What's so bad about wanting to play your own way?

i havn't tried to do /rng in merit yet cuz i havn't got my seiryu kote, so i would sacrafice STR for rngacc, and thats not my style. and i've also not had the chance to see if the pasive trait of acc+ stats over the unknown gearacc+ cap i belive ends somewhere between 40-45.

but with AF2 kote, some hot rngacc+ gear, eating sushi with a ton of STR gear, i'd probably use speed bow and just spam GK ws from all the tp barrage and quickshot and so forth was giving me.

in any case, as it stands now, /rng cannot outdamage /war in any xp pt, tried and tested. thou /rng is still good don't get me wrong, polearm + archery is just about hot for ballista 60cap and my personal favorite in dynamis.
 
blazn said:
Some where i heard TaUo is a no sj area might be good if true
why would this be good sj only highten your skills, not humble them. With no sub jobs that mean whm have less mp, pal dont have provoke, war can only use 1 weapon, drk cant sata. no sj area is very bad thing.
 
Spriggan said:
As for Barrage it CAN do nice damage but it COULD also do weak damage, and worst case it could miss all together. Unless you can max out Rng acc theres no real point to SAM/RNG, and if you do max out Rng Acc the gear you have choosen probably hurts other aspects of SAM as a whole.


Woah woah woah. Slow down there. This isn't the same kind of arguement that comes from "If you equip too much accuracy, your other stats slack." You can always macro in Ranged Attack/Accuracy SPECIFICALLY for ranged attacks. Obviously, use different equipment for melee attacks. That whole counterpoint you made is worthless.
 
hellstorm said:
why would this be good sj only highten your skills, not humble them. With no sub jobs that mean whm have less mp, pal dont have provoke, war can only use 1 weapon, drk cant sata. no sj area is very bad thing.

Uh, they already exist. The new Dynamis zones are subjobless, until you find a certain point. Players still function up until that point without subjobs. A No SJ area would actually have to be modified with special monsters, specifically designed for the lack of stats and abilities, but that doesn't mean it would be a "very bad thing." Infact, it might actually be kinda fun to play one aspect, as opposed to two. Summoners could quit whining about having to be main healer. A Paladin can hold hate easily without provoke, in that kind of set up, if you know what you're doing.
 
People need to think outside the box alittle more offen, I personaly like the variety of choosing different subs. But there called jobs for a reason if your tryin ot act like a melee as a mage you should be shot, but the melees arounf these days have to realize there some pretty effective combos other than /thf /war. Those are good suba and all but look at all the other job abilities and how that can benfit other jobs. sam/rng has barrage (great for TP) meditate (even more TP) and can do 2-7 WSs a fight (depending on 2 hour). I would really like to see more ppl tryin different combos loke /drk /mnk /sam /rng because that can greatly benefit alot of other jobs. Souleater pwns with WSs but noone ever wants to try it as a sub its a lvl 30 skill god damnit ppl fo experiment more. I tried rng/drk to see if souleater effected ranged atks didnt work but if it would have I would have made a new trend of DD rngs. Sum it up go try some other things in XP pts see if they work ppl seem to fear/disrespect some things they dont understand. sam/drk can pwn
 
reddogneo said:
People need to think outside the box alittle more offen, I personaly like the variety of choosing different subs. But there called jobs for a reason if your tryin ot act like a melee as a mage you should be shot, but the melees arounf these days have to realize there some pretty effective combos other than /thf /war. Those are good suba and all but look at all the other job abilities and how that can benfit other jobs. sam/rng has barrage (great for TP) meditate (even more TP) and can do 2-7 WSs a fight (depending on 2 hour). I would really like to see more ppl tryin different combos loke /drk /mnk /sam /rng because that can greatly benefit alot of other jobs. Souleater pwns with WSs but noone ever wants to try it as a sub its a lvl 30 skill god damnit ppl fo experiment more. I tried rng/drk to see if souleater effected ranged atks didnt work but if it would have I would have made a new trend of DD rngs. Sum it up go try some other things in XP pts see if they work ppl seem to fear/disrespect some things they dont understand. sam/drk can pwn
The reason why /war and /thf are the most used is because they have been proven to be the most effective for the jobs using them. Most of the other subjobs are viable, yes, but they're mainly situational and not for a standard pick-up party.

Thinking outside the box is good and all, but doing it just to do it is meaningless. All of the subs have been tried already, and the best subs for general exp has been found. If you want to have a party full of wacky job cominations, make your own, but don't whine because people are looking for something that will fit in a normal party.
 
The truth of the matter is if you're looking for flexibility in play you're:

A.) Playing the wrong game.
B.) Came to FF entirely too late.

It's been overscienced, period. No shame in it, but if you don't like it either move, fall in line, or enjoy counting the stones in jeuno.

I'd take a provenly efficient party to a creative offchance for success any day of the week. Can you blame me?
 
Skaw said:
Uh, they already exist. The new Dynamis zones are subjobless, until you find a certain point. Players still function up until that point without subjobs. A No SJ area would actually have to be modified with special monsters, specifically designed for the lack of stats and abilities, but that doesn't mean it would be a "very bad thing." Infact, it might actually be kinda fun to play one aspect, as opposed to two. Summoners could quit whining about having to be main healer. A Paladin can hold hate easily without provoke, in that kind of set up, if you know what you're doing.
dynamis is diffent though you have 40 or so member pounding on mobs. exp party would be diffent story only alotted 6 places. It be nice for change but dought it become a hunting ground unless the a insentive
 
hellstorm said:
why would this be good sj only highten your skills, not humble them. With no sub jobs that mean whm have less mp, pal dont have provoke, war can only use 1 weapon, drk cant sata. no sj area is very bad thing.

Here we go... im a war/nin. but i wouldn't mind being a war/mnk again... Great Axe sounds pretty good... but nooooo... everyone wants a dual axe action... i mean, yea i like doing Rampage and holdin 2 axes.. but i really do miss the days i was a war/mnk... hmm. btw.. has anyone tried war/whm at high level? i have a theory that it would be like a lil PLD... ima try it out soon.. :) until then. take care :)
 
Meh as Cleofis I was going to do DRG/SAM post 60 no matter what people said. Sure i'd get sweet F all invites but I wanted to do it :)
 
The thing you are completly missing is that most people on this game suck. They have no idea about abilities and only know about what their level 75 friend tells them is the way to play, or is a level 75 RDM and thinks that gives them the right to tell a 56 WAR what they are doing wrong. If RNG didn't suck so much I would be a SAM/RNG too, because SAM/RNG is badass. Actually the only part that sucks of a SAM/RNG is leveling your RNG to 37. Keep on doing what your doing and fuck the masses. Make your own parties, or go out and solo on some worms in Kuftal Tunnel. All in all though, by posting this here all you did was make the douchebag squad add you to their /blist of players that are better than them. Wanna buy some gil?
 
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