Weaponskill Changes - Post what you notice

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d weapons well drg/nin, I used flame ring barone pants, assault jerkin and some meat for tp in this PT because I am still missing homam pants, homam body and acc rings are now useless with all the acc from this update, I had 95% acc. I ate meat exclusively before the update, now I must find places to replace acc gear with att.
 
So far:

Tachik:yuki/gekko/kasha, averaging 1k-1.5k on lesser colibri using Onimaru

Pentra thrust (on sam) did roughtly 1200 every time and a 1664 was the highest.

Exp session, soboro sukehiro was doing 600-1100 on mamools and onimaru whent as high as 1400, all at 100 or 200% (if i needed to wait that high to stop from taking hate) (keep in mind that sam getting to 200% is fairly normal to stop from dieing, atleast for me in my experience.)

havent tried greaters yet but cant wait, and it looks like /nin is in order
 
With no axe merits, 37acc (explicit - not counting DEX) in TP gear, and Bergressor, I am still averaging 86-90% with sushi using dual axes. With meat that would probably drop to 76-80%. This is as reported by DvsParse and mostly on mamools and trolls.

I'm not sure what you're using to nail 95% with meat but I'd really like some of it.

95% was exaggerating I guess, although having 8/8 axe helps. But the point was 1h users do not need 1 dex = 1 acc. That would be ridiculous.

Also at mamool camps, the aoe flash from puks fucks up acc parse.
 
95% was exaggerating I guess, although having 8/8 axe helps. But the point was 1h users do not need 1 dex = 1 acc. That would be ridiculous.

Also at mamool camps, the aoe flash from puks fucks up acc parse.

2-hand users also didn't need 1 dex = 1 acc. However, by doing that, SE allowed the 2-handed users to remove some of their +accuracy gear and replace it with +STR, +attack or +haste, without losing any accuracy, thus even further increasing their damage.

If they would do the same to 1-handed users, they could do the same. A naked DRG (with a weapon, naturally) now pretty much have the same accuracy a fully geared DRG had before.
 
The point of this update was to even up drk/sam/drg with war/nin/mnk. Why would SE make the 1h users better...?
 
I never said they should. I just stated that 2-hand users didn't need the dex = 1 acc either :p
 
The point of this update was to even up drk/sam/drg with war/nin/mnk. Why would SE make the 1h users better...?
Well first off drks seem do pretty well in merit party even pre this update, some dw axe drks do 1.6k on Mamooland sams was still one the most useful jobs in end game. However from the new dmg roof that they put on mnks and the thrice boost on 2hd weapons sam and drk are now way overpowered. There are reports of sams placing over 10k dmg on fafnir in 60 secs and drks doing the same without even the use of a kraken club seem is alittle broken. Drks are the new rngs and sams are the new drgs. This update is far from making these two jobs even, it just shift the scale in the other direction, but with far more tilt then its ever been before. In short, they solved the problem by creating a new problem. Also what about pal and thfs? thfs left out of the loop on both sides of this update (before and after) and pal still not very merit friendly and now left with no no cannon party dds to merit with except pup.
 
I never said they should. I just stated that 2-hand users didn't need the dex = 1 acc either :p

But what'shisnameupthere bless him for doing it anyway!
 
some dw axe drks

This is where everyone should really stop reading.

Also, the black set got alot more useful to drks too. This update may spur me to take Drk back up again.

Makes me really sorry i deleted my character.
 
Well first off drks seem do pretty well in merit party even pre this update, some dw axe drks do 1.6k on Mamooland sams was still one the most useful jobs in end game. However from the new dmg roof that they put on mnks and the thrice boost on 2hd weapons sam and drk are now way overpowered. There are reports of sams placing over 10k dmg on fafnir in 60 secs and drks doing the same without even the use of a kraken club seem is alittle broken. Drks are the new rngs and sams are the new drgs. This update is far from making these two jobs even, it just shift the scale in the other direction, but with far more tilt then its ever been before. In short, they solved the problem by creating a new problem. Also what about pal and thfs? thfs left out of the loop on both sides of this update (before and after) and pal still not very merit friendly and now left with no no cannon party dds to merit with except pup.
DRK, SAM, DRG, G.axe WAR were meant to be top DD's, not dual wielders. High dmg weapons, acc/attack bonus traits (drk gets like 4 attack bonus). They weren't meant to be equal to DWer's, they were supposed to be above. At least that's what it seems like, hell if I know what SE's devs think, they're pretty.. not smart.
 
DRK, SAM, DRG, G.axe WAR were meant to be top DD's, not dual wielders. High dmg weapons, acc/attack bonus traits (drk gets like 4 attack bonus). They weren't meant to be equal to DWer's, they were supposed to be above. At least that's what it seems like, hell if I know what SE's devs think, they're pretty.. not smart.

What he says makes sense. You think big weapons, you think big damage. Why should a nin be top DD anyways? They can tank AND dd, thats good. =P
 
You think big weapons, you also think telegraphed attacks. So why is DEX contributing to more accuracy?
 
A thought occurs.

Has anyone seen any relic weapon values yet? Man, that'd be pretty retarded. Having a relic two hander as your own source of Accuracy+ and still hit in the 90%s.
 
A sam with relic GKT could get away with and probably be better with a byrnie +1 over a hauby +1. Same with maybe an relic scythe Drk, but would be a little bit harder without an acc JA.
 
DRG would pull it off easily. Remember, they were given another Accuracy Bonus in the update too.

Regardless, I think the update did make the relic two handers a lot more desirable. If anything, they allow you to ditch accuracy in armor and accessories for even more STR or Attack.
 
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Drgs could most definitly pull it off, but they don't have any body pieces that really superly changed in the update, that i know of anyways. It seems like most of their gear stayed mostly unchanged.
 
I'm an un meritted SAM this was what I was trending at like @130~200% TP tonight in the Mire:

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Those numbers come from having Hasso up and occasionally Warcry and Berserk.

The other SAM in this party, Hyphyx did a 1900+ Kasha :shok: , I felt weak cause I was comparing my dmg to him but he's got some merits that I havent done yet.:biggrin:

But a few times we didnt buff up anything more than Hasso we would avg out maybe between 900-1700 dmg with Gekko and Kasha. When me and Hyphyx 2hr'd to do the Yuki-Gekko-Kasha Light, Yuki did about 1700+ for me.
 
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