Weapon Skill Acc

ForteTeppo

A-NON-E-MOOSE
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Feb 11, 2005
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Teppo
does weapon skill acc increase the acc of sidewider? or does it only affect melee weaponskills?
 
Weaponskill acc affects sidewinder. For that reason it's good to use the sea gorgets for WS.
 
:3 cool, i was curious, because of the new "ex-pack" hat can give +15 w/s acc.
 
I was debating on getting the new hat for my Rng and Cor. I would've gone with +15 ws acc,+2% ws damage, and +4 Str/Agi personally. However, I'm going to go with the Whm hat +6 mnd ,fast cast, Cure potency +3%, and Conserve MP.
 
Yeah, I gotta finish A Moogle Kupo d'Etat and figure out what hat to get... RNG is my only 75 so... yeah.
 
depending on your store tp, you can get snapshot and storetp to work on your 5 of 6 hit.
 
depending on your store tp, you can get snapshot and storetp to work on your 5 of 6 hit.

Ignore this person.

If you want a TPing piece, that has far better stas and overall bigger increase in Snapshot "Haste"

Go with this item:

Zhagobarbut.jpg


Enjoy.

+4 STR +15 WS Acc, +ranged attack+5/ranged acc+10 augment would be the best to go with for WS purposes.

STP Builds are fail and proven to provide less damage outcome than normal. Only 'good' for Ebow Users, as well.


EDIT: Holy shit - just noticed this was necroed from July 31st by Magicjack.
 
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STP Builds are fail and proven to provide less damage outcome than normal. Only 'good' for Ebow Users, as well.

Got the numbers to back this statement? Everything I've heard is to the contrary of this. X-hit builds (as I'm to understand them for RNG) are just as important to RNG as it is to any other heavy DD, it is an increase in the WS damage : TP ratio.
 
^ I agree with the posts in this thread, and just linked you there because I dun really wanna copy/paste everything that'd been posted. ^^

Is a good read, too. =) Just the sacrifices for a 5-hit build would make /SAM and STP gear utterally pointless. Now a 6-hit Build w/WAR SJ is already plausible and doesn't sacrifice much if any gear, as well as keeps all possible Snapshot Slots open for that additional 5% Ranged Attack Speed (10% if you include Barbut)on top of the 6-hit Build, making an overall better DMG ratio through time, than a 5-hit with Snapshot Additions and extra damage not included. (

Not to mention you have to WS with all that STP during WS to retain the 5 hit build as opposed to 6-hit you can stack all the STR you want and still retain the Snapshot/STR gear you currently have.)

Link to a debate going on about this right now is on KI, link provided below mate.

http://killingifrit.com/forums/topic/181094-ranger-shooting-and-the-uses-of-stp-qa/
 
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