jazper said:I wonder if this would be a worthwhile alternative to those who cancel shadows when casting a new set.h34r:
Lenneth said:why does this update give me the feeling us ninjas have fallen out of SE's favour...
meh dont mind me, i was just really hoping for jubaku Ni XD
The only use for this I could see would be a death blow to a mob. Sounds crappy, but maybe it'll do a mini-mijin for each shadow you have left.jazper said:I wonder if this would be a worthwhile alternative to those who cancel shadows when casting a new set.h34r:
That's what souleater is for, and you're a whole lot less likely to die using souleater with a double swing delay of 100 than with no shadows vs a HNM.Uzor said:I can imagine it being usefull as way to get hate back in case you died during a HNM fight, or if you get switched in together with another NIN once the other NIN died.
Stouter said:That's what souleater is for, and you're a whole lot less likely to die using souleater with a double swing delay of 100 than with no shadows vs a HNM.
I'm not talking when you've been tanking alongside the tank. I mean like this.Stouter said:That's what souleater is for, and you're a whole lot less likely to die using souleater with a double swing delay of 100 than with no shadows vs a HNM.
I'm talking the exact same thing, 30 seconds of souleater vs a mob that doesn't have a physical damage penalty is greater than invincible for hate. The ja itself is a warcry for hate, and 150 damage every 2 seconds builds hate fast.Uzor said:I'm not talking when you've been tanking alongside the tank. I mean like this.
NIN1 and NIN2 tank monster
30 min in the fight NIN2 dies
NIN3 replaces NIN2 and uses the shadow -> damage move to work on hate
I'd rather have Raiton to help me stick Hojo:ni, and Suiton/Huton to help the mages land stun/paralyze/thunder MB/ice MB. If the 2nd level is a dramatic improvement from the first, I'd take lvl 2 on all of those vs a shadow poof move.Eulore said:Ever thought of using sange, recasting shadows, then popping souleater? You're mad smartz yo.
Uzor said:wonder how much stronger the :san spells will be.
400-500 dmg on a nin spell? >.>;; nice but highly unlikely i think loldecidence said:If its 12 second casting time I imagine they would be significantly stronger.
My Ni spells do around 70-110 so it would be nice if San (if their 12s cast) would be 400-500+
Necrosis said:Daggers updated:'
Kard
Old - DMG 22 Delay 190
New - DMG 25 Delay 190
Venom Kukri +1
Old - DMG 22 Delay 200
New - DMG 25 Delay 200
Hoplites Harpe
Old - DMG 27 Delay 210
New - DMG 32 Delay 210
Harpe
Old - DMG 29 Delay 210
New - DMG 35 Delay 210
Valiant Knife
Old - DMG 21 Delay 195
New - DMG 24 Delay 195
Stun Kukri +1
Old - DMG 24 Delay 206
New - DMG 27 Delay 206
Sirocco Kukri
Old - DMG 21 Delay 150
New - DMG 26 Delay 150
Daylight Dagger
Old - DMG 24 Delay 183
New - DMG 28 Delay 183
Taillefer's Dagger
Old - DMG 23 Delay 187
New - DMG 27 Delay 187
Behemoth Knife +1
Old - DMG 26 Delay 201
New - DMG 32 Delay 201
Thief's Knife
Old - DMG 24 Delay 194
New - DMG 28 Delay 194
Khanjar
Old - DMG 23 Delay 192
New - DMG 27 Delay 192
Misericorde +1
Old - DMG 24 Delay 178
New - DMG 28 Delay 178
Stylet
Old - DMG 24 Delay 195
New - DMG 31 Delay 195
Titan's Baselard
Old - DMG 23 Delay 186
New - DMG 28 Delay 186
Blau Dolch
Old - DMG 22 Latent DMG 28 Delay 178
New - DMG 26 Latent DMG 33 Delay 178
Martial Knife
Old - DMG 23 Delay 186
New - DMG 27 Delay 186
Gully +1
Old - DMG 26 Delay 200
New - DMG 30 Delay 200
X's Knife
Old - DMG 23 Delay 201
New - DMG 34 Delay 201
Mighty Knife
Old - DMG 24 Delay 200
New - DMG 28 Delay 200
Heart Snatcher
Old - DMG 11 Latent DMG 24 Delay 205
New - DMG 15 Latent DMG 30 Delay 205
Perseus's Harpe
Old - DMG 31 Delay 210
New - DMG 37 Delay 210
Jambiya +1
Old - DMG 27 Delay 212
New - DMG 34 Delay 194
Thanatos Baselard
Old - DMG 24 Delay 191
New - DMG 28 Delay 191
Mandau
Old - DMG 32 Delay 176
New - DMG 39 Delay 176