Update info released

man I'm really gonna dig the new Samurai trait and adjustment!

The samurai job trait Zanshin has been added.
After gaining this job trait, samurais may attack again immediately after missing a target.

The effect of the samurai job ability Third Eye has been adjusted.
Magic, songs, and breath attacks will no longer cancel the effect of Third Eye. Also, the effect will extend to anticipating multiple-attack techniques that target a single opponent.
 
Mishaela said:
...Divine Veil sucks. Badly. x_x
omg aoe Poisona....

AoE Erase is nice though... very very nice... I wonder if that will be AoE Hasteaga as well?
 
New methods of obtaining the white magic spell Raise III have been added.

Thats what DADDY needed !!!!!!!!![/b]
 
merit point abilities look ghetto for some and nice for others.....

Blm abilities
- recast time on Elemental Seal
- potency upgrade for different elements

im not that totally hyped up on the BLM merit thingies.

on the other hand...

Thf abilities
- recast on sneak
- recast on trick
- recast on flee
- recast on hide
- triple attack upgrade


Thf get some pretty sick meritmathingies. i wonder by how much the recast goes down on these things though. 5 seconds?
 
Tried the new divine veil. Lvl 50, so it's only for whm. Works with -na and erase. Didn't work with anything else as far as I could tell.

Also, new chat filters. LOTS of new chat filters. Needed to have missed attacks up to see if paralyna missed. :( Since when is poisona an attack to be evaded? Does this mean that pt members can now evade the -na spells? :shock:

Refined the search so you can search again within the first search (i.e. /sea all lvl 50-55 -> more -> plds) and added alot to search and search comment (including battles, quests, missions, etc).

The abilities available for Merit Point usage have been expanded.

BRD
-Lullaby recast (24 seconds)
-Finale recast (24 seconds and yes, that's 14 seconds longer than dispel and no fast cast)
-Minne effect (cross this one off. No one uses it)
-Minuet effect (like +50 with +1 instrument, I think)
-Madrigal effect (no idea how to measure that)

So, you ask, how much? -1 second for up to 5 seconds taken off and +1 to the stat. Yeah, not very useful at all. We love you, too SE. :roll:
Where's a new job ability for brds?!? Seriously. Only brd and nin lack a job ability other than their respective 2-hour. Or how about a useful passive trait? I've been silenced by easy prey and that's just BS.

In closing, SE {You can have this.} t(-_-t)
 
I just gotta say the majority of the stuff is very nice. There are a few okay things.

BUT!!!!! I told y'all they were gonna charge us to either hold/release our damn AF!!!! Money hungry SOB's!!!!
 
Well, inflation continues to run rampant, so SE needs some sort of money sink. Such as charging to store AF, and the new AH fees. They also need to lower the ammount of money being made, hence the lower prices on fish.

And, you're probably level 60 by the time you want to store AF. It's a 1k fee to store it. Heck, you sneeze and you've got 1k.

Now if only SE would make useful food that uses silver sharks or bastore breams...
 
It's a bit long, but heres the new/changed items freshly pulled from the patch files, originally posted on ffxionline.com and then stolen from allakhazam by me from here

http://ffxi.allakhazam.com/forum.html?forum=10&mid=1109195752396269861&num=3

Changed Weapons:

Skofnung -> description says "vs giants" instead of "vs gigas".

Ulfhedinn Axe -> description says "vs hounds" instead of "vs undead canines".

Mercurial Sword is no longer Rare/Ex.

Several items have had their descriptions slightly reformatted (usually making them span fewer lines).


New Weapons:

Martial Bow - Ranged, DMG:67 Delay:540 TP Bonus, Lv.72 WAR/PLD/DRK/RNG/SAM

Martial Gun - Marksmanship, DMG:39 Delay:612 TP Bonus, Lv.72 RNG

Hedgehog Bomb - Throwing, DMG:23 Delay:999 MP+30 Enmity-1, Lv.70 All Jobs

Martial Wand - Club, DMG:35 Delay:290 TP Bonus, Lv.72 WHM/BLM/PLD/SMN

Primate Staff - Staff, DMG:68 Delay:412 Critical hit rate +5%, Latent effect: Delay:329 Accuracy+10, Lv.73 MNK/WHM/PLD/DRG

Primate Staff +1 - Staff, DMG:69 Delay:399 Critical hit rate +7%, Latent effect: Delay:319 Accuracy+12, Lv.73 MNK/WHM/PLD/DRG

Kinkobo - Staff, DMG:68 Delay:412 Critical hit rate +5%, Latent effect: Delay:329 Accuracy+10, Enchantment: Subtle Blow, Lv.73 MNK/WHM/PLD/DRG

Martial Staff - Staff, DMG:56 Delay:390 TP Bonus, Lv.72 MNK/WHM/BLM/PLD/DRG/SMN

Shotel - Sword, DMG:30 Delay:288 Accuracy+2, Shield skill -5, Lv.42 WAR/THF/PLD/DRK/SAM/DRG

Shotel +1 - Sword, DMG:31 Delay:280 Accuracy+3, Shield skill -3, Lv.42 WAR/THF/PLD/DRK/SAM/DRG

Vulcan Sword - Sword, DMG:15 Delay:225, Additional effect: Fire damage, Enchantment: Enfire, Lv.18 WAR/RDM/THF/PLD/DRK/BRD/RNG/NIN/DRG

Vulcan Degen - Sword, DMG:22 Delay:224, Additional effect: Fire damage, Enchantment: Enfire, Lv.40 WAR/RDM/PLD/BRD/DRG

Vulcan Blade - Sword, DMG:30 Delay:236, Additional effect: Fire damage, Enchantment: Enfire, Lv.47 WAR/THF/DRK/BST/RNG/SAM

Martial Anelace - Sword, DMG:39 Delay:240 TP Bonus, Lv.72 WAR/RDM/PLD/DRK

Sai - Katana, DMG:28 Delay:242, Parrying skill +3, Lv.48 NIN

Sai +1 - Katana, DMG:29 Delay:234, Parrying skill +5 , Lv.48 NIN

Seito - Katana, DMG:11 Delay:232, Additional effect: Silence, Enchantment: Ensilence, Lv.16 NIN

Shamo - Katana, DMG:33 Delay:232 TP Bonus, Lv.72 NIN

Koen - Great Katana, DMG:47 Delay:463, Additional effect: Fire damage, Enchantment: Enfire, Lv.34 SAM

Hagun - Great Katana, DMG:75 Delay:450 TP Bonus, Lv.72 SAM

Martial Axe - Axe, DMG:46 Delay:276 TP Bonus, Lv.72 WAR/DRK/BST/RNG

Hushed Dagger - Dagger, DMG:6 Delay:188, Additional effect: Silence, Enchantment: Ensilence, Lv.12 WAR/BLM/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/SMN

Martial Knife - Dagger, DMG:23 Delay:186 TP Bonus, Lv.72 WAR/RDM/THF/BST/BRD/RNG/NIN

Ivory Sickle - Scythe, DMG:80 Delay:501 INT+1, Converts 10 HP to MP, Lv.57 WAR/BLM/DRK/BST

Ivory Sickle +1 - Scythe, DMG:81 Delay:490 INT+2, Converts 15 HP to MP, Lv.57 WAR/BLM/DRK/BST

Martial Scythe - Scythe, DMG:92 Delay:528 TP Bonus, Lv.72 DRK

Martial Lance - Polearm, DMG:84 Delay:492 TP Bonus, Lv.72 DRG

Leucous Voulge - Great Axe, DMG:79 Delay:504, Lv.50 WAR

Lcs. Voulge +1 - Great Axe, DMG:80 Delay:489, Lv.50 WAR

Prominence Axe - Great Axe, DMG:23 Delay:504, Additional effect: Fire damage, Enchantment: Enfire, Lv.8 WAR/DRK

Martial Bhuj - Great Axe, DMG:88 Delay:504 TP Bonus, Lv.72 WAR/DRK

Adargas - Hand-To-Hand, DMG:+10 Delay:+54 VIT+1, Guarding skill +2, Lv.47 MNK

Adargas +1 - Hand-To-Hand, DMG:+11 Delay:+49 VIT+2, Guarding skill +3, Lv.47 MNK

Hushed Baghnakhs - Hand-To-Hand, DMG:+5 Delay:+60, Additional effect: Silence, Enchantment: Ensilence, Lv.19 THF/DRK/NIN

Martial Knuckles - Hand-To-Hand, DMG:+16 Delay:+96 TP Bonus, Lv.72 MNK

Vulcan Claymore - Great Sword, DMG:26 Delay:444, Additional effect: Fire damage, Enchantment: Enfire, Lv.13 WAR/PLD/DRK

Martial Sword - Great Sword, DMG:76 Delay:444 TP Bonus, Lv.72 WAR/PLD/DRK

Prominence Sword - Great Sword, DMG:40 Delay:456, Additional effect: Fire damage, Enchantment: Enfire, Lv.27 WAR/PLD/DRK


New Armor:

Numinous Shield - Shield (size 2), DEF:10 MP+10 MND+2, «Element: Fire»+10 «Element: Ice»+10 «Element: Wind»+10 «Element: Earth»+10, «Element: Lightning»+10 «Element: Water»+10 «Element: Light»+10 «Element: Dark»+10, Lv.69 WAR/WHM/RDM/THF/PLD/BST/SAM

Nms. Shield +1 - Shield (size 2), DEF:11 MP+15 MND+3, «Element: Fire»+15 «Element: Ice»+15 «Element: Wind»+15 «Element: Earth»+15, «Element: Lightning»+15 «Element: Water»+15 «Element: Light»+15 «Element: Dark»+15, Lv.69 WAR/WHM/RDM/THF/PLD/BST/SAM

Dominus Shield - Shield (size 2), DEF:10 MP+10 MND+2 , «Element: Fire»+10 «Element: Ice»+10 «Element: Wind»+10 «Element: Earth»+10, «Element: Lightning»+10 «Element: Water»+10 «Element: Light»+10 «Element: Dark»+10, Enchantment: Recover MP, Lv.69 WAR/WHM/RDM/THF/PLD/BST/SAM

Yasha Jinpachi - Head, DEF:22 INT+7, Spell interruption rate down 4%, Enmity+2, Lv.71 NIN

Yasha Samue - Body, DEF:43 INT+3, Parrying skill +3, Spell interruption rate down 10%, Enmity+4, Lv.71 NIN

Yasha Hakama - Legs, DEF:31 HP+25 INT+2, Spell interruption rate down 2%, Enmity+2, Lv.71 NIN

Yasha Sune-Ate - Feet, DEF:13 HP+10 INT+3, Spell interruption rate down 5%, Enmity+2, Lv.71 NIN

Harmonia's Torque - Neck, DEF:7 STR+2 VIT-5 Enmity+3, Lv.72 All Jobs

Hexerei Cape - Back, DEF:5 MP+8, Damage taken -3%, Lv.72 WHM/BLM/RDM/BRD/SMN

Settler's Cape - Back, DEF:5 HP-30, Accuracy+10 Attack-10, Lv.73 WAR/PLD/DRK/BST/DRG

Gigant Mantle - Back, DEF:4 HP+80, Lv.70 All Jobs

Forager's Mantle - Back, DEF:7 STR+3 Attack+15, Lv.71 WAR/MNK/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG

Psilos Mantle - Back, DEF:6 Accuracy+1 Attack+12, Ranged Accuracy+1 Ranged Attack+12, Lv.69 WAR/MNK/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG

Commander's Cape - Back, DEF:8 STR+3 DEX+3 AGI+3, Lv.73 WAR/MNK/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG

Dragon Cap - Head, DEF:24 AGI+4, "Subtle Blow"+3, Breath damage taken -5%, Enmity+1, Lv.73 THF

Dragon Cap +1 - Head, DEF:25 AGI+5, "Subtle Blow"+4, Breath damage taken -6%, Enmity+2, Lv.73 THF

Yasha Tekko - Hands, DEF:16 Parrying skill +7, Spell interruption rate down 3%, Enmity+2, Lv.71 NIN

Dragon Leggings - Feet, DEF:14 DEX+3 AGI+3, Attack+2 Enmity+1, Lv.73 THF

Drn. Leggings +1 - Feet, DEF:15 DEX+4 AGI+4, Attack+3 Enmity+2, Lv.73 THF

Dragon Subligar - Legs, DEF:32 DEX+4, "Subtle Blow"+5, Breath damage taken -3%, Enmity+2, Lv.73 THF

Drn. Subligar +1 - Legs, DEF:33 DEX+5, "Subtle Blow"+6 , Breath damage taken -4%, Enmity+3, Lv.73 THF

Dragon Harness - Body, DEF:44 DEX+6 AGI+6 Attack+10 , "Subtle Blow"+10, Breath damage taken -10%, Lv.73 THF

Dragon Harness +1 - Body, DEF:45 DEX+7 AGI+7 Attack+12, "Subtle Blow"+12, Breath damage taken -12%, Lv.73 THF

Blessed Briault - Body, DEF:41 MP+7% MND+5, Increase effect of elemental resistance spells, Enmity-5, Lv.70 WHM

Hachiman Domaru - Body, DEF:47 STR+8, "Store TP"+6, Weapon Skill Accuracy+8, Lv.70 SAM

Blessed Briault +1 - Body, DEF:42 MP+8% MND+6, Increase effect of elemental resistance spells, Enmity-6, Lv.70 WHM

Hmn. Domaru +1 - Body, DEF:48 STR+9, "Store TP"+7, Weapon Skill Accuracy+10, Lv.70 SAM

Chasuble - Body, DEF:43 MP+20 Accuracy+5, Magic Accuracy+5, Enmity-2, Lv.72 RDM

Chasuble +1 - Body, DEF:44 MP+25 Accuracy+6, Magic Accuracy+6, Enmity-3, Lv.72 RDM

Yasha Samue +1 - Body, DEF:44 INT+4 Parrying skill +4, Spell interruption rate down 11%, Enmity+5, Lv.71 NIN

Vampire Cloak - Body, Cannot equip headgear, DEF:65 Daytime: Adds "Regen" effect, Nighttime: Adds "Refresh" effect, Lv.70 DRK

Carect Ring (Rare/Ex) - Ring, MP+20 MND+1, Lv.25 All Jobs

Tavnazian Ring (Rare/Ex) - Ring, Enchantment: Teleport , Lv.60 All Jobs

Serene Ring - Ring, INT+2 MND+2 CHR+2, Converts 15 HP to MP, Enmity-2, Lv.69 WHM/BLM/RDM/BRD/SMN

Toreador's Ring, DEF:1 HP+10 Accuracy+7, Lv.57 All Jobs

Woodsman Ring - Ring, Accuracy+5 Ranged Accuracy+5, Evasion-5, Lv.40 All Jobs

Assailant's Ring (Rare) - Ring, Attack+5, Lv.42 All Jobs

Geist Earring - Ring, MP+5 MND+1, Lv.38 All Jobs

Evasion Earring (Rare) - Ring, Evasion skill +3, Lv.35 All Jobs

Parrying Earring (Rare) - Ring, Parrying skill +3, Lv.35 All Jobs

Buckler Earring (Rare) - Ring, Shield skill +3, Lv.35 All Jobs

Guarding Earring (Rare) - Ring, Guarding skill +3, Lv.35 All Jobs

Divine Earring (Rare) - Ring, Divine magic skill +3, Lv.35 All Jobs

Dark Earring (Rare) - Ring, Dark magic skill +3, Lv.35 All Jobs

Augment. Earring (Rare) - Ring, Enhancing magic skill +3 , Lv.35 All Jobs

Enfeebling Earring (Rare) - Ring, Enfeebling magic skill, +3 Lv.35 All Jobs

Elemental Earring (Rare) - Ring, Elemental magic skill +3 , Lv.35 All Jobs

Healing Earring (Rare) - Ring, Healing magic skill +3, Lv.35 All Jobs

Smn. Earring (Rare) - Ring, Summoning magic skill +3 , Lv.35 All Jobs

Ninjutsu Earring (Rare) - Ring, Ninjutsu skill +3, Lv.35 All Jobs

Singing Earring (Rare) - Ring, Singing skill+3, Lv.35 All Jobs

String Earring (Rare) - Ring, String instrument skill +3, Lv.35 All Jobs

Wind Earring (Rare) - Ring, Wind instrument skill +3, Lv.35 All Jobs

Astral Earring (Rare) - Ring, Converts 25 HP to MP, Lv.45 All Jobs

Vampire Earring (Rare) - Ring, Nighttime: STR+4 VIT+4 , Lv.67 WAR/PLD/DRK/BST/SAM/NIN

Dragon Mittens - Hands, DEF:16 AGI+4 Attack+2, "Subtle Blow"+2, Enmity+2, Lv.73 THF

Dragon Mittens +1 - Hands, DEF:17 AGI+5 Attack+3, "Subtle Blow"+3, Enmity+3, Lv.73 THF

Blessed Mitts - Hands, DEF:18 MP+15 MND+7 Haste+5% , Enmity-3, Lv.70 WHM

Hachiman Kote - Hands, DEF:19 STR+4, "Store TP"+8, Latent effect: Attack+10, Lv.70 SAM

Blessed Mitts +1 - Hands, DEF:19 MP+18 MND+8 Haste+6%, Enmity-4, Lv.70 WHM

Hachiman Kote +1 - Hands, DEF:20 STR+5, "Store TP"+9, Latent effect: Attack+12, Lv.70 SAM

Lord's Gauntlets - Hands, DEF:18 VIT+2 «Element: Light»+2 «Element: Dark»+2, Converts 20 MP to HP, Enmity+2, Lv.70 PLD

Wise Gloves - Hands, DEF:16 MND+4 Accuracy+3, Ranged Accuracy+2 Enmity-2, Lv.72 RDM

Wise Gloves +1 - Hands, DEF:17 MND+5 Accuracy+4, Ranged Accuracy+3 Enmity-3, Lv.72 RDM

Yasha Tekko +1 - Hands, DEF:17 Parrying skill +8, Spell interruption rate down 4%, Enmity+3, Lv.71 NIN

King's Gauntlets - Hands, DEF:19 HP+20 VIT+3 «Element: Light»+3 «Element: Dark»+3, Enmity+3, Lv.70 PLD

Hmn. Jinpachi +1 - Head, DEF:27 STR+4, Weapon Skill Accuracy+5, Latent effect: "Double Attack"+3%, Lv.70 SAM

Hachiman Jinpachi - Head, DEF:26 STR+3, Weapon Skill Accuracy+4, Latent effect: "Double Attack"+2%, Lv.70 SAM

Lord's Armet - Head, DEF:26 VIT+2 «Element: Light»+2 «Element: Dark»+2, Converts 15 MP to HP, Enmity+2, Lv.70 PLD

Wise Cap - Head, DEF:24 MP+13 Accuracy+2, Ranged Accuracy+3, Magic Accuracy+5, Lv.72 RDM

Wise Cap +1 - Head, DEF:25 MP+15 Accuracy+3, Ranged Accuracy+4, Magic Accuracy+6, Lv.72 RDM

Yasha Jinpachi +1 - Head, DEF:23 INT+8, Spell interruption rate down 6%, Enmity+3, Lv.71 NIN

King's Armet - Head, DEF:27 HP+15 VIT+3 «Element: Light»+3 «Element: Dark»+3, Enmity+3, Lv.70 PLD

Faerie Hairpin - Head, HP-20 MP+55, Lv.70 All Jobs

Elegant Ribbon - Head, Increases resistance to all status ailments, Lv.51 All Jobs

Vampire Mask - Head, DEF:17 Nighttime: Accuracy+3, Lv.51 MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN

Tathlum Belt (Rare/Ex) - Waist, DEF:3 Dispense: Tathlum, Lv.35 WAR/MNK/WHM/BLM/THF/DRK/BST/BRD/RNG/NIN/DRG/SMN

Venturer's Belt - Waist, DEF:5 HP+12 Attack+5 , Ranged Attack+5, Lv.71 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG

Scouter's Rope - Waist, DEF:6 HP-40 AGI+4 Evasion+10 , Lv.73 MNK/WHM/RDM/THF/BST/BRD/RNG/SAM/NIN

Gargoyle Boots (Rare/Ex) - Feet, DEF:7 Enchantment: Wyvern gains effect of "Stoneskin", Lv.30 DRG

Blessed Pumps - Feet, DEF:14 MP+17 MND+3 Haste+2%, Enmity-4, Lv.70 WHM

Hmn. Sune-Ate - Feet, DEF:17 STR+2, "Store TP"+5, Weapon Skill Accuracy+2, Lv.70 SAM

Blessed Pumps +1 - Feet, DEF:15 MP+20 MND+4 Haste+3%, Enmity-5, Lv.70 WHM

Hmn. Sune-Ate +1 - Feet, DEF:18 STR+3, "Store TP"+6, Weapon Skill Accuracy+3, Lv.70 SAM

Lord's Sabatons - Feet, DEF:16 VIT+1 CHR+1 «Element: Light»+2 «Element: Dark»+2, Converts 10 MP to HP, MP recovered while healing +3, Lv.70 PLD

Wise Pigaches - Feet, DEF:14 INT+4 Accuracy+2, Ranged Accuracy+3 Enmity-1, Lv.72 RDM

Wise Pigaches +1 - Feet, DEF:15 INT+5 Accuracy+3, Ranged Accuracy+4 Enmity-2, Lv.72 RDM

Ysh. Sune-Ate +1 - Feet, DEF:14 HP+12 INT+4, Spell interruption rate down 6%, Enmity+3, Lv.71 NIN

King's Sabatons - Feet, DEF:17 HP+10 VIT+2 CHR+2 «Element: Light»+3 «Element: Dark»+3, MP recovered while healing +4, Lv.70 PLD

Vampire Boots - Feet, DEF:11 Nighttime: Evasion+10, Lv.59 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN
 
Dragon Harness +1 - Body, DEF:45 DEX+7 AGI+7 Attack+12, "Subtle Blow"+12, Breath damage taken -12%, Lv.73 THF

*cough* *sputter* *choke* *faint*

O_o /love SE

prolly gonna cost 1,000,000,000,000,000 but so worth it.
 
OOOOOOOOOO Some very nice RDM equipment!
 
O... M.... F... G....

Thief Only Armor that doesn't Suck.
Holy... Fucking.... Shit...

I am on the verge of tears this is so beutiful.
I hope to god it's true.
 
prolly high-lvl bonecraft.

and there is already THF only armor that doesnt suck. Rappare harness /hug
 
Dragoon is totally screwed again lol We have one piece of armour that is specific for us, and all it does is give the Wyvern stoneskin, which I would have to say I don't need.

However, 2 others caught my eye which will pretty much put Sniper's out of comission if they are readily accessible.

Toreador's Ring, DEF:1 HP+10 Accuracy+7, Lv.57 All Jobs
Woodsman Ring - Ring, Accuracy+5 Ranged Accuracy+5, Evasion-5, Lv.40 All Jobs
 
Sanjo Renomitsu said:
Well for one my good friend Radiozo or however his freakish name was spelled ^^

Radiozo stopped at Lv96... not to mention he didn't actually spend that much time legally fishing -_- although I loved his excuse of stopping at 96... "at 96 I can have 100 fishing with the fishing gear on, there is no reason to level to 100" or something like that... or maybe its because 96-100 actually require you to fish on the boat and pay attention -_-

Nothing against the guy personally, we were decent friends and we talked quite a bit... I just never agreed with him fishing to sell gil when he had no real job and using a bot to do it. Notice how he stopped fishing and quit after they nerfed black sole.

Anyways don't let this ruin your view on him, he was a nice guy... guess he needed the money to live.
 
decidence said:
Anyways don't let this ruin your view on him, he was a nice guy... guess he needed the money to live.

Unless he was physically handicapped to the point of Stephen Hawking proportions, the "needing money to live" part is total bullshit.

We all need money to live, thats why 99.9% of us work thankless, underpaying, overworked jobs that we hate.

At least he did it by fishing, and not monopolizing NM spawns I guess.
 
asiamise said:
decidence said:
Anyways don't let this ruin your view on him, he was a nice guy... guess he needed the money to live.

Unless he was physically handicapped to the point of Stephen Hawking proportions, the "needing money to live" part is total bullshit.

We all need money to live, thats why 99.9% of us work thankless, underpaying, overworked jobs that we hate.

At least he did it by fishing, and not monopolizing NM spawns I guess.

Yea but I dont want him to come off as a bad person, he never said anything to anyone mean (that I know of). Maybe he was having hard times? I just thought it would be insightful for people who thought they knew him well.
 
Ivory Sickle - Scythe, DMG:80 Delay:501 INT+1, Converts 10 HP to MP, Lv.57 WAR/BLM/DRK/BST

:twisted:
 
Checked up on the Mannequin issue. You can buy more as it states.

The catch: It's 250k gil a pop.

Or you can trade in an already owned (and fully assembled mannequin) and buy one back for only 10k.



As for BLM, those Obi's that give the LE of utilizing it's elemental days full potential.... well, thank goodness they expanded inventory to 60 slots. I already carry more equipment than your local national armory.

And, the new BLM scythe can bite me. :arrow: Spirit Taker :lol:


I am interested in learning about the BLM merit point additions on elemental potency +. Screw a load of Elemental Seal cast time reduction. Unless they drop it down to like, 5 minutes. Maybe. Want to see the damage multiplier. Most likely some form of selective MAB. But I'll get whatever I can take.
 
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