- Joined
- Mar 6, 2006
- Messages
- 3,668
- Age
- 41
- Location
- Annapolis, MD
- Main Job

- Secondary Job

- Third Job

- Linkshell
- SanctusMilitis
- FFXI
- Kotsu
Looked at ffxiclopedia, and wow, MND boosts Cure V like crazy...MND*1.5 is added onto one's regular healing.
Until then, though, you're stuck with a soft cap. Only an insane amount of MND will even raise your heals by a little...maybe I'm too much of a power gamer, but I like to tech my character out, and simply equipping for MP is not my idea of that.
Take out the soft cure caps, SE!
It's pretty sweet though. All said and done, I can equip myself and have somewhere around +32 mind, maybe more if I had the money to deck myself out a little better. RL Work consumes too much time for IG work. ^.~ Either way, Cure V for me is almost a full heal with my mind gear on. When I remember to grab it from my mule, is the other qualifier x.x;;
Yes so you can cure bomb a tank, and take hate then die. You are so right.
Cure 5 is less hate then Cure 4. If you, as a pld, are Cure 4'ing then the cure 5 will not take hate from you. Of course, anyone who is blasting cure's is not using regen and not keeping the tank hasted. Either that, or the tank can't keep hate to save his life. Moral of the story is, let's have galka-hume buttsmex.
WHMs really DO need gear. We cant have healers running around like bums, WHMs are the ELITE.
C'mon people represent!~
You have no idea how true this statement actually is.