Update details

wow im in <3
where to begin
rdm gets teir 3 spell going be hard decide which ones to use parlize 2 for sure.

The amount of experience points recovered by using the white magic spells "Raise" and "Reraise" has been increased from 25% to 50%.
"Raise II," "Raise III," "Reraise II," and "Reraise III" will remain unchanged

finally no more cringing over a r1 a much needed fix.


The status icons for the ninjutsu "Utusemi: Ichi" and "Utsusemi: Ni" have been changed.

again much needed lol i hate haveing 3-4 red orbs

Changes to Besieged battles:
-If certain notorious monsters in the beastman strongholds have not been defeated, units will be added to the armies advancing on Al Zahbi that have special characteristics, such as units that perform particular actions or can only be defeated under certain conditions.
-New notorious monsters have been added to the armies advancing on Al Zahbi.
-The monsters of each army are now able to use new special abilities.
-The rate of Imperial defense reduction after Besieged battles has been adjusted.
-When an army retreats while advancing towards Al Zahbi, it will now be counted the same as a successful Besieged battle in Al Zahbi.
-A status icon will appear when you are participating in a Besieged battle.

this concern me we came close to lossing before. Time to strap on your hard hats because they bring out the artilery

-The chocobo stables in Al Zahbi have opened.
*However, the NPCs at the chocobo stables may be captured during Besieged, disabling chocobo use until their rescue.

-The following NPCs have been added to Aht Urhgan Whitegate:
An equipment storage NPC
A special event item storage NPC
A Pursuivant NPC to transport players to Brenner and Ballista matches
A weather forecast NPC

-The Aht Urhgan Whitegate NPC “Kaduru-Haidaru” has started a new service for regular patrons.

it about time and who is kaduru-haidaru

The “Sanction” status icon has been altered.
woot agian very much needed

The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.

o boy what did SE cook up this time

The TP bonus for the weapon skill "Evisceration" has been changed to "Chance of critical hit varies with TP."

know if only they do the same for savage blade

Raptor Mazurka Lv.37
/brd just came a whole lot sweeter (wonder if it stacks with crimson strider power can i have it)


blu get merit Magical Accuracy lol wish they would have combine all the rdm merit like that

and the final big thing they did not nerf enfebleling magic or dark magic
 
Those new monk and whm abilities are hot. Regen effect from chakra, Take a hit to HP to restore MP, a Chi blast that stops the mob's TP gain even for a short while? I can't wait to get the merits for those.

The raise change fucking sucks. While WHM is getting some cool new features, they're taking away more and more of the reasons to invite WHM's along.
 
Stouter said:

Heh, it'll help. but have you ever fought aspid? his regen doesn't come in little pieces of 100 or 200 like Kirin, it's in chunks of a thousand or more.
 
Since DRKs can already aborb HP, MP, STR, DEX, VIT, MND, INT, AGI, and CHR, I suppose it's only natural they move onto TP. There's really only one major stat they're left out on.

So here's to the next major update and Absorb-XP! ^^
 
Devotion is like a single target, slightly weakened convert....looks sick.
 
The FINAL FANTASY XI server maintenance that is currently being conducted on all Worlds will be extended until Jul. 24, 2006 17:00 (PDT).

We apologize for the inconvenience.

[Date & Time]
Jul. 24, 2006 from 10:00 to 17:00 (PDT)
*Maintenance completion time may be subject to change.

[Cause]
Issues on the server settings.

[Affected Services]
FINAL FANTASY XI

IT BEGINS
 
Starfruit said:
I cant tell you how many times i've died because i had Barwatera up ^^

Utsu is nice, always right before the Protect icon, easy to find like that... assuming the damn mage will give me a protect, even protect 1.
 
Necrosis said:
The FINAL FANTASY XI server maintenance that is currently being conducted on all Worlds will be extended until Jul. 24, 2006 17:00 (PDT).

We apologize for the inconvenience.

[Date & Time]
Jul. 24, 2006 from 10:00 to 17:00 (PDT)
*Maintenance completion time may be subject to change.

[Cause]
Issues on the server settings.

[Affected Services]
FINAL FANTASY XI

IT BEGINS
WTF, FIVE HOURS? The hell did they do?
 
Raptor Mazurka is 37!?!?!?!

wow... my /brd just got way cool.
 
stupid work internet connection :(
 
Chivalry for PLD looks almost like a mini convert. At the end of an xp mob with capped shield and other merits I usually have 130 to 175 TP. Getting back that much MP every time it is up will big a big benefit if the recast is not too long.
 
Just noticed troubadour, 50% longer cast time for double the effect. If that stacks with Soul Voice, it'll be insane.
 
Bajaratt said:
Those new monk and whm abilities are hot. Regen effect from chakra, Take a hit to HP to restore MP, a Chi blast that stops the mob's TP gain even for a short while? I can't wait to get the merits for those.

The raise change fucking sucks. While WHM is getting some cool new features, they're taking away more and more of the reasons to invite WHM's along.

You're leaving out Formless Strikes, why?
emot-psyduck.gif


Pair it with Hundred Fists, and you've got the best deal ever.
 
warrior's charge & assassin's charge are ......;o
 
Skaw said:
You're leaving out Formless Strikes, why?
emot-psyduck.gif


Best deal ever.

QFT

If they're non-physical, does that mean they won't give TP? If so, ZOMG
 
Skaw said:
You're leaving out Formless Strikes, why?
emot-psyduck.gif


Pair it with Hundred Fists, and you've got the best deal ever.
Maybe its the whole accumulated magic resistance thing?
Might backfire against you since it would piss off all the blm that already get resisted at kirin ect getting resisted even more and more each time you throw a punch.

Reality said:
warrior's charge & assassin's charge are ......;o
Asassins charge is what happen when you have dirty dirty sex with the programmers in order to get a good JA.
(next hit does x3 damage)
 
Khajit said:
Maybe its the whole accumulated magic resistance thing?
Might backfire against you since it would piss off all the blm that already get resisted at kirin ect getting resisted even more and more each time you throw a punch.

Monks don't melee kirin >,>;

edit: Darkfalcon, read the fucking thread you're the second person to do this.
 
Khajit said:
Maybe its the whole accumulated magic resistance thing?
Might backfire against you since it would piss off all the blm that already get resisted at kirin ect getting resisted even more and more each time you throw a punch.

What BLM? I'm talking about merit parties. Or better yet, duoing. Though I suspect Formless means Formless, as in, not physical, not magical, not anything, it's just damage.

edit: *rates down Darkfalcon for reposting the OP*
 
Back
Top