An Argument Towards Why SMN should main heal.
Well, first off, please understand I’m not doing this out of disrespect for the Summoning class, as I am as simply someone who is tired of the majority of a job refusing to do what they are most capable at.
The first argument I’ll do away with.
“My cures are weaker.”
With the right MND gear, the cure cap is quite easy to reach. The only thing you seriously lack is access to the higher level cure spells most effective WHJM never use during a battle and regen(which is awesome but you have other strengths).
Next up…
“If I spam Cure 1/2/3 I’ll get hate….”
This is just blatantly wrong. The weaker the cure spell the less the chances are of getting hate. Ask any high level white mage. As far as being more MP efficient, yet again, most WHM still don’t use their highest-level cures except in dire emergencies. I accept the fact that some SMN don’t like not having that for the emergency, and often feel like they’d be more effective if they were a WHM, but, as I said, they have other strengths.
“Summoners can’t take hits.”
That one is true. Less HP than WHM, I wouldn’t main heal on SMN without a trustworthy tank. A PLD or a 37+ Ninja should be fine. In fact, with the Ninja, a summon is quite preferable to a whitemage.
Now I’m going to get into some numbers here. First off, I’ll say this is a question of SMNs effective MP use, direct comparison to other jobs is merely based on mp/dmg ratio, cure or damage avoidance, ext. SMN have the most MP and at 25 they also get 1 MP per roughly 2.5 seconds(if you watch closely it actually changes).
Cure 1, 30 HP, 8 MP => 3.75 hp/mp
Cure 2, 90 HP, 22 MP => 4.09 hp/mp
Cure 3, 180 HP, 46 MP => 3.91 hp/mp
Well admittedly Cure 4 has a slightly better ratio, it also has an added provoke effect. WHMs should never use Cure 4 anyway. As for cure 5, I won’t argue it’s a great spell. It’s also level 61+ only. At that point SMN should have Fenrir and some effective bloodpacts to offer up. But if needed can still main heal. I’ve seen it done effectively even at 70+ when SMN have “come out of their shell” so to speak.
No Raise 2 or 3. Sucks. For the most part it’s the risk the tank is willing to take if they are agreeing to have a SMN main heal.
Ok, let’s look at a few bloodpacts and guage the effectiveness of a SMN who uses bloodpact every minute.
First let’s agree that if the SMN only has Carbuncle they have nothing to add to the party but healing. And I’ll agree if they have Fenrir they have some slightly more effective blood pacts.
Level 10: Blood Pact Blizzard 2.
40ish Damage usually. 50 on an MP if you’re lucky. High chance of resist and 20ish damage.
24 MPs. Let’s say fairly, 1.7 dmg/mp ratio.
Blackmage, level 13, Fire 1.
50ish damage. 13 MP. 3.846 dmg/mp Ratio
Fire recast time: 10 seconds.
Bloodpact recast time: 60 seconds.
Blackmage can cast other nukes in those 10 seconds. SMN can only heal or regen MP.
Level 19. Blood Pact Thunderspark.
This is the most powerful offensive blood pact for over 10 levels. It’s the standard used for SMN nuking.
100 dmg > 150 dmg by level 30ish. MP Cost, according to Alla it’s 38, but to me it seems more like 50. But I’ll say 38 for the sake of argument.
Let’s say 120dmg/38 MP => 3.2 dmg/mp
Yet again: 60 second recast
Level 17 Blackmage, Blizzard
90ish dmg/30 MPs. Recast: 11.5 => 3 dmg/mp
Blackmage can cast Fire between Blizzards. It creates hate yes. So does curing.
Rolling Thunder, level 31 Blood Pact.
Duraction, 60 seconds.
1-3 dmg added per hit to all melee. It seems like an affective way to deal damage, since those extra 1-3 points are yours. Even with 4 melee, Through 60 seconds it will NOT add up to 100 damage. No where near it. Evem if it did, at 52 mps, that’s less than a 2 dmg/mp cost.
Level 29 Pact Frost Armor.
Same as above, only it’s by how often the mob hits you. Even less damage caused. 68 MPS!!!
Aeriel Armor, This would be great, except for one thing. It’s 92 MPS!!! It blinks away 3 hits per member, which usually means, 3 hits from your tank, and nothing else. Let’s be extremely nice and say you’re fighting a 80 dmg/hit goblin. That’s 240 damage saved. 240 hp/92mp. That’s a 2.6 ratio. Way worse than even cure 1. And for the most part mobs won’t hit that much / hit unless something is wrong.
Hastege: Considering the 20 recast timer, a WHM could just cast hate on 3 melees in 40 seconds. 1 > 20 sec > 2 > 20 sec > 3. It will last lmuch much onger, be more effective and only cost 8 more MP. Hastega has been thoroughly owned.
All this being said, what’s the clencher? In addition to the bloodpact cost. You have to throw an addition 8 MPS onto every bloodpact cost inherent because of summoning the avatar. Then tack another 15 or so for perpetuation cost thanks to having to walk the avatar over, use the pact and then release it. So in a real battle situation the actually effectiveness/ mp ratio ratios are quite a bit lower.
Can they do more damage without pulling hate onto themselves? Yes the avatars soak up the hatet instead of the summoner. Then again, if blackmages only did the damage of summoners, they wouldn’t be pulling much hate too. That’s what tanks are for. You want to tank about parties without a tank? I’ll take the summoner any day. But that has nothing to do with a normal exp party.
Thank you for reading. Sorry if I pissed off any Summoners. Just trying to help you see your own job as I see it.
Well, first off, please understand I’m not doing this out of disrespect for the Summoning class, as I am as simply someone who is tired of the majority of a job refusing to do what they are most capable at.
The first argument I’ll do away with.
“My cures are weaker.”
With the right MND gear, the cure cap is quite easy to reach. The only thing you seriously lack is access to the higher level cure spells most effective WHJM never use during a battle and regen(which is awesome but you have other strengths).
Next up…
“If I spam Cure 1/2/3 I’ll get hate….”
This is just blatantly wrong. The weaker the cure spell the less the chances are of getting hate. Ask any high level white mage. As far as being more MP efficient, yet again, most WHM still don’t use their highest-level cures except in dire emergencies. I accept the fact that some SMN don’t like not having that for the emergency, and often feel like they’d be more effective if they were a WHM, but, as I said, they have other strengths.
“Summoners can’t take hits.”
That one is true. Less HP than WHM, I wouldn’t main heal on SMN without a trustworthy tank. A PLD or a 37+ Ninja should be fine. In fact, with the Ninja, a summon is quite preferable to a whitemage.
Now I’m going to get into some numbers here. First off, I’ll say this is a question of SMNs effective MP use, direct comparison to other jobs is merely based on mp/dmg ratio, cure or damage avoidance, ext. SMN have the most MP and at 25 they also get 1 MP per roughly 2.5 seconds(if you watch closely it actually changes).
Cure 1, 30 HP, 8 MP => 3.75 hp/mp
Cure 2, 90 HP, 22 MP => 4.09 hp/mp
Cure 3, 180 HP, 46 MP => 3.91 hp/mp
Well admittedly Cure 4 has a slightly better ratio, it also has an added provoke effect. WHMs should never use Cure 4 anyway. As for cure 5, I won’t argue it’s a great spell. It’s also level 61+ only. At that point SMN should have Fenrir and some effective bloodpacts to offer up. But if needed can still main heal. I’ve seen it done effectively even at 70+ when SMN have “come out of their shell” so to speak.
No Raise 2 or 3. Sucks. For the most part it’s the risk the tank is willing to take if they are agreeing to have a SMN main heal.
Ok, let’s look at a few bloodpacts and guage the effectiveness of a SMN who uses bloodpact every minute.
First let’s agree that if the SMN only has Carbuncle they have nothing to add to the party but healing. And I’ll agree if they have Fenrir they have some slightly more effective blood pacts.
Level 10: Blood Pact Blizzard 2.
40ish Damage usually. 50 on an MP if you’re lucky. High chance of resist and 20ish damage.
24 MPs. Let’s say fairly, 1.7 dmg/mp ratio.
Blackmage, level 13, Fire 1.
50ish damage. 13 MP. 3.846 dmg/mp Ratio
Fire recast time: 10 seconds.
Bloodpact recast time: 60 seconds.
Blackmage can cast other nukes in those 10 seconds. SMN can only heal or regen MP.
Level 19. Blood Pact Thunderspark.
This is the most powerful offensive blood pact for over 10 levels. It’s the standard used for SMN nuking.
100 dmg > 150 dmg by level 30ish. MP Cost, according to Alla it’s 38, but to me it seems more like 50. But I’ll say 38 for the sake of argument.
Let’s say 120dmg/38 MP => 3.2 dmg/mp
Yet again: 60 second recast
Level 17 Blackmage, Blizzard
90ish dmg/30 MPs. Recast: 11.5 => 3 dmg/mp
Blackmage can cast Fire between Blizzards. It creates hate yes. So does curing.
Rolling Thunder, level 31 Blood Pact.
Duraction, 60 seconds.
1-3 dmg added per hit to all melee. It seems like an affective way to deal damage, since those extra 1-3 points are yours. Even with 4 melee, Through 60 seconds it will NOT add up to 100 damage. No where near it. Evem if it did, at 52 mps, that’s less than a 2 dmg/mp cost.
Level 29 Pact Frost Armor.
Same as above, only it’s by how often the mob hits you. Even less damage caused. 68 MPS!!!
Aeriel Armor, This would be great, except for one thing. It’s 92 MPS!!! It blinks away 3 hits per member, which usually means, 3 hits from your tank, and nothing else. Let’s be extremely nice and say you’re fighting a 80 dmg/hit goblin. That’s 240 damage saved. 240 hp/92mp. That’s a 2.6 ratio. Way worse than even cure 1. And for the most part mobs won’t hit that much / hit unless something is wrong.
Hastege: Considering the 20 recast timer, a WHM could just cast hate on 3 melees in 40 seconds. 1 > 20 sec > 2 > 20 sec > 3. It will last lmuch much onger, be more effective and only cost 8 more MP. Hastega has been thoroughly owned.
All this being said, what’s the clencher? In addition to the bloodpact cost. You have to throw an addition 8 MPS onto every bloodpact cost inherent because of summoning the avatar. Then tack another 15 or so for perpetuation cost thanks to having to walk the avatar over, use the pact and then release it. So in a real battle situation the actually effectiveness/ mp ratio ratios are quite a bit lower.
Can they do more damage without pulling hate onto themselves? Yes the avatars soak up the hatet instead of the summoner. Then again, if blackmages only did the damage of summoners, they wouldn’t be pulling much hate too. That’s what tanks are for. You want to tank about parties without a tank? I’ll take the summoner any day. But that has nothing to do with a normal exp party.
Thank you for reading. Sorry if I pissed off any Summoners. Just trying to help you see your own job as I see it.