow, from day one it seemed to me they slapped something together and hoped it wouldn't be so bad. They were wrong.

It's still changing the role of BST from solo to a party character. it would be nice if the tweaked jugs pets to be more powerful, cause right now they suck and always will suck. And the new jugs, which apparently the HQ version are very good are nearly impossible to find(along with panzer gallahad) cause instead of SE having ingredients easy to procure they made them a pain in the ass and such high level synths that HQ's won't be seen very much. This reminds me, I need to start cooking on a mule today.

But The job is fine! I'de rather have all my killer traits than one Attack bonus or accuracy bonus. I don't want this job adjusted for parties.

The fact is no matter what Stouter or SE says, this was designed from day 1 to be a solo job, if not conscously, then subconcously. They walluped a big exp penalty onto having a pet, jug or otherwise. They gave us an ability called "Charm" which is basically worthless if all we are "suppose" to do is exp party and use jug pets. They gave WAR an A- with hand axe(same as us) to ensure we would never out DD a WAR on rampage. They gave us no abilities or traits of value to a party(remember, we didn't have leave at the begining so link control doesn't work as a motivation). And this whole link control thing, how many BST's have tried to charm a VT to IT mob, with full AF and CHR gear landing Charm is horribley low and it will last for about 5 seconds(lol, but with the new mpk system all you got to do is hit leave and the mob will clear hate and disappear) and I've died many many times waiting 12 seconds to try and recharm a VT to save my bacon. I don't think you can justify a party spot simply by calling it link control.

The nerf, I've learned to live with, but what I really resent about is that SE said "no job was intended to solo" as their justification. That's like going out and robbing a bank and saying to the cops, I never intended to rob the bank, just to make a withdrawal. The proof is in the pudding, if you buy SE's line...... whatever

I'll keep soloing until they take away "Charm". i didn't pick this job to quit it cause of a sloppy but copable nerf.
 
Fonzy said:
The fact is no matter what Stouter or SE says, this was designed from day 1 to be a solo job, if not conscously, then subconcously. They walluped a big exp penalty onto having a pet, jug or otherwise. They gave us an ability called "Charm" which is basically worthless if all we are "suppose" to do is exp party and use jug pets. They gave WAR an A- with hand axe(same as us) to ensure we would never out DD a WAR on rampage.
Drg was given the same exp penalty with their wyvern. Just because you can't do as much damage as a war, doesn't mean your damage combined with your pet's can't stack up with a war's damage.
 
they compensated for the dmg +1 thing with the delay 1400 even with martial arts hand to hand has a large base delay you seem to be forgetting.

dragoon was never nerfed and i wish they wouldn't act like they were, monks relic knuckles and asuran fists were pwnd in the face and drg's think they were hurt.
 
Blackchaoshero said:
they compensated for the dmg +1 thing with the delay 1400 even with martial arts hand to hand has a large base delay you seem to be forgetting.

dragoon was never nerfed and i wish they wouldn't act like they were, monks relic knuckles and asuran fists were pwnd in the face and drg's think they were hurt.
Actually with relic knuckles delay is 1299, and that's went in the favor of the mnk. Per hit TP relic knuckles give 14.1 TP. Asuran fists is an 8 hit ws, and before the TP nerf each hit gave full TP, and 8 x 14.1 = 112.8 TP, enough to use another asuran fists. Mnk/sam would have over 100 TP only landing 7 of 8 hits. Dmg: +1 is more damage than vishnu's cesti, which some monks use for exp. Relic knuckles do more damage per hit than a weapon that many monks use in exp, and allowed them to spam asuran fists, which is a pretty damaging ws.

Drg got hurt by the TP nerf because penta thrust no longer gave them back 50-60 TP. Top this with their only damage ws being in a godawful spot in a SC chart, drg got tossed into the role of SATA partner and gimpy ws'er to open SC instead of DD penta spammer. Drg was hurt by TP nerf.
 
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