Update details

Windy said:
Nice MP for evlaan o.O and now it's brought to thinking... don't AM lower the resist of the element they are strong to? (flare -> Weakened to ice) if so the whole "omg nerf" cold be avoided by a 1-2 second stall between BLM's all doing AMII in order... that would do some damage.

Probably exactly what SE is aiming for. Instead of spamming Thundaga III (or Blizzaga III if mob is immune to Tga3) until the mob dies, put some strategy into it. With 6 BLMs, spin the ancient wheel. lol
 
Pompidou said:
Ancient magic is level 50-60. Tier IV magic is 70+. Of course ancient magic is useless at 70+. If it wasn't the case, blm's would see no improvement in magic damage post 60. When we were first getting ancient magics starting at 50, they were the top damaging spells in our roster. Ancient magic II will now be the top damaging spells in our roster - at least untill SE pumps up the level cap to 85 and we can say Ancient magic II is useless because tier IV and V spells outdamage them.

Just because AM2 will do more damage then AM1 (obviously) and Teir 4 spells doenst mean it'll be applied to endgame. Think of it this way... On Kirin ( i'm using kirin cause hes the biggest guy i've ever fought) blms get resisted out the ass, not to mention hes running around all over the place. So what would you do, use a spell that has a chance to do massive amounts of damage that will most likly take 1/3 or 1/2 of your MP pool and get resisted or have him run out of the way for most of your castings, or use the teir 4 spells that have just as much chance of getting resisted but use much less MP AND do a decent ammount of damage if it connects? Personally I would take the second option since it has the ability to do more damage in the long run.

And yes, just because AM2 isnt usable at this very moment and dont know the 'exact' stats of it, doenst mean we dont have a decent idea as to how its going to be implemented. With all of our magic we see a gradual climb in MP usage, cast time and damage spike. Why would AM 2 be any different?
 
Rorschach said:
Just because AM2 will do more damage then AM1 (obviously) and Teir 4 spells doenst mean it'll be applied to endgame. Think of it this way... On Kirin ( i'm using kirin cause hes the biggest guy i've ever fought) blms get resisted out the ass, not to mention hes running around all over the place. So what would you do, use a spell that has a chance to do massive amounts of damage that will most likly take 1/3 or 1/2 of your MP pool and get resisted or have him run out of the way for most of your castings, or use the teir 4 spells that have just as much chance of getting resisted but use much less MP AND do a decent ammount of damage if it connects? Personally I would take the second option since it has the ability to do more damage in the long run.

And yes, just because AM2 isnt usable at this very moment and dont know the 'exact' stats of it, doenst mean we dont have a decent idea as to how its going to be implemented. With all of our magic we see a gradual climb in MP usage, cast time and damage spike. Why would AM 2 be any different?

rotate BLMS and ES using Tornado II?
 
To Uzor: SE said that with only a few blms in an alliance, it shouldn't even be noticeable. My guess would be that it takes a good number of good hard nukes right next to each other to get a monster's resistance up, but when it's up, it's UP. And yea, it's really not that big of a deal for most things, other jobs can briefly fill a blms role to let it 'cool off' so to speak, assuming it's bad enough that a cool-off is even necessary.

My only concern is Aspodochelone o. o
 
Darklion said:
rotate BLMS and ES using Tornado II?

Yeah, what is the cast time on tornado 2 again? Its been a while since i've seen the dataminers info.

If its anywhere near the casttime for AM1, and by anywhere i mean around the 13 second cast time, good friggin LUCK landing it with monkey man running around with a chicken with its head cut off.
 
cast time is 8.5 sec, recast is 1 min.
 
Rorschach said:
Yeah, what is the cast time on tornado 2 again? Its been a while since i've seen the dataminers info.

If its anywhere near the casttime for AM1, and by anywhere i mean around the 13 second cast time, good friggin LUCK landing it with monkey man running around with a chicken with its head cut off.

1. sub RDM

....

everything else is pure chance I guess.
 
When is this thing supposed to end anyway? I was under the assumption it would be done by now.
 
Hamlett said:
When is this thing supposed to end anyway? I was under the assumption it would be done by now.

Still about 2 hours left.
 
That's one thing that grates me. I'll be in game and then get the "Maintenance is scheduled for 10.00 PDT". Well thanks for that SE but could you tell me in a time zone I understand, like erm I don't know, my own perhaps!
 
Found these on BG:

meritsgj9.png


merits2nk2.png
 
Sharpe said:
That's one thing that grates me. I'll be in game and then get the "Maintenance is scheduled for 10.00 PDT". Well thanks for that SE but could you tell me in a time zone I understand, like erm I don't know, my own perhaps!

WOW are you that fucking stupid?
 
Sharpe said:
That's one thing that grates me. I'll be in game and then get the "Maintenance is scheduled for 10.00 PDT". Well thanks for that SE but could you tell me in a time zone I understand, like erm I don't know, my own perhaps!

10 GMT (I believe you are from England).
 
Mai Ikari said:
Found these on BG:

meritsgj9.png


merits2nk2.png

Sange: Consumes remaining shadows to perform a ranged attack...

I hope its a strong ranged attack and doesn't use the Ammo or Ranged slot, or once again SE has done nothing for NIN's but give them a toy no one will use.
 
Missed updates

some new additions that have been left out but should not have been.

SE should fix when high lvls out kill an xp party. Like being level 51?

another the ever popular "Roaming Tank". Have tanks and Melee alike forgotten what "camp" means? It means you wont get more agro "here" stressing healers even farther... O.o

DRK uses ability "Feather Tickle", gains 134 TP lol

i was wondering, the new abilities like tomahawk and w/e. are they only availible through the merit system or do they just pop up when you reach the right level?
 
Oh my god... those THF abilities are pretty hot.
 
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