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Well, I had considered buying a copy of WoW to play while I'm LFG on my Playstation, so I headed to the Blizzard boards to see what the community was like. Let me say, firsthand, that I really don't enjoy MMORPGs with open PvP, but I am willing to try one with good implementation. Or optional PvP (i.e. Ballista.)
One of the first things I see is a THIRTY-FIVE PAGE thread of people cancelling their accounts. Quite a few of them with screenshotted proof. I asked myself, why? What could make such a mass exodus happen?
Then I looked into the new 'honor system.'
Basically, players get rewarded with honor points for killing NPCs and players within a certain level range. It's something like ~12 levels below you and up. The more 'honorable kills' and 'CPs (which you get for assisting in a kill)' the higher rank you get and the more weapons and stuff bestowed to you.
The problem? There is NO penalty for PKing another player, regardless of level. People on multiple threads are talking about PvP servers being plagued with gangs of griefers at every boat/transport. Imagine that, every time you tele-anywhered, or zoned outside of Jeuno, you had to be worried about roving bands of 70+s jumping you 6-on-1 to 'farm' you for honor. Anyone below 55 seems to be treated like a honor resource to the capped and little else. People are saying it's nigh-impossible to XP at those levels because of 60s griefing for honor.
And apparently Blizzard's response is 'wait for Battlegrounds (which, from what I can venture, is a Diorama-style area for enclosed battles.) But it's not like the current batch of PKers are interested in fighting fair right now anyway - what good is adding something like this going to do?
Even the PvE servers, from what I can see, are troubled by this, because just about every goddamn NPC can be killed? Want to complete that quest? Buy that item? Too bad, because someone needed some Honor and decided to take out the NPC. Guess you'll have to wait for him to respawn and hope nobody kills him then. Add to this the lag, the unbalanced forces (some servers are claiming a 3.3:1 Alliance/Horde ratio) and other buggy stuff and I have to ask this:
Why does WoW now seem like the kind of game that if you didn't get in on the ground floor, you're not going anywhere? This isn't like in XI, where there are more indirect ways the older players hinder the new (inflation, expecting better gear earlier, etc) but blatant griefing by bored ex-Diablo II kiddies who dinged 60 and seem to have nothing better to do than grief anyone who steps off a transport.
I was set to give them a few months. Now I'm really thinking that's not the way. Anyone who plays WoW want to give a dissenting opinion? Is the game still fun, given the new system?
One of the first things I see is a THIRTY-FIVE PAGE thread of people cancelling their accounts. Quite a few of them with screenshotted proof. I asked myself, why? What could make such a mass exodus happen?
Then I looked into the new 'honor system.'
Basically, players get rewarded with honor points for killing NPCs and players within a certain level range. It's something like ~12 levels below you and up. The more 'honorable kills' and 'CPs (which you get for assisting in a kill)' the higher rank you get and the more weapons and stuff bestowed to you.
The problem? There is NO penalty for PKing another player, regardless of level. People on multiple threads are talking about PvP servers being plagued with gangs of griefers at every boat/transport. Imagine that, every time you tele-anywhered, or zoned outside of Jeuno, you had to be worried about roving bands of 70+s jumping you 6-on-1 to 'farm' you for honor. Anyone below 55 seems to be treated like a honor resource to the capped and little else. People are saying it's nigh-impossible to XP at those levels because of 60s griefing for honor.
And apparently Blizzard's response is 'wait for Battlegrounds (which, from what I can venture, is a Diorama-style area for enclosed battles.) But it's not like the current batch of PKers are interested in fighting fair right now anyway - what good is adding something like this going to do?
Even the PvE servers, from what I can see, are troubled by this, because just about every goddamn NPC can be killed? Want to complete that quest? Buy that item? Too bad, because someone needed some Honor and decided to take out the NPC. Guess you'll have to wait for him to respawn and hope nobody kills him then. Add to this the lag, the unbalanced forces (some servers are claiming a 3.3:1 Alliance/Horde ratio) and other buggy stuff and I have to ask this:
Why does WoW now seem like the kind of game that if you didn't get in on the ground floor, you're not going anywhere? This isn't like in XI, where there are more indirect ways the older players hinder the new (inflation, expecting better gear earlier, etc) but blatant griefing by bored ex-Diablo II kiddies who dinged 60 and seem to have nothing better to do than grief anyone who steps off a transport.
I was set to give them a few months. Now I'm really thinking that's not the way. Anyone who plays WoW want to give a dissenting opinion? Is the game still fun, given the new system?