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You don't need any blms to do sky, let alone an abundance. Oh no, Genbu is going to take 7 minutes to kill instead of 5, good luck getting your gear now.
 
Firestreak said:
This is a "Good luck killing Aspido or Turtle KS99" argument for your black belt item.
Did five runs tonight. Lost 3000exp about. Didn't get a damned thing, but a few monks got what they came for. :P That's pretty much all a blm gets out of endgame. I lost exp and some melle walks away with the prize.
 
Stouter said:
You don't need any blms to do sky, let alone an abundance. Oh no, Genbu is going to take 7 minutes to kill instead of 5, good luck getting your gear now.
Hey well good luck to ya then. Cuz we'd rather not be there anyway. :)

The difference between us and rangers is: we don't need you. :) Most of our shit is buyable.
 
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You may see less shells there competing, but Aspido isn't going to destroy them and be up and unclaimed for days. He'll still die, he'll still drop. NQ can also drop the egg, and can be killed by a single party wtihout a blm. Sure you'll see less KS99's for the egg, so it means more people that are wanting it, but it's not like it's going to be impossible to get one now.
 
pakomen said:
The difference between us and rangers is: we don't need you. :) Most of our shit is buyable.
How is that different from rng? Rng has Kote/CFG, and every other slot you can buy some damn nice gear for.
 
Nope. Not impossible. Just more difficult.

People are way over-exaggerating this nerf. If you want to call it that. Very few of us blm are going to be affected at all. I'd call it a melle nerf if anything since things are going to be more difficult on your part.
 
Stouter said:
How is that different from rng? Rng has Kote/CFG, and every other slot you can buy some damn nice gear for.
Ah. Then that shows how much I know about rng. So why should either rng or blm even bother with helping sky ls's then?
 
Maybe because most sky ls's give money to their members for the gil items that drop, and those that don't get gear typically get more gil.

Or because it's an all around shell that is building up their members for activities besides sky (although there isn't much anywhere that an end game shell can help a blm with for killing stuff for gear)

Or because several people have multiple 75 jobs, and just because you show as blm doesn't mean you can't get gear for another job.
 
Stouter said:
You don't need any blms to do sky, let alone an abundance. Oh no, Genbu is going to take 7 minutes to kill instead of 5, good luck getting your gear now.

Don't really need too many BLM. But they are the most effective for many fights, and needed for fights like MG.

It's someone of an old wives tale that you "need" BLM for sky, but then again, you don't really "need" Ninjas or Paladins to xp. Warriors can tank til 75, it's just not as efficient. Just like doing sky without BLM, less efficient. But it's not like all the sky LS are about to pack their bags and go home.

But think of all the sky LS that are new, or old and someone weakened.

I've noticed sky LS start out weak, burst into big strength then slowly weaken til they get to the point they can no longer operate. A strong LS will be able to cope with the loss of "BLM power" Don't see the same for a lot of the weaker LS.

Obviously this is all an exageration being that Blm are still going to function in small numbers at least.and you don't need many. However you do need some unless your LS is extremely strong I don't see doing sky with NO Blm at all.
 
1) Money. Blm's don't need money from sky. We can get it from soloing as well as the seals that drop from soloing.

2) How many events outside of sky (think exp parties) are blm's being invited to now days that are actually FOR the benefit of the blms? (I'm sure you'll think of something, but I can't. It's 2:35am and I'm mentally drained)

3) The valid reason. I would like some gear for my bst, and thus I even bother with sky, but it's not something I'm absolutely dying for. Maybe for other jobs it's more of a necessity, but this is assuming that the blm's in your ls have melle jobs in their 70's, which a lot of blm's don't.
 
Ithenas said:
POL said:
white magic (divine)
eh? i can think of one occasion where ninjutsu spamming an impossible to guage mob is an actual tactic...but this...? that has to be the most pointless nerf i've ever seen in my time in FFXI
When I saw Divine listed as one of the skills that would gain resistance, two things came to my mind: Banishga III and Holy II. They did mention they'd be adding some spells to whm, and I sincerely hope that their plans involve one of those two spells.

Gregedor said:
I think guys missed the fact that there is Divine Magic used on many NMs every single time: Flash.
Isn't Flash guaranteed to land on anything anyways, like Dia or Bio? Can it be resisted?
 
pakomen said:
1) Money. Blm's don't need money from sky. We can get it from soloing as well as the seals that drop from soloing.

2) How many events outside of sky (think exp parties) are blm's being invited to now days that are actually FOR the benefit of the blms? (I'm sure you'll think of something, but I can't. It's 2:35am and I'm mentally drained)

3) The valid reason. I would like some gear for my bst, and thus I even bother with sky, but it's not something I'm absolutely dying for. Maybe for other jobs it's more of a necessity, but this is assuming that the blm's in your ls have melle jobs in their 70's, which a lot of blm's don't.
Yes you can farm solo, but some people don't like solo'ing the same mobs for hours on end, and prefer a social atmosphere.

Blm's don't get "invited" to events they need, just like you don't invite melee to op hat runs. If you're in a solid all around end game shell, you'll do events that benefit members of different jobs. Blm doesn't see much of a benefit from most fights, but they get some melee gear for showing off, and a very few select items like rostrum pumps and ugga pendant.

It's not just melee that benefit from sky gear, whm's typically get nobles from sky shells, tanks get good gear, most melee jobs get some gear that is useful. It's common for people of all jobs to get their 1-3 good pieces and then stop showing to sky. It's just more noticed when you don't have a stunner popping SC/Despot.

Don't really need too many BLM. But they are the most effective for many fights, and needed for fights like MG.
Done MG without Blm, thf flee pull then 2 hour at camp while the slaves are picked off one by one with chainspell nuke (with only one rdm present) or creamed by sams and rngs with barrage/ws's/EES. Slaves have little hp, a blink tank and 2-3 melee assigned to slaves can kill them quick. Drk, rdm/drk, and even nin/drk can stun MG's thundagas.

What other fights like MG are blm needed for, BQ? I've done bomb queen runs with 0 blm and less than 10 people total before, not just one fight, 6 fights or so, no wipes, no deaths.
 
CmdrFly said:
Isn't Flash guaranteed to land on anything anyways, like Dia or Bio? Can it be resisted?

Actually Flash can be resisted, just like Stun
 
Firestreak said:
Don't really need too many BLM. But they are the most effective for many fights, and needed for fights like MG.

It's someone of an old wives tale that you "need" BLM for sky, but then again, you don't really "need" Ninjas or Paladins to xp. Warriors can tank til 75, it's just not as efficient. Just like doing sky without BLM, less efficient. But it's not like all the sky LS are about to pack their bags and go home.

But think of all the sky LS that are new, or old and someone weakened.

I've noticed sky LS start out weak, burst into big strength then slowly weaken til they get to the point they can no longer operate. A strong LS will be able to cope with the loss of "BLM power" Don't see the same for a lot of the weaker LS.

Obviously this is all an exageration being that Blm are still going to function in small numbers at least.and you don't need many. However you do need some unless your LS is extremely strong I don't see doing sky with NO Blm at all.

I hate when people use this argument and somehow compair an event to experience parties when they are not related. The reward for both is entirely different and only one reward is dependant on efficiency. Exp parties need efficiency to net the most experience possible; however, a sky LS could care less about speed other than to save a little time. The reward won't be any different if you kill Kirin in 45 mins or 45 hours. The drops will still be there at the end regardless. In a party, if you are slow, your rewards are less; in sky the rewards are unaffected no matter how long you take.

I could care less that BLM is nerfed. Even at this time, the damage all those manaburns did is already done and it probably can't get any worse (although I really do enjoy sticking it to idiots who can't do anything but manaburn :biggrin:). It'll require some effort and strategy which is what SE has been emphasizing since day one and I am sure that this isn't the end of it either (I bet cannons are going to get a surprise soon too). BLMs will do their best work when coordinating MBs with the melee counterparts and they'll still get to see big numbers. Time and teamwork have always and will always be a big part of this game. If you haven't understood that from the beginning or you somehow think pressing a couple of buttons in unison constitutes teamwork, you are playing the wrong game.

I do however, take no enjoyment from the nerfing of divine magic and not because it directly effects me the most, but because it's the one skill which does the least besides maybe mijin gakure (nerfing 2hr damage... wtf?).
 
Just want to point out something of notable feats done by missing jobs.

Those are done by people with shitloads of gear they got with the help of those missing jobs.

For example blitzing MG with Samurai. - Those samurai have Osodes, those osodes originally gotten with BLM.

The more pimped out you get and the more experience you get the more you can do things that would have been impossible before. Hence people do sky so they can do HNMs and Wyrms later when pimped out with sky gear. Can't expect a new linkshell just starting out with no vets and no gear to kill MG without BLM.
 
Lavi said:
I hate when people use this argument and somehow compair an event to experience parties when they are not related. The reward for both is entirely different and only one reward is dependant on efficiency. Exp parties need efficiency to net the most experience possible; however, a sky LS could care less about speed other than to save a little time. The reward won't be any different if you kill Kirin in 45 mins or 45 hours. The drops will still be there at the end regardless. In a party, if you are slow, your rewards are less; in sky the rewards are unaffected no matter how long you take.

I could care less that BLM is nerfed. Even at this time, the damage all those manaburns did is already done and it probably can't get any worse (although I really do enjoy sticking it to idiots who can't do anything but manaburn :biggrin:). It'll require some effort and strategy which is what SE has been emphasizing since day one and I am sure that this isn't the end of it either (I bet cannons are going to get a surprise soon too). BLMs will do their best work when coordinating MBs with the melee counterparts and they'll still get to see big numbers. Time and teamwork have always and will always be a big part of this game. If you haven't understood that from the beginning or you somehow think pressing a couple of buttons in unison constitutes teamwork, you are playing the wrong game.

I do however, take no enjoyment from the nerfing of divine magic and not because it directly effects me the most, but because it's the one skill which does the least besides maybe mijin gakure (nerfing 2hr damage... wtf?).


What the fuck are you talking about? Efficiency doesn't matter in endgame? 45 hour vs 45 minute kirin doesn't matter? I suppose every endgame linkshell you've ever been in the end got every piece of endgame gear that all the members wanted?
 
Lavi said:
It'll require some effort and strategy which is what SE has been emphasizing since day one and I am sure that this isn't the end of it either (I bet cannons are going to get a surprise soon too).
Yeah, because SE wouldn't toss out a new exp mob that gives good exp to a standard style party and takes strategy, only to nerf the crap out of it a month or two later making the mobs that used to check T now check too weak.
 
Lavi said:
I do however, take no enjoyment from the nerfing of divine magic and not because it directly effects me the most, but because it's the one skill which does the least besides maybe mijin gakure (nerfing 2hr damage... wtf?).

We complain about nin being whored as a sub, and they take it out on the main. Makes me laugh but yet very sad:/
 
Firestreak said:
Can't expect a new linkshell just starting out with no vets and no gear to kill MG without BLM.
You can't expect that kind of linkshell to take him down first try regardless of what jobs they have. Hell, a shell with no vets and no experience at all in sky would be lucky to even find MG without suffering several aggros/deaths.

But what does it matter about total noob sky ls's? There aren't any out there, you always have vets, and always have some players with gear. You don't need blm in sky now, so if this nerf made every nuke do 1-5 damage, sky would still be done. Does it really matter that people "needed" blm 2 years ago in sky?
 
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