Weaponskill Changes - Post what you notice

If Hyphyx out DD'd me, burn all evidence of me ever having played this game, go in the garage, run a hose into the main part of my car, start the engine, put a brick on the gas pedal, pop a bunch of pills, then shoot myself.

He's about the gimpest of all level whores.
 
If Hyphyx out DD'd me, burn all evidence of me ever having played this game, go in the garage, run a hose into the main part of my car, start the engine, put a brick on the gas pedal, pop a bunch of pills, then shoot myself.

He's about the gimpest of all level whores.

Shit, that might be the point of this update, who cares what gear you have, complain to SE, they'll make you 1337.
 
DRK, SAM, DRG, G.axe WAR were meant to be top DD's, not dual wielders. High dmg weapons, acc/attack bonus traits (drk gets like 4 attack bonus). They weren't meant to be equal to DWer's, they were supposed to be above. At least that's what it seems like, hell if I know what SE's devs think, they're pretty.. not smart.
Actually that incorrect. Your right they are suppose to be the top damage dealers which they was. Just not enough to beat a dw in DOT. However A large weapon like a great axe or a great katana should not be more accurate then a single handed axe or sword and certainly not a dagger. Plus the extra bonus to high def mobs giving you a even more dmg on hnm mobs. The dmg in the end should come out about equal with the 2hd weapon get a little edge.

single handed weapon should be fast, high accuracy, and lower dmg/ws

great weapon should be slow, low accuracy, high dmg/ws

They need to remove accuracy bonus, and take away the bonus to high def mobs, and then raise the roof of single handed weapons back to what it was. Then make the same fix they did to raging rush and fix single handed ws like savage blade and all other ws where the dmg is measured by the tp.
 
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Whether SE removes the dex=1 acc or not, the jobs that can use these high damage 2h weapons already have an A+ in the skill + w/e merits you throw on. Imo, the only change needed was lower delay.

It will be interesting during Fan Fest If/when SE annouces the future of ffXI (and to watch the gms lose to AV).
 
I'm confused...people still merit in the Mire? Cmon guys, lets see some stuff from real camps, not EPs and flies in mire that people in their mid 60's exp on.
 
Regardless, I think the update did make the relic two handers a lot more desirable. If anything, they allow you to ditch accuracy in armor and accessories for even more STR or Attack.
Yep. Shadow Breastplate just got a shit-ton more hotter. 35atk...

Anyways. The parser be borked thanks to update, but speaking from strictly analyzing stuff with the naked eye. In WAR's case at least, it'll be a tight battle between GA or dual axe. Tonight Motley was DWing for a bit and one hit from my GA usually surpassed two hits from his axes by 10-30% in (collective) damage per attack round.

WS's are much the same... I'm getting just as many 1k+ RR's now as I was Rampages before. The two WS are very, very equivalent now (though I'm doing RR now with a different gear/stat setup than I use for Rampage). DWing will undoubtedly land more hits during TP build, so I think that will be the main variable in finding the better weapon.

From the e-peen corner...

SCweeeeeeeeeeeeeeeeeeeee.png


This however isn't terribly outlandish given it was uberbuffed, and I've landed nearly the same on NMs well above my level. But in all the days I've uberbuffed Steel Cyclone, at any exp camp or on any NM, I've never seen it go this high. Personal record excluding BHound.

Mistra landed a couple dozen SC's for 1k+, capping out at 2010. Motley had one for 2084. The rest were 600-1200 for Mot, and 600-1750 for Mistra (he had Martial Bhuj). I was popping RR all night with atk food (estimating my acc to be ~85-90%), and excluding the ones that missed a hit or two, they were landing for 450-1500.
 
Ares Cuirass is 36 Attack. But no accuracy like Shadow gives, thought it's only +2 Accuracy for two handers.. But contributes to the set bonus double attack. If you've got the rest, anyway.
 
And Refresh for those PLDs(A long with that huge VIT, nice DEF, and HP+3%,) DRKs, and healing DRGs.
 
I'm confused...people still merit in the Mire? Cmon guys, lets see some stuff from real camps, not EPs and flies in mire that people in their mid 60's exp on.

They must still be traumatized from never getting any Bhaflau parties pre-patch. It's not their fault. :(
 
Yep. Shadow Breastplate just got a shit-ton more hotter. 35atk...

Anyways. The parser be borked thanks to update, but speaking from strictly analyzing stuff with the naked eye. In WAR's case at least, it'll be a tight battle between GA or dual axe. Tonight Motley was DWing for a bit and one hit from my GA usually surpassed two hits from his axes by 10-30% in (collective) damage per attack round.

WS's are much the same... I'm getting just as many 1k+ RR's now as I was Rampages before. The two WS are very, very equivalent now (though I'm doing RR now with a different gear/stat setup than I use for Rampage). DWing will undoubtedly land more hits during TP build, so I think that will be the main variable in finding the better weapon.

From the e-peen corner...

SCweeeeeeeeeeeeeeeeeeeee.png


This however isn't terribly outlandish given it was uberbuffed, and I've landed nearly the same on NMs well above my level. But in all the days I've uberbuffed Steel Cyclone, at any exp camp or on any NM, I've never seen it go this high. Personal record excluding BHound.

Mistra landed a couple dozen SC's for 1k+, capping out at 2010. Motley had one for 2084. The rest were 600-1200 for Mot, and 600-1750 for Mistra (he had Martial Bhuj). I was popping RR all night with atk food (estimating my acc to be ~85-90%), and excluding the ones that missed a hit or two, they were landing for 450-1500.


Yeah, that was a fun night. Martial Bhuj really showed its strut for me. Glad I picked it up. I actually capped out at 2264 on a Puk (sifting through screens last night, I thought 2010 was my highest as well), but given Puk's low ass defense, I don't think it's much to look at over the Mamool. I can say this, /DRG really shines now. Can't wait to finish up my SAM sub with Martial Bhuj... that shit will just own. Fort is gonna be fun too subbing SAM, although I think Martial will be more practical.

To Zoolander:
I was really shocked in Sea last night. Around 1400 for a 100% shot on Ix'MNK, 1222 on Justice, and 1700 on an Eo'Aern (DRG) made for an interesting night. Orestes nailed Justice for 1385 as well. Coming from a normal perspective, our first attempt at Justice we took it slower than before, but this time we had our most prestieged 2handers go nuts on it. Several SAM's were there, with me being the only WAR with capped greataxe attending. Was definitely fun. Go Martial Bhuj.
 
Can't wait to finish up my SAM sub with Martial Bhuj... that shit will just own. Fort is gonna be fun too subbing SAM, although I think Martial will be more practical.
I would love to see Martial spamming SC vs. Fortitude spamming RR. Sounds like a hell of a competition after this update.
 
Since the implementation of the latest version update on Aug. 27, 2007, we have confirmed the following issues. Investigation and recovery work is currently underway.

- Amount of damage is not corrected properly when characters are equipped with two-handed weapons.


- TP of Beastmaster's pet continues to decrease while its not engaged in battle.

- Automaton's status is lower than it is supposed to be.

- Under certain combinations of Head and Frame, Automaton will try to cast spells continuously.

Sorry, guys, party's over.
 
Since the implementation of the latest version update on Aug. 27, 2007, we have confirmed the following issues. Investigation and recovery work is currently underway.

- Amount of damage is not corrected properly when characters are equipped with two-handed weapons.


- TP of Beastmaster's pet continues to decrease while its not engaged in battle.

- Automaton's status is lower than it is supposed to be.

- Under certain combinations of Head and Frame, Automaton will try to cast spells continuously.


Sorry, guys, party's over.
Good. They had lowered automaton's status by 10% each, and the WHM head cosntantly try to cure dead people.

And yeah, as for the damage, if its too good to be true, it most likely is xD
 
Since the implementation of the latest version update on Aug. 27, 2007, we have confirmed the following issues. Investigation and recovery work is currently underway.

- Amount of damage is not corrected properly when characters are equipped with two-handed weapons.


- TP of Beastmaster's pet continues to decrease while its not engaged in battle.

- Automaton's status is lower than it is supposed to be.

- Under certain combinations of Head and Frame, Automaton will try to cast spells continuously.

Sorry, guys, party's over.


I figured this was going to happen sooner or later. I'm guessing they're going to change the whole 1 DEX=1 accuracy thing. And if they do I lol at all the people dumping their Sniper's/Woodsman rings then having to buy them back for double what they sold it for. Hurry up and buy em back while they're still cheap!
 
I figured this was going to happen sooner or later. I'm guessing they're going to change the whole 1 DEX=1 accuracy thing. And if they do I lol at all the people dumping their Sniper's/Woodsman rings then having to buy them back for double what they sold it for. Hurry up and buy em back while they're still cheap!

I dont see how the 1dex=1acc thing affects damage though ;x It seems to say the dmg is too much, not the accuracy
 
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