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Fyi- Squaresoft has never given a shit about effort or strategy, they deliberately nef all strategies and idiots who can't see the big picture cheer because they think that in the end strategies are "cheap".

Squaresoft works to do whatever it takes to keep us playing longest and that means to increase the amount of content or more easily for them, throw wrenches in the gears of current content making us take more time to do the same thing.

People see nerfs as right because they viewed actually difficult content as "too easy" or they saw people other than them having an easier time. In reality people want to finish sky the most efficient way possible because many have being doing it for months and months.

People see rival linkshells as the enemy of their own progress because when you see someone with an Osode you feel bad because you don't have an Osode, and therefore you conclude you are inferior. So if you don't have the gear you don't want others to have the gear. If you can tell me that you've never seen a person with some piece you want so badly and cursed them under your breath, you're full of shit.

So instead of root for progress, which would be making sky EASIER, a smaller part of endgame and opening up sea, HNMs and new ToAU to the masses for endgame content and new gear, Squaresoft takes the easy way out and shoves us deeper in sky.

And you cheer it, dumbasses.

Doesn't even matter to me, I'm done with sky, on all my jobs, and all the jobs I still might level. You newer players are the ones who just got fucked in the ass and you can't even see it.
 
Stouter said:
You can't expect that kind of linkshell to take him down first try regardless of what jobs they have. Hell, a shell with no vets and no experience at all in sky would be lucky to even find MG without suffering several aggros/deaths.

But what does it matter about total noob sky ls's? There aren't any out there, you always have vets, and always have some players with gear. You don't need blm in sky now, so if this nerf made every nuke do 1-5 damage, sky would still be done. Does it really matter that people "needed" blm 2 years ago in sky?

It matters to me as a BLM who was in sky since the very beginning with Jsoft and Nnep's LS to hear people come back and say all along I was never needed.
 
There's nothing in game that can only be done one way, and nothing that can only be done if you have a certain job. Most stuff has an easy way, and 3-5 blm in sky is the easy way. You were never needed, you just made it a whole lot easier.

The arguement I'm making is a rebuttal to the "good luck doing sky now" people, because we can do sky now without blms, and it's even easier than it was 2 years ago due to merits/gear.
 
Ya know what, your right, maybe you didnt need us. But that didnt stop you(collective 'you' here) from stacking us so that we could get done NM/HNM/Gods/Kirin done FOR YOU in less time and it didnt stop you from saying "oh shit, we cant do it we dont have enough BLMs" so please get off your "we never needed you anyway" high horse and stop being such an ingrate.
 
Firestreak said:
Fyi- Squaresoft has never given a shit about effort or strategy, they deliberately nef all strategies and idiots who can't see the big picture cheer because they think that in the end strategies are "cheap".

Squaresoft works to do whatever it takes to keep us playing longest and that means to increase the amount of content or more easily for them, throw wrenches in the gears of current content making us take more time to do the same thing.

People see nerfs as right because they viewed actually difficult content as "too easy" or they saw people other than them having an easier time. In reality people want to finish sky the most efficient way possible because many have being doing it for months and months.

People see rival linkshells as the enemy of their own progress because when you see someone with an Osode you feel bad because you don't have an Osode, and therefore you conclude you are inferior. So if you don't have the gear you don't want others to have the gear. If you can tell me that you've never seen a person with some piece you want so badly and cursed them under your breath, you're full of shit.

So instead of root for progress, which would be making sky EASIER, a smaller part of endgame and opening up sea, HNMs and new ToAU to the masses for endgame content and new gear, Squaresoft takes the easy way out and shoves us deeper in sky.

And you cheer it, dumbasses.

Doesn't even matter to me, I'm done with sky, on all my jobs, and all the jobs I still might level. You newer players are the ones who just got fucked in the ass and you can't even see it.

exactly. it all comes down to jealousy. some jobs can do some things easier then others and the people that dont have it as easy want a nerf. Its retarded.
 
Sirelrohir said:
exactly. it all comes down to jealousy. some jobs can do some things easier then others and the people that dont have it as easy want a nerf. Its retarded.

Especially since the ones who "dont have it as easy" get the most out of sky.
 
Rorschach said:
Ya know what, your right, maybe you didnt need us. But that didnt stop you(collective 'you' here) from stacking us so that we could get done NM/HNM/Gods/Kirin done FOR YOU in less time and it didnt stop you from saying "oh shit, we cant do it we dont have enough BLMs" so please get off your "we never needed you anyway" high horse and stop being such an ingrate.
Nobody ever said Drg was needed for sky, and you know why? Because Drg's role in sky can easily be replaced by another job. Blm isn't nearly as easy to replace, but you still can be replaced. Like I said, in my last post: "You were never needed, you just made it a whole lot easier."
 
Sirelrohir said:
exactly. it all comes down to jealousy. some jobs can do some things easier then others and the people that dont have it as easy want a nerf. Its retarded.


Who hasn't called for a nerf? Don't think anyone is really "innocent", since you have to include the "good" and "bad" nerfs. I have to quote good and bad since its determined by the majority. We don't have the update yet so how can one say how bad it is, SE could have screwed up the waiting time for the elemental resist to wear in relation to common strategy.

Best to see it through first before counting the chickens before they hatch.
 
Stouter said:
Nobody ever said Drg was needed for sky, and you know why? Because Drg's role in sky can easily be replaced by another job. Blm isn't nearly as easy to replace, but you still can be replaced. Like I said, in my last post: "You were never needed, you just made it a whole lot easier."

So making it easier, which in essence makes people get out of sky faster is a bad thing? Why? People would rather sub par damage as opposed to killing something fast and moving on? It makes no sense to me.
 
Took long enough for the blm bitchfest to startup.
gogo blm bitchfest
 
Stouter said:
Nobody ever said Drg was needed for sky, and you know why? Because Drg's role in sky can easily be replaced by another job. Blm isn't nearly as easy to replace, but you still can be replaced. Like I said, in my last post: "You were never needed, you just made it a whole lot easier."

Which makes you an ingrate considering Blms dont get shit from sky.

Its as if someone came up to you, gave you a check for lets say 10k (the reason i say 10k is because while it is a nice sum of money, but its not as if you cant make it yourself in time) then you take it and then say to him "Whatever, I didnt need this handout, but i'm taking it anyway"
 
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Khidir said:
Who hasn't called for a nerf? Don't think anyone is really "innocent", since you have to include the "good" and "bad" nerfs. I have to quote good and bad since its determined by the majority. We don't have the update yet so how can one say how bad it is, SE could have screwed up the waiting time for the elemental resist to wear in relation to common strategy.

Best to see it through first before counting the chickens before they hatch.

Well, im absolutly anti-nerf, regardless of the job. Things that slow the game down are not good things, especially with the number of people in sky these days. (ks and dm for melee still wont be affected by this change).
 
Rorschach said:
Which makes you an ingrate considering Blms dont get shit from sky.
Blm's can make tons of money which as you pointed out, is where all of their best gear comes from. Blm gets something out of sky, just very little that is rare/ex.
 
blm's join a category in game shared only with one other job... smn.
Magic damage is done by very few, and select jobs. The entire FFXI community is going to be hurt by this.. not just the people playing blm's.

maybe blu will be included in that category..

This being said, black mages are entirely dependant on melee's wanting/needing something.. Black mages may be overpowered in some people's minds, but I think everyone that is celebrating the change that blm will undergo has benefited from a multiple blm setup at one time or another.

You want black mages present in HNM fights for melee gear.. but can blm's do Rostrum Pumps, or Ugly pendant without melee?

There are very few circumstances that BLM manaburns are effective in the "impossible to guage" arena.. and almost all of them are uncapped lvl 73+ fights.... a few KS30's that yield nothing valuable to a blm ... bcnm's.. etc...

So, my question is this... all the blm haters coming out of the woodworks.. are you happy because you want us to be less useful so that you may gain entry into what was once a very slim category? Blm's can do two things well... stun and nuke.. if we can't nuke so well, what is left for us?

Yes, it appears that the standard exp setup will be unaffected.. but how many of you melees or tanks have invited a blm to your merit/exp pt post 73?

So, SE is nerfing a job that can perform well in endgame activities, and a few select burning circle fights. This affects the general population how?

Is there something wrong with BLM's being upset at this change.. I believe rangers, and ninjas screamed much louder when news of their nerf's came down the line...

I for one will continue to enjoy my main, but sincerely hope that this doesn't make me become an unnecessary, unwanted "job" in even more activities that I wasn't welcome in to begin with.

Everyone expected blm's to band together and do what "they" had to do.. and left them out..

let me ask you this.. what part does a lone blm play in a "standard" divine might party?

What role does a blm play in any mission/quest setup that can't be done as another job or even as a rdm/blm?

(let us not forget that drk's can also do stun's, along with blu's now.)

Before everyone is so quick to say.. "finally, blm's get what's coming to them", why is it you say that? Was it hurting you, that blm's were able to do something well? did a blm prevent you from getting what you wanted?

please share.....

one last addition:

as a Taru.. I "excel'ed" at one job... blm... maybe smn.. I think smn magic will be hurt in this as well...

galkans - mnk,drg,pld,sam,drk,war, etc...
elvaan- pld,drg,sam,mnk,drk,rdm,rng,brd,whm etc..
mithran and hume .. pretty much any/all

*I didn't feel like thinking any more than I had to.. but I think you get the point..
Taru's are "handicapped" at nearly all the melee/tank jobs..

so if BLM isn't our "specialty", what else can we do besides smn?

all this is based on my opinion.. and I'm being very biased based on my mood at the moment, but I welcome any and all arguments.
 
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Sirelrohir said:
I'll admit we thf suck vs hnm and sky mobs but its not like we thf get shit out of sky either anyway. 2 peices of hectacomb gear in sky. (not 3 cause the harness isnt all that great imo) another 2 from wyrms. ridill? Yeah right like anyone is letting us wear that over a war or drk.
That and a pixie earring from KB is literally all thf get from sky and hnm hunts cause anything else we can benefit from thats a drop isnt ex and is sold off instead of given to a thf.
Any bitching about how blm dont get shit out of sky ect doesnt work on a thf cause we're there solely for th2/looking good and only really stay there for freinds/lsmates or fun. Now ninjas mnk ect on the other hand........ Yeah you can go laugh at em if they cant thinkup a way to kill a NM/god without ya.
 
Rorschach said:
Which makes you an ingrate considering Blms dont get shit from sky.
Blm gets pretty much the same thing from sky that all other jobs get: 1-3 good pieces of gear, and a bunch of crap that is situational at best. You make it sound like all other jobs get their entire equipment sets from sky. And you don't get anything at all from sky, nothing? Then why the hell would you even show to sky if you got shit? Do what all the other blms do and show up for 3 god fights, get A hands, then quit.
 
Darth don't think that I hate blm. Hating any job ingame is impossible, when you weaken one of the 18 you weaken them all, and vice versa and some inbetween

The game is designed to bring us together, so when one job takes a hit, the others do too, just not directly. How much it hurts depends on the job and what is weakened.

Making sky longer could keep out some of the competition esp the lolRMT, considering their late success is nothing to the legit players, since the fights will be longer the lag will be greater/longer. Could make some RMT cry and take the ball home. Seems improbable eh? Players do that all the time esp with gear, you know what they do? They don't lv the craft, they buy gil since its the easy way. Like the new RMT coming in, they don't care about having full subs or the best armor, just chunnelling to endgame to get their asses owned by us. There could be some benefits, just not visible yet.

Ninja- from SE, was the unexpected tank that made some jobs life a lot easier. This strengthened the 18 jobs for the most part, except pld^^;
 
Remember the TP floor adjustment? We all knew who the nerf targeted - SE was trying to hurt warrior/ninja. Of all the jobs that dual weild, which arguably deserved a nerf the least: thief. Which was the only job hurt by the nerf? Thief was. This nerf is clearly aimed at stopping manaburnings, but it affects red mages, summoners, whitemages and a slew of other jobs as collateral damage of sorts. Those other jobs should be worried. SE nerfs have a horrible habit of hurting side jobs more than the target. The old asuran fists relic nerf hurt dragoon's rep more than monk's. The ranger nerf killed /ranger more than it killed ranger. SE's nerf bombs never hit their target. Fear how misc jobs will be ruined. SE is being careful not to totally ruin a black mage's only purpose in the game (they specifically mention not killing exp manaburns), but are they testing the damage to jobs like rdm who only use elemental magic as a side perk?
 
Bajaratt said:
Blm's can make tons of money which as you pointed out, is where all of their best gear comes from. Blm gets something out of sky, just very little that is rare/ex.

See though, the thing about A.Hands is that it "replaces" our AF1 hands. Sure Zenith Mitts are great when we're fighting things that are TW-T/low VT. But all the things that we fight in sky Gods/Kirin for the most part we use our AF1 hands so whats the point of getting them if we'll only use them in XP parties? Or atleast, whats the point in stressing their "usefulness"? Its like loading up on Str/Atk but having piss poor Acc. So what if you have the ability to land for a ton of damage if you can rarly hit the guy for your full damage anyway?
 
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